No texturing in 3DMark 2000 on GeForce SDR in Win2K + more

ET

Senior member
Oct 12, 1999
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As the title says, I'm running Windows 2000 Professional, and I have an ASUS V6600 (GeForce SDR). My GeForce seems pretty screwed up. It happened somehow, and I don't know how to fix it.

The most obvious symptom is that when running 3DMark, there are no textures in most of the tests. This is a pretty new symptom. Just the other day I was able to play the Giants demo without a problem, and now it shows the same lack of textures (a few do appear). The two things I did lately were installing the 6.50 drivers (now back to 6.31), and the Giants demo, which may have installed DX8 on my system. Could be a good reason, but than why it worked fine the first time is beyond me.

My more problematic problem, and I had that for a few weeks now, is no antialiasing in OpenGL (even though it's set to 2x2 in the control panel, and worked before), and crashes in an application I'm developing when using double buffering in OpenGL. These are very annoying.

Anybody has an idea what I can do to get my GeForce back to normal?

BTW, is there anywhere some description of doing a clean install of GeForce drivers? I uninstalled the device, deleted files from windows\system and the nvtweak registry key, but surely there must be more registry keys or something.