Originally posted by: rivan
Originally posted by: Schadenfroh
Originally posted by: diegoalcatraz
Production costs for nearly all platforms/genres have been going up. If they can't compensate with increased volume, I think it's only a matter of time before we see the prices raised everywhere.
They could compensate with in game advertisement. I think that $60 borders on "reasonable" for a new title.
I've owned games that I've paid less than $60 for and would have happily paid $60 (or $85) for.
Then again, I've owned games that I've paid $30 for and felt totally cheated because the game completely sucked.
A game would have to be pretty damned good for me to pay more than about $50 for it, but it's not impossible. If I got a game as good as Starcraft was in the day, or NWN, or the original Zelda. Something with originality, some creativity, good replayability (ok, maybe not Zelda on the replay factor)... I'd be fine with higher prices. Sadly, the average game these days is a steaming pile of rehashed old games with updated graphics.