BTW, I think the next consoles would be smart to hold off until 2012/2013. Traditional silicon manufacturing is going to hit a wall around then, so there won't be any big shifts in technology for a while after that.
I find that extremely unlikely. The 'wall' we are going to run into is always ~five years out. I think we are getting closer to having issues using silicon, but not within the relatively close future.
I'd rather have to swap discs on my 360 than the slow ass load times on my PS3.
Only games I've had issues with are the onest that don't let you install. For those that do, seems the PS3 is normally a reasonable amount faster loading then the 360.
That is a good point... you can't overlook the advantages of MS's media choice.
Outside of allowing them to launch earlier/cheaper what else is there? Holding the industry back? If Sony didn't have an install option that allowed for significantly faster then optical media packed into every console I think that would certainly be a very valid point, but slower load times on the PS3 are almost always the fault of the devs not utilizing the hardware(and we aren't talking about advanced parallel programming tasks on souped up DSPs, just talking about installing).
Microsoft's choice of DVD has been a limitation for the PS3 almost as much as for the Xbox 360. Most cross-platform developers will develop for the lowest common denominator, so it's mostly just the PS3 exclusives that take advantage of the capacity of Blu-Ray.
Exactly, and the later in the life cycle we get, the more apparent this is becoming.
Carmack is stuck in the PC developer mindset, which is why he's not letting the Xbox 360's limited disc capacity constrain his games.
That may be true to some extent, but he already changed his vision from 5 zones to two to allow 360 development to continue. He brought up another issue at his keynote in QuakeCon this year too, besides the limitation of the physical media(which he implied was MS's biggest mistake- guess he must be a PS3 fanboi too

) the PS3 also has the advantage of using considerably more demanding compression methods due to the additional cores on the system. To be fair, he did again lament the difficulty of developing for the PS3, but then again he also talked about they pretty much had a person whose job it has been to try and figure out how to get everything to fit on 2 DVDs for MS as an ongoing process throughout development.
Simply put, the current generation is just NOW reaching the height of popularity and starting to attract some of the late-adopters.
We are likely still no higher then 1/3 of the consoles for this generation that will sell(for the HD systems anyway).
Since ex-PC developers are really driving the software and hardware (at least in the US), I hope they take the opportunity to build some scalability into the next gen of consoles.
Scalability would help destroy the console market, probably better then anything except taking away removeable media. Developers can write exceptionally tight code right now, any scalability on the hardware side and that quickly becomes a major issue. Either developers will completely ignore it overwhelmingly(as they did with the N64- to my dismay) or they will utilize it and fractionalize the market dropping game sales a staggering amount, perhaps as low as PC levels. Scalability has no place in the console market, it will not work. I'm not saying I wouldn't like it, I bought most hardware add ons for every console, just none of them have worked out well at all in the long run.