SirPauly
Diamond Member
- Apr 28, 2009
- 5,187
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So you think that Nvidia/AMD should be the ones adding AA to game titles?
Personally desire IHV's to be pro-active here when developers don't. Desire IHV's to try to improve the gaming experience over what the developers may of intended. This is why developer relations is so important so gamers may enjoy the hardware and features that the IHV's offer in gaming titles.
I don't expect idealism; it is a pipe dream.
I also expect titles not to include AA at times and when they don't, have a desire for IHV's to try for their customer base. Of course, this isn't ideal, but it's a way to improve the gaming experience for their customers.
One of my fondest memories on ATI hardware was the day I could use and force HDR+AA in Oblivion. It transformed that title because of the way that title handled HDR. Sure, it would of been nice to have in-game AA in that title but was grateful that ATI did try to bring more for their customer base.
There are always different mind-sets:
IHV mind-set
Developer mind-set
Gamer mind-set
My bias is a gamer mind-set and having the choice to improve immersion and not dictated by what the developer intended. What happens if there is application filtering and the quality is suspect? Having the ability to force filtering or add super-sampling helps improve immersion over what the developer intended.
What happens if there is no application AA? That's it? End of tune?
If developers have all the tools and yet don't use them -- why should the gamer be locked in and that's it? Allow the gamer to have some control to improve their immersion for their titles. Sure, it is more work for the IHV's -- but don't ya think gamers are worth it?
