• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Neverwinter Open Beta

Page 7 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
hard to justify using them rather than combining them for max level it seems unless they are relatively easy to find at 60.
 
hard to justify using them rather than combining them for max level it seems unless they are relatively easy to find at 60.

What really gets me is how much they cost to buy off the vendors versus how high of a drop rate they are right now. Fusion success rates are ridiculously high too, even for high rank tiers. There's no incentive to "spend" on them at this point for any reason. I'm actually hording them in anticipation of a drop-rate "fix".
 
Does this game play like Dungeons and Dragons Online? From what I've seen on Youtube it looks it but can anyone who plays the game confirm? Wouldn't be surprised if it did though since it's made by the same company.
 
Does this game play like Dungeons and Dragons Online? From what I've seen on Youtube it looks it but can anyone who plays the game confirm? Wouldn't be surprised if it did though since it's made by the same company.

I've played DDO off and on since 05', or whenever it came out. Still my fav MMO (let the hate begin, lol). NWN is graphically better, in texturing and the outdoor parts. But it does not play at all like DDO except in that you can target with your cursor. It is extremely easy though compared to even the current nerfed DDO. Basically just mash your buttons 1,2,3, special, 1,2,3, special, repeat. The character classes make no difference. In DDO you really need to pay attention to your party makeup and what equipment you are carrying. In NWN I got a rogue and a tank to level 24 before dying even once and rarely even paid attention to what I was equipping the toons with. In fact, after level 16 I think I just sold everything I looted without even checking what it was, thats how meaningless the loot feels. DDO really makes you work for your levels, the gear makes sense, feats and abilities are meaningful, NWN not so much. Yeah, I don't like it.

Ahhh, DDO, ruined me for every other MMO, I just wish it had more of a sandbox aspect.
 
Last edited:
I've played DDO off and on since 05', or whenever it came out. Still my fav MMO (let the hate begin, lol). NWN is graphically better, in texturing and the outdoor parts. But it does not play at all like DDO except in that you can target with your cursor. It is extremely easy though compared to even the current nerfed DDO. Basically just mash your buttons 1,2,3, special, 1,2,3, special, repeat. The character classes make no difference. In DDO you really need to pay attention to your party makeup and what equipment you are carrying. In NWN I got a rogue and a tank to level 24 before dying even once and rarely even paid attention to what I was equipping the toons with. In fact, after level 16 I think I just sold everything I looted without even checking what it was, thats how meaningless the loot feels. DDO really makes you work for your levels, the gear makes sense, feats and abilities are meaningful, NWN not so much. Yeah, I don't like it.

Ahhh, DDO, ruined me for every other MMO, I just wish it had more of a sandbox aspect.

As much as I like DDO's adherence to the 3.x rules I couldn't get past the controls...

While the early levels of Neverwinter were easy and the dungeons could be facerolled after a certain level that was no longer true.

DDO does deserve props for being closer to the P&N 3.x rules but hands down the controls for Neverwinter are much better than for DDO

One may say that that's because DDO and Neverwinter are two different subgenres withing the MMO market. That is true but even comparing DDO to WoW, SWG, or Shadowbane it suffers... whilst Neverwinter compares favorably to other action-style-MMO control schemes.
 
Looks interesting, going to sign up.

I will be sure to stay away from any social events you are hosting (per your user name)...

I am enjoying this game immensely, but I don't know if it will have staying power. I leveled up to 20 pretty quickly, but I predict I will become bored fast after I cap it out.
 
The game has a quest line that levels you to 60 and beyond. My first character is a Trickster Rogue I got to 60. The character is pretty much maxed out, but that is from making a bunch doing auction house tycoon. Not from dungeon running. Right now, at 60 the dailies and stuff for 60 aren't in the game until the 20th "live release" patch. So once you hit 60 the only things to do are pvp, foundry, and dungeon runs really. Pvp is a bit annoying due to all the people that just AFK through them. Which means if the other team has afkers you faceroll them. If your team has them then you get facerolled. Also level 60 pvp is about who can 2 shot whom faster.

Foundry is cool, but there is no real reward for doing them except out of a sense of saying you did them. If you like doing stories other people made up, then foundry is cool enough. Still I find much of that content a bit boring.

Which leaves dungeons to do. Unless you have a static group of friends or you are a cleric... you aren't getting into dungeons right now. The server population is like 90% TRs and 10% everything else it seems. What's more annoying is how unbalanced classes are for PVE. They are really balanced for PVP surprisingly, but are horribly balanced for PVE. Most of that has to do with how NPC boss mechanics and threat generation right now work for PVE.

So basically dungeon groups consist of 1 defensively built, with some good offense, Trickster Rogue. 2 Control Wizards, and 2 Devoted Clerics. That is except for the cheese groups that use certain exploits of the guardian fighter class. That class has had several infinite damage exploits available to it since the game started. Baring the GF exploits, they pretty much suck in most groups. A good Trickster Rogue will out tank the tanks easily enough. You only need the TR for boss tanking.

Control Wizards are fine, but again there are a lot of them. 90% of the pop seems to be TR's while 9.9% of the rest is CW's. The remaining 0.1% is the other 3 classes from what I can see.

Which means if you want to be in dungeon groups and not immediately kicked out of a random pug, you better be a cleric.

Which is why I'm rolling a cleric right now. Oh, and clerics in this game are not like clerics in other games. It is not "whack-a-mole" with the health bars style of healer playing. Clerics do damage abilities that happen to also heal the party members. If you are looking to be a sit on your ass healer, this is not the game for you. You'll instead be moving and kiting a lot. You'll be needing to keep up a constant stream of dps because that is what heals the party. As well as placing Astral Shield down as needed.

So if you are starting NW right now, I'd highly recommend playing the cleric as your main class. If you like DPS, always getting into groups, and feeling like the most important person in the party then the cleric is where it is at.

Oh, and if you want to be a control wizard, build yourself for Arcane Singularity spam. That's really the best build that is far above anything else. You want to be able to use Arcane Singularity every 8 seconds or so. If you can manage that, you'll make dungeon runs for the group a breeze. Especially with 2 CW's with that build who stagger their Singularities. Most of the adds never get to even attack the group with that setup.


Another thing, if you are leveling up and want an easy time of it always grab the devoted cleric companion. The only exception is if you are a devoted cleric class. Then grab the man at arms companion. Once you hit 60 the only companion you'll look to try to acquire is a cat or ioun stone. This is because at level 60 in dungeons companions just die instantly regardless of the type. The cat and stone can't be targeted as they are not combat companions. Thus they can't die. They just act as stat boosters for your character. The only other companion that can "hang" around without dying is Galeb Dhur. It's the only purple tank companion available in the game from the Zen shop at 3000 Zen. Which is $30. What makes Galeb good enough to use in high level dungeons despite being a combat pet? He doesn't die easy. He has a self heal for 8% of his max health every 10 seconds. That and a massive regen stat. He has a ton of defense and health. He doesn't go down very easy even in level 60 dungeons. Every other pet isn't worth the time to level them up right now.
 
Are they really going to reset characters? That would suck, I certainly don't feel like grinding all the way back up to 55...
 
Bunch of news this weekend for the game:

1. No, characters aren't being reset, this was announced a long time ago. People spent $ on open beta characters, resetting would be akin to stealing that money. The open beta was kind of a soft opening.

2. The last patch had so many changes they gave a free respec token to everyone. They also said that this token won't stack with future ones implying any time they do a major change to classes it'll come with a free respec. I think this is very fair. TONS of class/gear/game changes. http://nw.perfectworld.com/news/?p=907501

3. Zen is on sale, +15% until Saturday. http://nw.perfectworld.com/news/?p=911231

4. Zen items are being permanently reduced in price with some items on sale until Saturday. Tier 3 mounts are 3000 zen instead of 4000 during the sale, will be 3500 after. http://nw.perfectworld.com/news/?p=912801

If you planned on dumping a little money into the game, now seems to be an excellent time. I'm probably going to by $40 in zen since I have enjoyed the game at least that much so far. That should get me a T3 mount+bag+a little left over. Basically everything I want to let me grind the rest of the things I "need".
 
anyone still playing this? just hit 60 tonight. Haven't really logged into the game since about level 21, have just been checking once or twice a day and doing profession stuff. have an inventory full of chest to open at some point though.
 
This game was 100% exploit2win/pay2win with a nonfunctioning LFG system. I hit the level cap, did some dungeons, uninstalled.
 
i randomly installed this the other day. the intro tutorial bit is nicely done... but it seems a lot more generic mmo than d&d mmo. but i also haven't played very far yet.
 
Last edited:
reached level 20 but lost the quest line. sgt has no further quests for me, and im doing what I believe to be player content (?). is there a main quest line?
 
I am enjoying this game immensely, but I don't know if it will have staying power. I leveled up to 20 pretty quickly, but I predict I will become bored fast after I cap it out.

This happened. I stopped around level 30. One day I just didn't want to play it anymore. Haven't logged back in after that day.
 
Anyone still playing at all? Mostly just play around with professions and the gateway stuff, only go online once in awhile to manage stuff.

Did notice the zen starting to ramp up in cost over the last 6-9 months and for the last week there has been none available. Wonder how this is going to affect the game.
 
Didn't logged in a long while, the game was meh for me. But I might give it another go since the price is pretty nice 😛
 
Back
Top