Notice: WOW Flying Mounts won't get back in WOW Patch 6.1

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Gryz

Golden Member
Aug 28, 2010
1,551
204
106
it serves no purpose other than slowing down what you can accomplish while in game.
You clearly are in the camp of players who don't care about the "world" of warcraft. They just care about xp/hour, rep/hour, gold/hour, apexis/hour, honor/hour, herbs/hour, justice/hour, valor/hour, etc, etc, etc.

I wonder what would happen if Blizzard would ask their players this:

Blizzard is going to release an intermediate patch with a new quest in it.
The players can chose what Blizzard will create.

Option one is: Blizzard adds a new long questline. It requires a lot of traveling. You need to do a 5-man dungeon. And later on in the questline you need to do a heroic dungeon. You talk to more than a dozen NPCs spread throughout Draenor. A nice and funny story develops. In the end you earn a blue ilvl615 item. And a little gold.

Option two is: There is only 1 questgiver. You talk to him, and you receive a nice ilvl660 purple item. That's the end of the quest.

I think I know what you would chose. I am afraid I know what the majority of wow-players would chose. I know what Blizzard would prefer to make.
There is no hope.
 

Xonim

Golden Member
Jul 13, 2011
1,131
0
0
I'm with the no-flying crowd, but honestly it's a silly debate anyway. I haven't left my garrison in weeks but for two reasons -- the occasional visit to Warspear for the bank/AH, and once a week to Nagrand to trap elite wolves for furs/bloods. Flying vs no flying inside my garrison is a difference of about 2 minutes per week.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
You clearly are in the camp of players who don't care about the "world" of warcraft. They just care about xp/hour, rep/hour, gold/hour, apexis/hour, honor/hour, herbs/hour, justice/hour, valor/hour, etc, etc, etc.

I wonder what would happen if Blizzard would ask their players this:

Blizzard is going to release an intermediate patch with a new quest in it.
The players can chose what Blizzard will create.

Option one is: Blizzard adds a new long questline. It requires a lot of traveling. You need to do a 5-man dungeon. And later on in the questline you need to do a heroic dungeon. You talk to more than a dozen NPCs spread throughout Draenor. A nice and funny story develops. In the end you earn a blue ilvl615 item. And a little gold.

Option two is: There is only 1 questgiver. You talk to him, and you receive a nice ilvl660 purple item. That's the end of the quest.

I think I know what you would chose. I am afraid I know what the majority of wow-players would chose. I know what Blizzard would prefer to make.
There is no hope.

so when you play call of duty do you go around shooting the other guys or do you walk through the buildings looking at the design aspects.
 

JujuFish

Lifer
Feb 3, 2005
11,453
1,057
136
so when you play call of duty do you go around shooting the other guys or do you walk through the buildings looking at the design aspects.
Answer: irrelevant because who plays Call of Duty? :p

You have to learn to ignore Gryz. He simply doesn't listen to any other viewpoint and makes assumptions about how other people feel about the game just because they don't like things the same way. Not worth your time.
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
You have to learn to ignore Gryz.
Thanks !
And you blame me for not listening to others ???

He simply doesn't listen to any other viewpoint and makes assumptions about how other people feel about the game
Read my last post again.
I am not making any assumptions. I am not making any judgements. I only pose a question.

What would you pick ? A long questline with no useful reward ? Or no quest, just a good reward ? I am really curious what other people prefer.


And about Call of Duty ... I don't play shooters. Certainly not modern shooters. And certainly not modern online shooters. I've played a lot of CTF in UnrealTournament in 1999-2001. And that's about it for my online shooter history. But in case you are interested, I started playing game (Half-Life 1, then SiN, then Unreal, then Quake2, UT, Thief, Undying, System Shock 2, etc) because I liked the experience. Walking around in a real-world simulator. Albeit a violent world. I played a lot of Morrowind, just after UT and just before WoW. I enjoy experiencing stories. See weird characters. See unusual places. See architecture, landscapes, cities, etc that don't exist in the real world.

But I do play shooters and other games too. Single-player. I played all Crysis games. Mostly for the graphics. I loved Metro:LL. Recently I played The Vanishing of Ethan Carter. The Witcher games were beautiful too. And yes, in those games I often stop, just to look at the environment. I play more and more at the easy-level in SP games. Because the words "skill" and "challenge" don't mean much to me. I play games to enjoy being in a different world. Not to get the high-score. Just like I read a book for the story. Not to try to finish more books in a year than others.
 
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JujuFish

Lifer
Feb 3, 2005
11,453
1,057
136
Read my last post again.
I am not making any assumptions.

"You clearly are in the camp of players who don't care about the "world" of warcraft"

Yeah, no assumptions have been made. None whatsoever.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
"You clearly are in the camp of players who don't care about the "world" of warcraft"

Yeah, no assumptions have been made. None whatsoever.

The players who don't mind the no-flying tend to be the type of players who play the game for the story and immersion, which is valid. They enjoy the pacing, immersion and exploration enforced by the no-flying rules.

The players who do mind the no-flying tend to be end-game raid oriented types, which is also valid. They view the no-flying policy as drawing out the least enjoyable parts of the game for them, namely leveling up and collecting reagents for consumables needed for raids.

Both are valid viewpoints. The no-flying rule is controversial because it highlights the divide in taste between WoW players. Lots of people play the game to explore and take in the story. Lots of people play the game for the raids, and view the "overworld" part of the game as a gameplay "gate" you have to slog through to get to the good stuff.

Of course, most people fall somewhere between the two extremes. I enjoyed the detail they put in designing the world, which I would have missed if I just flew over the trees and dive-bombed into quest markers like I did from 1-85. I dislike running along the ground to find the lumber trees and trap beasts for the barn.

One other thing I liked about no-flying is how it created areas of the overworld that felt like they were truly Iron Horde territory because it was difficult for players to explore. Before, you could pretty much fly anywhere so the boundaries between factions were relatively nonexistent. With no-flying, there area places you can't get into without a group or raid, which kind of enhances the mystique of those areas.
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
The difference is between going "through" content versus going "around" content. It's not the mounts themselves that are the issue. On a ground mount, the player is still in a position to interact with mobs and other players as they transition from one locale to another. The game was designed around this.

In vanilla, a chunk of the XP you received was from killing mobs that stood between you and your goals/quests. There was also an element of risk, because moving through a zone might mean actively avoiding certain types of enemies. For those for which PVP matters, flying mounts cheapen things. It's too easy to drop from above, kill, and then stay in the air like a chicken out of reach. I used to love forming hunting parties to neutralize griefers. Flying mounts have made that virtually impossible unless they actively put themselves in harms way.

The worst offence of flying mounts is that they create a perception that the game is more boring now than before, simply because they allow players to pinball through quests. For example, if you buy a flying mount at 60, you can bounce from quest giver to quest target and vice versus all the way through to 90. You do that for days on end starting at 60 and I can understand why people want to hurt themselves. That's f'ing boring, even for those that has seen the content. Sadly, this also means that so much of Blizzard's best WoW content get's pushed aside for efficient leveling. Using a ground mount means seeing the content as it was meant to. It's not the speed of travel that is the issue, it's content avoidance.

My opinion through hindsight is that they should have kept flying mounts at their original levels, i.e. 70 for BC, 80 for WOTLK, 90 for Panda, etc, and kept them out of old world.

Anyways, that's my opinion but I completely understand the counter argument. Once upon a time getting one character to max level was an achievement. It took me longer to get from 1-60 in vanilla than what it takes to get a character from 1-100 today. Perhaps I wasn't trying hard enough back then, but once I dinged 60 and got that first epic ground mount I was ecstatic. Today, gamers just want cheese.
This guy for president of the world.

Of warcraft.
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
You are only out by 11....
Not sure what your statement means...

In the first WoW expansion, The Burning Crusade (TBC), flight was achieved only at level 70, unless you were a druid.

Being able to fly in WoW was majestic at first. But now it only serves to turn the game into world of instance craft.

If you're the type who wants flying mounts, maybe a MMO style game isn't for you.


Also wish the squish was bigger. We'll be back to regular 6 figure hits in no time. Something like 10k hp for the average Joe would have been better.
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
they already said squish would be a regular occurrence should the game life continue as it has.