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Nintendo Switch is powered by NVIDIA

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beginner99

Diamond Member
Jun 2, 2009
5,318
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Again a brand new iPad Mini with 32GB is $400. That is the value statement Nintendo really needs to beat for parents that want to placate the kids on car rides, not vs a PS4. Maybe the first generation model doesn't have the battery life or pack-in games to get there yet, but Nintendo has some wiggle room with a $300 price.

Audiobooks can be had for less than $5 or free if you want to go that route. Or sing or play some counting game...
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126

NTMBK

Lifer
Nov 14, 2011
10,456
5,843
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antihelten

Golden Member
Feb 2, 2012
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I thought that most of the size reduction was due to ditching the hard drive bay?
Sure, and I never said it wasn't. Point is that the space savings from removing the bay apparently wasn't used on more cooling, but instead on shrinking the size of the console as a whole.
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
I would be interesting to see if this Shield TV GPU clock speed was true. The poster didn't provide any evidence that I've seen. He did say the CPU temps were in the 40-50's at load, so I find it hard to believe it's thermally throttling since the GPU is on the same package and usually runs close to the same temp. It could be a case of power limiting? I have a Shield, so I might have to take a look when I get the chance.
 

antihelten

Golden Member
Feb 2, 2012
1,764
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I would be interesting to see if this Shield TV GPU clock speed was true. The poster didn't provide any evidence that I've seen. He did say the CPU temps were in the 40-50's at load, so I find it hard to believe it's thermally throttling since the GPU is on the same package and usually runs close to the same temp. It could be a case of power limiting? I have a Shield, so I might have to take a look when I get the chance.

It could certainly be a case of power limit throttling, since he can actually get the GPU to run at the full 1 GHz if he downclocks the CPU (which would thus leave more headroom for the GPU).

The overall conclusion remains the same though, since I don't see why the new Shield would have a higher power usage limit than the old one.
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
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It could certainly be a case of power limit throttling, since he can actually get the GPU to run at the full 1 GHz if he downclocks the CPU (which would thus leave more headroom for the GPU).

The overall conclusion remains the same though, since I don't see why the new Shield would have a higher power usage limit than the old one.

Yeah I would bet that it's being power limited or "hard" limited. The Dolphin Dev states that rooting device allows the GPU to boost to 1GHz, this means that NVIDIA is doing it on purpose...Seems odd to me why they would do this? They have active cooling, so thermals would not be an issue. On the other hand, AT measured the device at 15w or so while gaming. That's kind of piggish...Not sure how much of that is CPU or GPU, but I would bet most of the power usage stems from the GPU.

I'm going to side load a CPU/GPU monitoring app and check it out myself as well.
 

Sonikku

Lifer
Jun 23, 2005
15,901
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Damn looking back at some my earlier posts, the last sentence of my last post is starting to smack of some irony.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
Damn looking back at some my earlier posts, the last sentence of my last post is starting to smack of some irony.

Apple and Nintendo fans are very similar. That is why I loved the idea of Nintendo games on iOS and why I sometimes wish Apple would just buy Nintendo (could you imagine a Switch with an Apple SoCs inside? Yes please!!!).
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
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I've been following the thread over at NEOGAF and from what I can gather it appears the X1 is power limited in the Shield TV. They seem to think it's thermally throttling, but there are no temp sensors on the GPU, just the CPU only. Temps are fine from what I can gather and we don't know what the thermal throttle point is the X1. In one of the posters(MDave) testing he noticed GPU clock speeds dip when both CPU/GPU are loaded significantly. Even when the CPU cores were forced to 1 GHz and stressed, the GPU would throttle down to 768 Mhz...which is exactly what the Switch supposed specs are. When the CPU is seeing low utilization, the GPU would boost to 1GHz and stay there. MDave was measure clock speeds directly from the Kernel.

From my own testing the CPU doesn't throttle at all while maxed at 100%. It will maintain 2014 Mhz on all 4 cores the entire time. I tested it for 10 min. The issue is the GPU. As the GPU uses a lot more power vs. the CPU when maxed. I'm still trying to get my DevCheck Pro App to work properly with the Shield, but I'm not having any luck.

On another note, I thought this post was an interesting one from NEOGAF.

Any techies here that know a good way of measuring memory bandwidth performance? If the Switch is operating at the clocks it is, I don't see why games won't be 1080p when docked. The Shield TV is pulling off 1080p 8xAA in Unity pretty comfortably! And this is using the Vulkan api too.

Using the same Vulkan API, same scene and same render quality settings (1080p 8x MSAA).

PC:
i5 4690K @ 4GHz, GTX 970 (3.5 TF):
284 FPS

Shield TV:
Clocked limited to 1GHZ CPU, GPU fluctuating between 614MHz and 1GHz, averaging about 768MHz most of the time:
44 FPS

Frame rate is barely fluctuating between 1 and 2 FPS on both platforms. Extrapolate that data between those platforms to get what it would perhaps be on the Xbox One and PS4, to see how far or how close the Switch might be? Hah!


http://www.neogaf.com/forum/showpost.php?p=228014696&postcount=9065
 
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dogen1

Senior member
Oct 14, 2014
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Any techies here that know a good way of measuring memory bandwidth performance? If the Switch is operating at the clocks it is, I don't see why games won't be 1080p when docked. The Shield TV is pulling off 1080p 8xAA in Unity pretty comfortably! And this is using the Vulkan api too.

Using the same Vulkan API, same scene and same render quality settings (1080p 8x MSAA).

PC:
i5 4690K @ 4GHz, GTX 970 (3.5 TF):
284 FPS

Shield TV:
Clocked limited to 1GHZ CPU, GPU fluctuating between 614MHz and 1GHz, averaging about 768MHz most of the time:
44 FPS


Frame rate is barely fluctuating between 1 and 2 FPS on both platforms. Extrapolate that data between those platforms to get what it would perhaps be on the Xbox One and PS4, to see how far or how close the Switch might be? Hah!

http://www.neogaf.com/forum/showpost.php?p=228014696&postcount=9065


We don't know anything about what's happening in that scene or what's happening in the GPU. That tells us nothing.
 

antihelten

Golden Member
Feb 2, 2012
1,764
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He also used the 3Dmark benchmark earlier, which is arguably a better benchmark since it also loads the CPU, whereas the Unity demo only loads the GPU (which isn't really a realistic representation of an actual game). 3Dmark saw the same throttling down to 768 MHz, when the CPU was kept at stock clocks.

Also it might actually still be thermal throttling. Initially he reported the CPU only hitting 40-50 degrees with exhaust air at ~35 degrees, but with 3DMark he sees exhaust air at 48 degrees, which would suggest that the SoC is hitting 55-65, which would arguably be ok for a set top box, but might be too much for a handheld device like the switch where skin temperature matters (although with the Switch having a plastic shell it won't necessarily heat up that much).

With that being said though, it would certainly be nice if he could test it running some of the high end games the Shield TV has, like The Witness, Borderlands or Revengeance.
 
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Bacon1

Diamond Member
Feb 14, 2016
3,430
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http://www.ign.com/articles/2017/01...ch-wii-u-versions-of-zelda-breath-of-the-wild

In a statement provided to IGN, Nintendo explained the following “key facts” about each version:

  • Both launch on the same day, March 3.
  • Both have a frame rate of 30fps.
  • Both versions of the game offer the same content.
  • On a TV, the Nintendo Switch version of the game renders in 900p while the Wii U version renders in 720p.
  • The Nintendo Switch version has higher-quality environmental sounds. As a result, the sound of steps, water, grass, etc. are more realistic and enhance the game’s Open-Air feel.
  • The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive.
  • Some icons, such as onscreen buttons, differ between the two versions.
  • A Special Edition and Master Edition of the Wii U version are not available.

Switch: 900p @ 30fps while docked

WiiU: 720p @ 30fps
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
He also used the 3Dmark benchmark earlier, which is arguably a better benchmark since it also loads the CPU, whereas the Unity demo only loads the GPU (which isn't really a realistic representation of an actual game). 3Dmark saw the same throttling down to 768 MHz, when the CPU was kept at stock clocks.

Also it might actually still be thermal throttling. Initially he reported the CPU only hitting 40-50 degrees with exhaust air at ~35 degrees, but with 3DMark he sees exhaust air at 48 degrees, which would suggest that the SoC is hitting 55-65, which would arguably be ok for a set top box, but might be too much for a handheld device like the switch where skin temperature matters (although with the Switch having a plastic shell it won't necessarily heat up that much).

With that being said though, it would certainly be nice if he could test it running some of the high end games the Shield TV has, like The Witness, Borderlands or Revengeance.

I wish there was a way to confirm it. I agree, I would also like to see how it performs in some of the newer and more graphical games.
On another note, It looks like the Switch has a vent area on the top. I wonder if it also has active cooling? I haven't heard anything about that?


Yup, that seems to the be the case. So it looks like in portable mode the Switch is the same as the Wii U. Reggie from Nintendo says it runs better on the Switch, but his response why was kind of vague. He said you don't see improvements so much in frame-rates, but in pop ins textures and overall smoothness. I'm looking forward to the Digital Foundary analysis video when it's released.

I'm personally okay with playing Zelda at 30fps. It's a more cinematic game anyway ;)
 

Sonikku

Lifer
Jun 23, 2005
15,901
4,927
136
For me a constant 30fps is more important than texture pop in or even 1080p over 900p. There's a big difference between a constant 30fps and 30fps some of the time 22fps other times. As a PC gamer 60 is my preferred so having to settle for half that is rough as it is. Dealing with games that dip even below that when things are their most intense is just the worst. This is really apparent in games like Dragon Age Inquisition when you can outright see a stutter at times, even during cut scenes.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
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For me a constant 30fps is more important than texture pop in or even 1080p over 900p.

Yeah I'm afraid it will have trouble keeping minimum of 30. I noticed other zelda titles lagging quite a bit while in combat, hope this one doesn't and is able to keep that solid 30.
 

Sonikku

Lifer
Jun 23, 2005
15,901
4,927
136
It is a rather big issue. I just played Hyrule Warriors on my "New" 3DS and even it is obviously struggling to run the game well. It must be basically unplayable on a regular 3DS, never mind running it in 3D.
 
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Face2Face

Diamond Member
Jun 6, 2001
4,100
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Judging by reviewers hands on time with the Switch and Zelda, it seems to drop below 30 FPS in certain scenes. It could be cleared up by the time of release, but I don't think it will.
 

antihelten

Golden Member
Feb 2, 2012
1,764
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Judging by reviewers hands on time with the Switch and Zelda, it seems to drop below 30 FPS in certain scenes. It could be cleared up by the time of release, but I don't think it will.

Digital foundry did a frame by frame analysis, based on two 20 minute playthroughs, and they only saw a total of 3 framerate drops over those combined 40 minutes of play.

One of these happened during a big screen filling explosion, one happened when the DoF filter was turned on, and one happened when link runs through the shade of a nearby structure.

Apart from the drop from the big explosion, I would think that these are fixable, mainly because the DoF filter is turned on and off all the time and yet only produced a single drop once out of 40 minutes, and running through shadows obviously happen all the time as well, and yet also only resulted in a frame rate drop once.

It's also important to note that a lot of the reports of drops come from the earlier E3 Wii U demo.
 
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Face2Face

Diamond Member
Jun 6, 2001
4,100
215
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Digital foundry did a frame by frame analysis, based on two 20 minute play through, and they only saw a total of 3 framerate drops over those combined 40 minutes of play.

One of these happened during a big screen filling explosion, one happened when the DoF filter was turned on, and one happened when link runs through the shade of a nearby structure.

Apart from the drop from the big explosion, I would think that these are fixable, mainly because the DoF filter is turned on and off all the time and yet only produced a single drop once out of 40 minutes, and running through shadows obviously happen all the time as well, and yet also only resulted in a frame rate drop once.

It's also important to note that a lot of the reports of drops come from the earlier E3 Wii U demo.

Yeah I watched their video when it showed up in my YouTube feed. It's always nice to see their analysis, as they are always the ones to show show hard data. There were also a number of reviewers who had hands on time with the game at the reveal event and noticed it wasn't staying at 30fps while docked. Some said the grass also plays an issue with FPS drops as well.

I'm assuming the game cartridges were already in production by the time the reveal events were being held. Maybe we'll get a day one patch to rectify the issue? Even though, the issue doesn't seem to take away from the overall experience from what is saw. Though different areas could be worse or better? At any rate, I'm really excited for this game. Definitely could be a GOTY contender.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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Yeah I watched their video when it showed up in my YouTube feed. It's always nice to see their analysis, as they are always the ones to show show hard data. There were also a number of reviewers who had hands on time with the game at the reveal event and noticed it wasn't staying at 30fps while docked. Some said the grass also plays an issue with FPS drops as well.

I'm assuming the game cartridges were already in production by the time the reveal events were being held. Maybe we'll get a day one patch to rectify the issue? Even though, the issue doesn't seem to take away from the overall experience from what is saw. Though different areas could be worse or better? At any rate, I'm really excited for this game. Definitely could be a GOTY contender.

Interestingly enough Laura Kate Dale (probably the most prolific leaker of all for the switch), said that in her experience the frame rate drops was largely only an issue in the docked mode, which is a bit surprising (I would have imagined the other way around), and might further indicate that this is a fixable issue.