Unfortunately...
- "Improved Display" (all they've done is change the UI scaling for smaller 1440p / 4K screens, which is pretty much what modders have done for free in a ton of other old games (eg, Deus Ex "Kentie's Launcher"). It's probably the single-most notable upgrade for modern monitors but in no way justifies such a huge leap up in price (ultimately a 700%-1600% increase from $2 regular sale prices to $16-$34) first by slapping on comical $20-$40 "base" prices, and second by reducing the discount from 80% to 10-20% by "resetting" the game's release year (because "brand new" 2018 games get lower sales discounts)...
Looking at the Steam screenshots, they haven't even improved any fonts (in the quickbar and name of your hireling's avatar on the right), what you see there is exactly the same font you already get by enabling the existing Options -> Video Options -> Advanced -> High Res Font option.
- "Advanced Graphics Options" (BeamDog have changed nothing about the textures or models / polygons. The toolsets are the same (and half come with the CEP rather than the game itself anyway). All they did with BG:EE is introduce hideously ugly cell shading on character outlines (to which an overwhelming majority instantly disable). Looking at the Steam screenshots, literally nothing about the visuals has been improved other than the introduction of an overly blurred post-processed DoF shader which itself doesn't really make any sense in an isometric top-down camera game and actually makes many game textures actually look uglier. Example - Does
this (EE) look "better" than
this (original) looking at how textures become mush on anything other than close up? The top-down DoF here really doesn't look like some clever first-person Skyrim-ENB style "Bokeh" photography effect, it's just plain ugly.
- "Backwards compatibility" is good to hear but has always been essential. As others have said, NWN is 10-20% OC / 80-90% Epic modules (Aielund Saga, etc), so if they broke these the EE game would be dead in the water right from the start.
I'm going to wait and see but ultimately remain cynical based on laughable pricing alone. With Infinity Engine games, you had no native widescreen / 1080p support, couldn't zoom in to compensate for higher resolution scaling of fixed size sprites, had a huge oversized ugly UI, etc, and even with BG:EE they still didn't fix stuff like 30fps cap being tied to game physics or the "fog of war" being hard-coded for 800 x 600 that
still looks absurd at 1080p even with the "Enhanced" Edition. But none of that applies to the Aurora Engine which has had 1080p / widescreen support / no fps cap / zoom from the start and a fog of war that ironically fit 1080p perfectly almost a decade before the resolution became popular. Likewise a lot of minor bugs have already been fixed with 2da overrides / community patches 1.70-1.72 which also added improved henchman AI, etc.
In short, I'm struggling to see the "value" here of what BeamDog have done themselves (other than a one-man 2-3 hours of work on UI scaling) that wasn't already "borrowed" from the modding community on a far larger scale than BG's widescreen mod...