HeXen
Diamond Member
- Dec 13, 2009
- 7,837
- 38
- 91
Infinite in any game doesn't mean infinite fun. Every game will get old/boring. No doubt they did some good math work here to arrange all the objects and textures into billions of configurations but even all the pics clearly show the similarities.
This game would be a great pallet for others to create some handcrafted missions and places if they allowed modding. Or for Hello Games to create DLC's with some Mass Effect style missions and stories. Either way this game could use some drama because the mining, trading..etc gets old quick leaving exploration the #1 aspect of this game.
Personally I find this game to be way to overly saturated and vibrant, too bad they didn't add a little grittiness to it but there's also a few other games like this, still in early access that make use of procedural generated galaxies such as Rodina. I suspect most future space sims will follow in the footsteps of No Man's Sky.
This game would be a great pallet for others to create some handcrafted missions and places if they allowed modding. Or for Hello Games to create DLC's with some Mass Effect style missions and stories. Either way this game could use some drama because the mining, trading..etc gets old quick leaving exploration the #1 aspect of this game.
Personally I find this game to be way to overly saturated and vibrant, too bad they didn't add a little grittiness to it but there's also a few other games like this, still in early access that make use of procedural generated galaxies such as Rodina. I suspect most future space sims will follow in the footsteps of No Man's Sky.
