I think we can be reasonably certain that Nintendo's next console won't possess some incredible efficiency advantage over the state of the art we see in PCs today and that it won't have the incredible cost and heat premium necessary to put it in the league of a high-end PC. The kind of feats that may have been possible with consoles up to 10 years ago just aren't realistic today.
The statement given is hard to decipher. Technically all it says is that the dev kit includes a demo that runs at < 60fps on a high(ish) end PC (that could actually be just about anything). It never says that it runs better on the Nintendo hardware, and in fact it's entirely possible that the dev kit isn't running on Nintendo hardware at all - why else would they be running code on PCs in the first place? While it's implied that the Nintendo hardware runs it better it could be purely down to their assumptions of how demos should play.
Depends on what Nintendo has secured from AMD. If they are waiting on some 20 or less nm HBM/APU to mature they will have a lot more flexibility on form factor and less issues with heat to deal with. This would put on them on par with a decent gaming PC *today* which would be much further ahead of the PS4 or XBOX One.
I think we both agree it's pretty obvious these Nintendo dev kits are just X86 PC's with target performance in mind. I believe the PS4 and XBOX "dev kits" used the same formula which is completely reasonable when you're waiting on a design to mature.
The NX is a puzzle though - from the rumors its' supposed to be gaming console first with a Wii-U like controller that can completely run independently of the gaming console.
So as an engineer how you would accomplish being able to take these same games on the go?
The only thing that makes sense to me is they must have some sort of scaled down APU stored inside the handheld in order to run the same code albeit at a reduced resolution and or framerate. So when you're away from the main console, streaming goes away and you continue with basically a new portable handheld unit with APU guts.
Yes it would make more sense from a cost / power / performance ratio to house some high end ARM tech in the handheld unit but that would require some sort of Java like JIT compiling nonsense that would probably hurt performance. It would also reduce performance on the main console as you now have to run portable code.
I don't see this as an option as it would introduce additional complexity in the porting of third party titles.
Anyways, should be interesting what they come out with. Nintendo is not in the position Sega was in when they launched the Dreamcast, they have a lot more valuable IP to leverage and large sums of money in the bank (a few years ago they were worth more than Sony!) so they can take risks but they need to win back third party publishers and clean up their online multiplayer gaming experience.