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New Legend of Zelda GC & Zelda DS Scans

XBoxLPU

Diamond Member
http://dsrevolution.com/article.php?articleid=191

Link is 16 years old at the beginning of the game, but as time goes on he will grow up.

- In the first demo, you start off in Toaru Village and you can see in the scans that Link is dressed much differently there, kind of like a farmer. This is where the player will go through some tutorials just like Kokiri Forest in Ocarina of Time.

- In the second demo, there was a minigame where the player had to guide a bunch of cows into a stall within a time limit. The writer said it was very fun.

- The writer found the last demo the most impressive. The player had to fight an enemy on horseback in a large field. You could use a sword or a bow to do combat, although the bow now has a limited range. Another fight takes place on a bridge where Link has to joust while on his horse.

- The game controls much like Ocarina of Time and Wind Waker. Z-targeting is back (using the L button) and jumping is still automatic.

- The game is 2 to 3 times bigger than Ocarina of Time, with up to 70 possible hours of gameplay!

- Eiji Aonuma said that they went for a Shonen Manga style rather than a Square Enix CG look.

- Aonuma also said that they made the water transparent in the new game to give it a more realistic feel as opposed to Wind Waker.

- Cuccos are back, along with some strange new blue cows. In one of the screens, one of these blue devil cows knocks Link right off his horse!

I think I just wet myself

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http://cube.ign.com/articles/606/606585p1.html

flood of all-new information on The Legend of Zelda came pouring through the Internet this morning, thanks to Spanish games publication Hobby Consolas. Fans of the Zelda series have faced an arduous wait for details, since Nintendo has kept most everything concerning the game a guarded secret. Apart from an aesthetic makeover, most gamers could only speculate as to what elements would separate this new Zelda from previous titles in the series.

The new report points to several key aspects which should pull the new Zelda ahead of its older brethren. For starters, The Legend of Zelda for GameCube promises some 70 hours of gameplay spread across a world eclipsing that of The Legend of Zelda: Ocarina of Time. In fact, the new adventure sports a gameworld two to three times larger than the classic Nintendo 64 title. With such a massive play area, Link will need serious transportation. As seen in previous trailers, Link will once again call on a loyal steed to carry him around Hyrule.

That chunk of information seemed obvious given the official trailers. It was also easy to guess combat on horseback would play a significant role in the game, but now it's confirmed thanks to recent reports. Gamers can fully expect spectacular horse battles. Whether gamers will fight bosses on horseback remains uncertain, but it seems likely. According to the publication, this new information comes from three separate game demos shown to the writer of the article. Link sports a new farmer's outfit in one of the demos, which takes place at the beginning of the game in Tauro Village. At this point in the game Link is said to be 16 years old. But according to the report, Link will mature during the course of the adventure. Whether this means he will simply "grow up" in terms of character or age physically remains unknown...it could be both. But the direct Spanish tranlsation of a passage in the article states that "although Link will be an adult at the start of the adventure, he will also mature little by little, over the passage of time."

From screens printed in the magazine, the new outfit looks to blend "peasant" clothes of different cultures to achieve an altogether unique style. These same screens show the Triforce emblazoned on Link's left hand. Cool indeed. Link himself looks different from any other Zelda title. Eiji Aonuma wanted Link to sport a manga-inspired look, partly because the Link shown in the Space World 2000 looked like a lifeless puppet. Link and other characters still look more realistic, especially considering the visual style employed in The Legend of Zelda: The Wind Waker, only with slightly exaggerated facial features. It's an interesting blend of realism and fantasy.



According to the report, Taoru Village looked huge and boasted several zones. It also acted as a tutorial of sorts, much like Kikiri Village in The Ocarina of Time. Eiji Aonuma designed the tutorial as a fun, seamless experience so fans of the series and newcomers alike wouldn't get bored or frustrated with it. In one instance, Link needs to help a pregnant women carry heavy objects into her house as a way of teaching players specific skills. Another demo has Link on horseback herding cows into a ranch. This mini-game has a time limit, so players need to guide Link quickly to achieve the goal.

Yet another demo, arguably the coolest, saw Link battle a horde of armored minions while riding his horse. The article stated a player could choose between Link's sword and bow to take down the enemy riders. Apparently, Link's bow no longer boasts infinite range, so players need to move in for the kill with both weapons. Players will also need to dodge long-range and short-range attacks from enemy riders, making room for strategic battles. The battlefield featured in the demo seemed massive, according to the publication, with ample room for each rider to maneuver his horse, or bore, whichever the case.

Unlike the aesthetic elements, controlling Link will feel familiar to anyone who has played the last two games in the series. Jumping will be automatic, for example, and gamers will once again use "Z targeting" to lock on enemies. Only now, of course, the GameCube controller's L trigger replaces the N64's Z trigger. Unfortunately, there's no new info regarding the game's story or title, since Eiji Aounuma wants to save all the "big" surprises for the Electronic Entertainment Exp next month. Well, Aonuma did let something slip. He said the reason they chose to go with realistic, transparent water as opposed to the type seen in The Wind Waker, is that it simply makes the world more beautiful and also opens up a new "subaquatic" world. A new, underwater temple, perhaps?

And there you have it folks, new information. Such a rare thing these days.

Stay tuned for more.

If you're interested in this game, be sure to add it to your wishlist. You can keep notes, rank games, get updates by email, and more.

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April 25, 2005 - Late last week, the Spanish games publication Hobby Consolas gushed new information on Nintendo's upcoming The Legend of Zelda for GameCube. Up until that point, the ever-secretive Nintendo had barely released any information at all, opting to keep Link's latest adventure buried under hype and speculation. A few days after Hobby Consolas exposed the new information, another games publication, Electronic Gaming Monthly, hits newsstands revealing even more details.

For starters, Link doesn't come from Hyrule. Instead, he hails from a quaint farming community called Taoru Village, which also marks the geographical location of the start of the game. Hyrule and Tarou form a partnership, with Tarou raising the livestock used and eaten by its much larger neighbor. Every year, each village or town sends its mayor to a meeting in hopes of strengthening or maintaining the overall sense of community. One particularly year, however, the mayor can't make it and sends Link as the town's last-minute representative. During the trip, Link encounters something that triggers the start of his epic adventure.

In the article, director Eiji Aonuma reiterated that Legend of Zelda for GameCube would eclipse The Legend of Zelda: Ocarina of Time in terms of gameplay length and overall physical size. The combat system, however, will feel very familiar to those who've played Link's previous outing on the Nintendo GameCube, The Legend of Zelda: Wind Waker. That's not to say it's identical. Aonuma states the team has reworked the system to include new moves, such as a downward stab, plus other refinements. Also, the cool counter-attack move from Wind Waker will make a comeback.

It should seem pretty obvious, but Aonuma confirmed both Zelda and Ganon will appear in the game. And yes, Link needs to rescue her. Also, gamers can expect to spend time fishing. And not just for treasure, as in Wind Waker, but for actual fish like in older Zelda titles. Unfortunately, the new Zelda title is still unclear, but Aonuma hints it will be "mysterious" and could allude to something major that only players knee-deep in the adventure will understand.



Furthermore, Link will gain the ability to communicate with animals. Aonuma didn't go into any details, so it's anyone's guess as to how Link will do so. Maybe this has something to do with another one of Aonuma's revelations: that there is one very important item Nintendo has yet to disclose which greatly influences the flow of the game. Sounds very interesting, no? In addition to all the aforementioned info, Aonuma and company have not yet decided when exactly this new Zelda adventure takes place in terms of the grand Zelda timeline.
http://cube.ign.com/articles/607/607433p1.html
 
Cool.

I beat OOT about a year ago. I still need to play Majora's Mask and Wind Waker! I bought the Gamecube and hardly even play it 🙁.
 
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