Ok, I ran some benchmarks with the 1.03's. Here's the setup:
TBird 800@952(119MHz bus)
K7M
224MB PC100 RAM
Voodoo5 5500(normally at 177, but I left it at 166 for this)
SBLive!
I ran UTbench with all details up, min desired framerate at 0. I also did a few Quake III tests, and as much as I hate 3DMark, I tossed it into the mix. I have some comments at the end.
1.01 drivers
UT(D3D) - 640x480 - 41.25
UT(D3D) - 1024x768 - 36.47
UT(Glide) - 640x480 - 39.37
UT(Glide) - 1024x768 - 37.37
Q3 - 640x480(fastest) - 108.4
Q3 - 640x480(all maxed) - 89.7
Q3 - 1024x768(all maxed) - 64.9
3DMark - 3330
1.03 drivers(first number defaults, second number AGP 2x, geometry
assist, LOD @ -.75)
UT(D3D) - 640x480 - 37.28 - 38.17
UT(D3D) - 1024x768 - 36.11 - 36.81
UT(Glide) - 640x480 - 40.52 - 41.05
UT(Glide) - 1024x768 - 37.84 - 38.05
Q3 - 640x480(fastest) - 108.8 - 112.3
Q3 - 640x480(all maxed) - 95.3 - 94.6
Q3 - 1024x768(all maxed) - 71.5 - 71.1
3DMark - 3850 - 4330
Ok...when I ran 3DMark, it said Hardware T&L.....are these drivers tricking programs into thinking it's using hardware T&L? Also, the geometry assist is only available in D3D, why wouldn't they implement it in OpenGL too? Is MDK2 D3D or OGL? If it's D3D, I'd like to see some benchmarks with these new drivers, cause that's where the V5 gets smashed due to lack of T&L. Also, I am now able to enable AGP 2x with these drivers, it's an option under advanced features...I thought the V5 wasn't true AGP? Then how does it do that? Hmmm....Anyway...nice performance increase, especially Q3. I don't count 3DMark, it is trash. If I test any other games, maybe I'll add them.