Wow, I thought we were trying to have a rational discussion about a potential build. Now that you've started with the personal attacks, I'm done with you and this thread.
http://www.hardocp.com/image.html?image=MTI3NDkwNjIzMU92TFU1T1g2VGtfMV8yX2wuanBn
Really... 55 fps not playable enough for ya...
470 benchmark
http://www.hardocp.com/image.html?image=MTI3NDkwNjIzMU92TFU1T1g2VGtfMV8zX2wuanBn
44 fps... still way over what the eye can see.
I'd imagine the 460 SLI is somewhere in the 30s with AA, as it is in the 40s without. That was just the lows, Average was 85. This was also at 2560 x 1600. You could easily cut that in half and still have a playable framerate.
http://www.hardocp.com/article/2010/09/13/nv_gtx_460_1gb_sli_vs_ati_hd_5850_cfx_redux/
You have no idea what you are talking about dude, and you're still trying to talk yourself into wasting money. I guess you'd just imagined seeing those extremely fake low benchmarks :-/.
The 460 Alone would be good enough to play things in 1080p. I play everything on my 4890 at 1080p and everything runs smooth. The 4890 benchmarks LOWER than the 460. Your eye can't tell the difference once you get above 24 fps. Saying something isn't playable around 50 fps is ludicrous.
You're wrong, spend the money if you feel that way, but i'll have no part in recommending SLI. I'm done trying to convince you, I'm not going to argue anymore. I work in the film industry, I know how things work. I've also been going to school for special effects and Game Design for nearly 4 years, I know how framerate works and I know the limitations of media I work with. You could have posted that on Wikipedia for all I know. Horrible source. Stop trying to convince me. I'm knowledgeable enough to be quoted as a source and you're quoting wikipedia.
13661156
Have you read the article properly ? Here are the first paragraphs:----
"Frames per Second (FPS) is a measure of how motion video is displayed. The term applies equally to film video and digital video. Each frame is a still image.
Technological means can be used to suggest the appearance of movement. To create the perception of motion, the brain automatically adds or fills in missing information. It does this first through a concept known as persistence of vision, where a visual stimulus continues to be registered by the brain for a very short time after the stimulus ends. Secondly, it takes advantage of what is known as the phi function. For example, if two adjacent lights alternately flash on and off, we see a single light shifting back and forth. This is because we tend to fill in gaps between closely spaced objects of vision. These are exploited by motion pictures, which consist of rapid successions of still frames in which the "moving" objects are displaced a very short distance from one another.
Because of these phenomena, the higher the FPS, the smoother the motion appears. In general, the minimum FPS needed to avoid jerky motion is about 30 FPS. For high-motion content, an encoding session around 60 FPS may be more beneficial."
It clearly says that the higher the fps, the smoother to motion appears. Thats why sporting evets are broadcasted at 60fps. It does not matters if the video is ntsc or pal or secam. Video games images are a type of digital video, so the fps rule applies here. You are staying away from the relevant information.