Originally posted by: thilan29
I hope it doesn't turn out like Oblivion where they got rid of a bunch of features in the retail game.
I have the feeling we'll see something at least similar happen.
You guys saw that recent video with the narrator explaining what some guy playing the game was doing (or rather what he had to do by gently telling him) ? You know that video with the chicken, the crabs in the water, the fish packs, then the little birds on the beach and at the end when the main character grabs one of those soldiers and throws him in the nearby water ?
Well, most, if not all of what happens in that video looked entirely scripted to me. Right at the beginning ... "what a coincidence ! the player zooms at the beach and you see one of the soldiers pissing on the deck at the water", and then when the guy moves around, the narrator tells him "move to your right, check the animals, I forgot their name but they're really cute", then the player acts like he's searching around, then the narrator says "to your right again", then oh ... coincidence, the birds are there. Then, the best part, what looked like to be reinforcements coming at the player's way, the narrator says "those soldiers investigate the area because they know something is going on" ... no, I don't think so, you guys made them appear via mere triggers and scripted events to make the sequence look like it was dynamic and that those soldiers really were investigating the area ...
It is exactly since Half-Life 2's E3 presentations and also Oblivion, that I have developed some sense to smell that kind of stuff from light years away. Until I see it before my eyes, until I look around within the official modding tools if any , then I won't believe that anything that has been shown so far in terms of game-play footage was entirely dynamic according to the situation and that it wasn't completely scripted for gimmick's sake and for hype build ups. Bethesda and Valve both know how to make things "look like they aren't scripted from A to Z", but when in fact you play a game that turns out to be like a movie, everything happens the same way each and every single time you play it, and that's exactly why most first-person-shooter around depend on multi-player to have a minimum amount of replayability value after a few weeks. I think that the Half-Life series is the best example we can get for a game "that's always the same after the first time through". Its production quality is quite remarkable, the technologies behind it were also impressive for its time (mostly the physics), no one can deny that, but I myself never found a reason to play it more than two times just to try and get all the information I could from the story (or rather the mystery, cause really no one understand what's REALLY going on in those games).