Originally posted by: Greenman
The frost would be thick in hell before I'd shell out $100 for a game. Though it's good markiting, kind of like the inkjet printer market, dump the printers at a loss, sell ink at 2 bux a drop.
Games on the PC can cost $100, once people are forced to see the true worth of PC's.
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi...em&category=62053&item=8192643482&rd=1
EA Sports worked out a deal with Nascar, and are now the only company that can produce a Nascar racing sim for something like 5 years. Their first effort bombed royally with Nascar SimRacing 2005. It is not a SIM, but is instead an Arcade Game, like Nascar Thunder. So Sim racers had to stick with the old standard, Nascar Racing 2003, which you could have bought 2 years ago for $9 (shipped free, Amazon). It is now going for upwards of $100. EA Sports has stated they will not produce a a Racing Sim for the consoles because PC's are the only thing that can properly support a "Sim". Console racing games will be marketed as Arcade "games".
Every other Saturday we have 7 to 10 of us (in the same room) connect our PC's for 8 hours of LAN SIM racing. Try that with a console. And, I can build the PC powerful enough to run this SIM for just under $200. It's funny that some of the guys who LAN race with us, also get together on the open Saturdays to play with their consoles together. If they had to give up a Saturday, it would be the console multiplayer gaming, as it can't touch a PC LAN. (BTW, our age group ranges from 25 to 50, with most of us in the 30's and 40's. The console guys are the under 29 portion). Other points to note are that PC gamers use a No-CD patch, which allows them to safely store their expensive game away after initial installation. Modified exe files can add more and more features to PC games. Heck, many games made for PC's allow you to purchase one game, and share that same one game with many players running on your LAN. No need to 5 to each spend $50 a pop.
Every PC and Console gamer knows EA as a company that will be selling us software.
Here is what they say about Console Vs PC users (comparing racing):
James Hawkins: One of the most important lessons learned from our previous releases is that both PC and console gamers are unique. PC gamers are especially simulation and reality oriented. PC gamers want a deep, complex, and realistic driving model, attention to detail / authenticity, the ability for 43 players to race simultaneously online, and a whole lot more.
While the above applies to racing, it can also be applied to anything PC gamers do. PC users demand more than Console users with such things as reality oriented, deep, complex and realistic models, attention to detail / authenticity, and huge groups of painless multiplayer. So even the software makers think PC's have the edge in these areas. They do make some good Girly-Man racing games for consoles though, that do look real pretty, (such as the puke NFSU2, also available for PC).
XBox 360 doesn't offer anything. PS3 does have some appeal, but still will end up being way overpriced by the time you are done spending your wad on actually doing anything fun with it. (remember, you must also have a HDTV to enjoy the better graphis shown in the demo's). In any event, those same graphic cut scenes you are now seeing with XBox 360 and PS3 will be at least as good on next years PC's. Besides, we already have screens capable of High-Def graphics, which is something most of the 16 to 25 year old console target market does not yet have (HDTV's).