Originally posted by: sao123
Oh really? So what console/tv combo can actually do 720P/1080P on the red white and yellow cables which you get with the 360 arcade version??
None. They are limited to standard definition. If you want HD, you have to BUY SEPERATELY the Red Green Blue White Red cable set.
Your original argument was, that people buy the Wii becauce is
33-50% cheaper than the competition.
Like I said, in order for someone to determine that cost, has to take account the following factors: (Console,games and accessories price)
On the part of the console price, the cost of XBOX360 arcade+cable is way lower (at least here in Europe where I live)
The original cable cost 13,99 � or you can find third party cables as little as 6,2 �
(So the cost start from 186 � and the Wii cost 250 � .
I just have to find
only 1 console model that is cheaper than the Wii in order to reject your point. (I hope that you can understand the logic behind this)
This Console is XBOX360 Arcade.
Also I hope that you can understand, that i did not say that overall (Console,games and accessories price) XBOX360 arcade is cheaper. I had the "33-50%" text in my previous reply in bold.
So overall I think that difference in price is too small (and not
33-50%) to make a difference (the difference you imply)
Originally posted by: sao123
improving your manufacturing capabilities will allow you to produce more chips cheaper, but not develope an entirely NEW chip..
Where did I say the opposite?
I just said, that I was using the term "mature" like that:
TSMCs 55nm manufacturing was mature enough (from the part of TSMC) in order for Nvidia to launch in Q3 2008 the 9800+ without so many defects (relatively high yields)
while TSMCs 40nm manufacturing was not mature enough (from the part of TSMC) in order ATI to launch in Q2 2009 the 4770 without so many defects.
Even if you disagree with how I used the term mature, you can understand my point so why are we doing this?
Originally posted by: sao123
The extra costs arent just associated with shrinking the die.
You would need a different mainboard, as the BUS isnt wide enough for the amount of video data needed to process for 1080P, compared to what it can process now at 480P.
The CPU would need to be completely redesigned to match the new data rate/width of the new BUS. The memory controller/arcitecture will have to be replaced.
And finally whatever new directx 9 chip you put in place has to be developed.
Additionally, now the mainboard BIOS has to be written from scratch for all the new hardware, and the OS needs to be rewritten to be able to make use of all the new memory, interrupts, shaders, and timings.
The wii graphics API is called the GX, and is the complete opposite approach of the directX approach of the 360, and the OpenPSL of the PS3. Since the original wii is based on a proprietary video API all backward compatibility is lost (unlike GC->Wii), and a NEW SDK must be sent to all publishers. Backwards compatibility may be possible through some sort of emulator, which on both PS3/360 was only partially successful.
you dont just write games and they magically appear on the screen, you have to program them with the video API, which if you change, then the entire development process changes.
I never said anything to contradict the above.
For example, you making arguments about, if backward compatibility may be possible in my scenario which I never implied.
Do you confusing my scenario with Michael Pachter's scenario about "Q4 2010 backward compatible Wii HD"? (Just joking)
In my scenario the next gen Wii will have only S/W compatibility (Like XBOX360 did) and since it is going to suck (like XBOX360's) it will be only useful as a marketing tool.
For me backward compatibility is desirable but not essential. If you disagree I respect your opinion.
Originally posted by: sao123
PLUS... nintendo would have to aquire/license directx from microsoft, which would not come cheap, or RISK getting sued
I never said

irectX 9
compatible what I said was: DirectX9
level of hardware
Also the licence part I think slides to ATI or NVIDIA side and not Nintendo's (But I am not sure, maybe you are right)
But anyway it doesn't matter since I said DirectX9
level of hardware
It is like a comment that made a Ms executive (I don't remeber his name) in EDGE magazine in 2001:
"
PS2 is DirectX6 level of hardware and Gamecube is DirectX 7 level of hardware, ours is directX 8, so we are one generation ahead"
I used the term "level of hardware" with the same analogy (PS2 was not DX6 nor the GC was DX7) and i didn't want to be specific (like OpenGL 2.0 or something else)
Originally posted by: sao123
ATI only did the R&D on the video chip... who is going to do the long process to make it work with the rest of the new hardware? see above
Yes correct, I used ATI as example (I didn't mean that ATI did the whole Hardware R&D)
Originally posted by: sao123
Generation 1 = Atari Pong + Magnavox Oddyssey 100/200
Generation 2 = FVES + Atari 2600/7800 + RCA + TI99/4a
Generation 3 = NES + Famicon + Colecovision + Sega Master
Generation 4 = SNES + Genesis + Turbo Grafx + Neo Geo
Generation 5 = Atari Jaguar + N64 + 3DO + Sega Saturn + PS1
Generation 6 = PS2 + GC + Xbox1 + Dreamcast
Generation 7 = Wii + 360 + ps3
But I said that we agree (I just said that, I didn't know if you were starting the count from Nintendo 1st generation (NES) or from Pong (I didn't know if you were reffering to Nintendo's generation or in general, although now it is obvious)
And I didn't analyze it becauce it doesn't matter at all in our original argument
Also we were talking about in what generation
the hardware level belongs so I stand by my original view (6th gen)
Originally posted by: sao123
There is a big difference between taking the xbox 360 from 120nm to 90nm, the system itself stayed the same. Redevelopment isnt required for a shrinking die. Its an identical chip, only smaller.
Putting that same chip in a wii, is a completely different type of operation.
The wii isnt directx compliant, it isnt even close. your not just dropping in a smaller chip, its a completely different chip, which requires architectural changes
120nm?
Again for all your other points i think I was clear enough (which means I never said any of those things you are implying that I said (like Wii DX compl., redevelopment etc.)