It is worth noting however that he's talking about making optimizations that require subverting the API and writing code direct to mettle, finding optimizations below the documented API that is provided with the console. These are essentially custom hacks.
Not all developers are going to have the talent to do this, Carmack achieved a lot with RAGE on the consoles because him and his team spent a long time tailoring the ID tech5 engine for the console hardware. A great many developers are going to be grabbing engines like Unreal Engine and simply building a game making a few (if any) modifications to the engine (if they even have licence to do that, a lot wont) and then releasing without any of these optimizations.
I'd tend to believe Carmack that you could squeeze 2x the efficiency out of a console over a PC but that requires specialist work, extra development time and a lot of working knowledge of the hardware you're dealing with. Typically this all comes late in the consoles life cycle where developers have learned how to best exploit the hardware and where competition for pushing the boundaries to out-do your competitors is a stronger influence.
I gave two links. One is from Carmack the other is an interview to Metro Last Night dev.
Both says "at least 2x". I.e. >2x. About 2x is due to API/OS overhead. Further improvement above the 2x is due to optimization of the game for a fixed hardware.
I gave two links. One is from Carmack the other is an interview to Metro Last Night dev.
Both says "at least 2x". I.e. >2x. About 2x is due to API/OS overhead. Further improvement above the 2x is due to optimization of the game for a fixed hardware.
I personally felt like I wasted 40 bucks on Crysis 3. It really doesn't look really impressive to me on max mode. Maybe the Art Direction isn't really my style. But watching the Forza 5 demo's has literally dropped my jaw to the floor. Wow. 60 fps with that much detail? Jeez!
I really like the art direction of MGS5 too. looks pretty awesome. I guess game developers really have more freedom with consoles. I think that's the major benefit. Sure, I'd rather play them on the PC with a proper mouse and keyboard.
Too bad I'm just really excited about Forza 5, which on Xbone
GT6 looks like it wouldn't quench my racing thirst...
The first link says "2x or so" not "at least 2x" looks like you're still in the habbit of misquoting.
Oles Shishkovstov: No, you just cannot compare consoles to PC directly. Consoles could do at least 2x what a comparable PC can due to the fixed platform and low-level access to hardware.
I guess game developers really have more freedom with consoles. I think that's the major benefit.
Now that "next gen" consoles have been out for some time, is it fair to draw the conclusion that these consoles failed to live up to expectations compared to PC graphics?
It makes certain remarks, such as "Electronic Arts Chief Technology Officer Rajat Taneja says the Xbox One and PlayStation 4 will outgun even the most powerful PCs on the market today", seem criminally idiotic.
If anyone believed that the xbone or ps4 would look better then PC is a fool. I own both systems and yes the games look good but not like they tried to make it seem at e3
Now that "next gen" consoles have been out for some time, is it fair to draw the conclusion that these consoles failed to live up to expectations compared to PC graphics?
It makes certain remarks, such as "Electronic Arts Chief Technology Officer Rajat Taneja says the Xbox One and PlayStation 4 will outgun even the most powerful PCs on the market today", seem criminally idiotic.
I'm sure PS4/XboxOne play a large reason as to why graphics aren't moving forward faster.
Ahahahahahahaha....I just cant quit laughing at this comment. :biggrin::biggrin:Thanks, I didn't want to go to sleep tonight anyways...
Nope. The PC is the limiting factor in a next-gen multi-platform title.
in maybe 2 or 3 years, ie once they have enough time to master the new hardware, then maybe the consoles will have some titles that could put the best of today's PC to shame.
