You realize this is 8 different SP Bioware Star Wars games rolled into one with an optional teaming/PvP component, right?Originally posted by: zerocool84
MMO = fail for me but not fail for all the geeks in the world
Originally posted by: s44
You realize this is 8 different SP Bioware Star Wars games rolled into one with an optional teaming/PvP component, right?Originally posted by: zerocool84
MMO = fail for me but not fail for all the geeks in the world
Originally posted by: zerocool84
MMO = fail for me but not fail for all the geeks in the world
Originally posted by: Nizology
First look at UI, dialogue wheel and gameplay footage. Can't wait!
Video
Originally posted by: Arglebargle
It is Bioware, but...
Personally, I think the voiceover-for-everything schtick is way more trouble than it's worth. And some of those voices did sound unimpressive. Also, kinda flat, just like it was recorded in a vocal booth. No reverb fitting the location. It does give them a talking point of difference though. ;-)
Also, when you use text, your imagination supplys the voice: Here, they nail it down. And I think you'd have a sizeable number of people who wouldn't play particular types due to the voicing. Like that bumpus bounty hunter. Of course, they could offer choices of voicing, which would be good. Otherwise everyone sounds the same.
Consider the amount of extra work any addition is going to add. Everything fully voiced. The graphics don't bother me as much. MMOs have to consider the condition of the internet all over the place, and also have to consider play on mediocre gaming systems.
Still, as SWG showed, the fans will put up with any manner of ill-formed or maladjusted game. If Bioware keeps it to even the middling levels of quality, it could be a hit It is Bioware....
Originally posted by: s44
You realize this is 8 different SP Bioware Star Wars games rolled into one with an optional teaming/PvP component, right?Originally posted by: zerocool84
MMO = fail for me but not fail for all the geeks in the world
Where do you get 8 different single player games from though?
People wonder why the MMO market is so bad
Other players in your faction can join/help you in one of your quests though. Plus I assume there will be specific faction v faction PvP scenarios.Originally posted by: BenSkywalker
Each class has a start to end game level quest line with no shared quests between any of the classes or factions.
Lead Designer Daniel Erickson
Because we did all class-specific stories for The Old Republic, we?ve allowed ourselves to basically make, ?Knights of the Old Republic: The Smuggler,? its own game. Everything in there, when you?re playing a Smuggler, you feel like a Smuggler.
The adventures are crazy, and madcap, and you?re flying by the seat of your pants, and there?s romantic stuff, and you?re spouting off crazy one-liners, etc., etc.
Then, when you?re playing as a Sith, it?s a completely different game. Everything is from that perspective, you come from a very dark world, you?re on Korriban, you?re dealing with Sith politics, you?re dealing with some very, very dark people who are allowed to do anything they want.
Originally posted by: BenSkywalker
The MMO market is the overwhelming driving force behind PC gaming atm. As far as your ideas as the only ways to do things, we can certainly tell why you aren't producing a MMO yourself 🙂 There are lots of different ways of handling how to have a story driven MMO, I've been quite impressed with the fairly detailed explenations they have offered on how they are going to pull it off.
Originally posted by: drebo
Originally posted by: BenSkywalker
The MMO market is the overwhelming driving force behind PC gaming atm. As far as your ideas as the only ways to do things, we can certainly tell why you aren't producing a MMO yourself 🙂 There are lots of different ways of handling how to have a story driven MMO, I've been quite impressed with the fairly detailed explenations they have offered on how they are going to pull it off.
Er, what?
Rather than making blind assertions and making yourself look like a fool, let's look at this analytically.
In every modern MMO, what is the most populated part of the game? The end game. What's the goal of all of those games? The end game. What is the most enjoyable part of all of those games? THE END GAME.
Why is that? I can tell you that it's NOT because it has a linear story. No. In MMOs, the linear story is the what gets you to the end game. Why about WoW do people complain the most? The grind. What is the grind? Leveling from 1 to 80 in a linear, uncreative, boring world. Why do you think that Blizzard has made it incredibly easy to get through the early portions of the game? Because NO ONE likes to play it. When was the last time you started a character just to go play in Goldshire? Or maybe you prefer going through all the quests in Westfall?
No. People who play modern MMOs do everything in their power to SKIP the first part of the game and go straight to the end game. Because in the end game, you do what you want, go where you want...i.e. it's NOT STORY DRIVEN.
Any modern MMO, this is the case. Whether it be DAoC, AoC, WoW, WAR, Darkfall, anything. Everyone dashes to the end game, because that's what's fun.
My point is that if you REMOVE the story parts that NO ONE likes playing, you make the entire game, from the moment you pick it up to the moment you cancel your account, fun. This is not opinion, it is empirical fact supported by population distribution in every single modern MMO.
Originally posted by: drebo
Originally posted by: BenSkywalker
The MMO market is the overwhelming driving force behind PC gaming atm. As far as your ideas as the only ways to do things, we can certainly tell why you aren't producing a MMO yourself 🙂 There are lots of different ways of handling how to have a story driven MMO, I've been quite impressed with the fairly detailed explenations they have offered on how they are going to pull it off.
Er, what?
Rather than making blind assertions and making yourself look like a fool, let's look at this analytically.
In every modern MMO, what is the most populated part of the game? The end game. What's the goal of all of those games? The end game. What is the most enjoyable part of all of those games? THE END GAME.
Why is that? I can tell you that it's NOT because it has a linear story. No. In MMOs, the linear story is the what gets you to the end game. Why about WoW do people complain the most? The grind. What is the grind? Leveling from 1 to 80 in a linear, uncreative, boring world. Why do you think that Blizzard has made it incredibly easy to get through the early portions of the game? Because NO ONE likes to play it. When was the last time you started a character just to go play in Goldshire? Or maybe you prefer going through all the quests in Westfall?
No. People who play modern MMOs do everything in their power to SKIP the first part of the game and go straight to the end game. Because in the end game, you do what you want, go where you want...i.e. it's NOT STORY DRIVEN.
Any modern MMO, this is the case. Whether it be DAoC, AoC, WoW, WAR, Darkfall, anything. Everyone dashes to the end game, because that's what's fun.
My point is that if you REMOVE the story parts that NO ONE likes playing, you make the entire game, from the moment you pick it up to the moment you cancel your account, fun. This is not opinion, it is empirical fact supported by population distribution in every single modern MMO.
Originally posted by: drebo
Originally posted by: BenSkywalker
The MMO market is the overwhelming driving force behind PC gaming atm. As far as your ideas as the only ways to do things, we can certainly tell why you aren't producing a MMO yourself 🙂 There are lots of different ways of handling how to have a story driven MMO, I've been quite impressed with the fairly detailed explenations they have offered on how they are going to pull it off.
Er, what?
Rather than making blind assertions and making yourself look like a fool, let's look at this analytically.
In every modern MMO, what is the most populated part of the game? The end game. What's the goal of all of those games? The end game. What is the most enjoyable part of all of those games? THE END GAME.
Why is that? I can tell you that it's NOT because it has a linear story. No. In MMOs, the linear story is the what gets you to the end game. Why about WoW do people complain the most? The grind. What is the grind? Leveling from 1 to 80 in a linear, uncreative, boring world. Why do you think that Blizzard has made it incredibly easy to get through the early portions of the game? Because NO ONE likes to play it. When was the last time you started a character just to go play in Goldshire? Or maybe you prefer going through all the quests in Westfall?
No. People who play modern MMOs do everything in their power to SKIP the first part of the game and go straight to the end game. Because in the end game, you do what you want, go where you want...i.e. it's NOT STORY DRIVEN.
Any modern MMO, this is the case. Whether it be DAoC, AoC, WoW, WAR, Darkfall, anything. Everyone dashes to the end game, because that's what's fun.
My point is that if you REMOVE the story parts that NO ONE likes playing, you make the entire game, from the moment you pick it up to the moment you cancel your account, fun. This is not opinion, it is empirical fact supported by population distribution in every single modern MMO.
Originally posted by: spittledip
hm those are some bad graphics