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New benchmark

Very cool to see some of this stuff being done in real time.
Radiosity is especially hard to do in real time and usually requires pre-processing a scene. Even the new unreal engine requires the levels lighting be pre-processed before playing.
This is doing it in real time.

I got 97 fps with a 7900GT pentium D 3ghz.

http://dee.cz/lightsmark/
 
I got an average of 67.5 with rig in sig at 4aa / 16af and 93.2 with no aa/no af.

 
1024x768 76.7
1280x1024 72.7
1600x1200 62.7

All stock:
e6400
x1900gt 256MB rev1
2GB OCZ DDR2-667 4-4-4-15

EDIT:
Looks like I didn't become gpu bound until went above 1280x1024. How much of this benchmark is dependent on cpu versus gpu? When I get my IP35-E next week (ZZF is kinda slow on shipping these days...) I will play around with different processor speeds and see how it scales with more cpu power.
 
Originally posted by: swtethan
Originally posted by: bryanW1995
how did you enable/disable AA/AF on that benchmark?

56.9 1440x900 full screen

how come im like... 6x the fps

Because you have 2x the processing power and an 8800GT clocked past 8800GTX level compared to his x1950xt...
 
Originally posted by: Denithor
Originally posted by: swtethan
Originally posted by: bryanW1995
how did you enable/disable AA/AF on that benchmark?

56.9 1440x900 full screen

how come im like... 6x the fps

Because you have 2x the processing power and an 8800GT clocked past 8800GTX level compared to his x1950xt...

i should be only like..... 2-3x
 
this benchmark is way off. It's not real situation in a game or doesn't even come close. I'd choose 3dmark over this.
 
Originally posted by: Azn
this benchmark is way off. It's not real situation in a game or doesn't even come close. I'd choose 3dmark over this.

3dmark does not do realtime radiosity and GI which is the point of the benchmark.

Every game engine up to now has required the levels be pre-processed as realtime lighting like the above was extremely slow. Pay attention to the radiosity especially.

If you shine a light on a wall painted red, that light scatters onto nearby objects also coloring them with a reddish light. That kind of lighting is hard on cpu and gpu and I know of no game engines that do it in realtime.

 
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