Neverwinter Nights 2

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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I found a Java based save game editor that was even better than GateKeeper or ShadowKeeper.
You could add wands of any type with any number of charges, not just low-level wands with a handful of charges.

Something true in both tabletop and video games: A wand of Cure Light Wounds is a much better deal than carrying around 50 potions.

Oooh, can I have a link to this please?
 

Paladin

Senior member
Oct 22, 2001
660
33
91
Love this game. Just started up my MotB saved game again, from 3 years ago. Almost to the end.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
yep. time goes by fast. MotB was great, the others, not so much...

Yeah but they added equipment, classes, skills and spells most of which could be found in the core game. If not you could still add them via console or save game editor because the data is still there.
Thats why I like Morrowind, Oblivion, Fallout 3 and New Vegas so much. Doesnt matter if its been set in the game world or not. Just add it.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,176
516
126
I might have to break this out again... In fact, I think this is going to make be break out that entire pack. I picked this up (again) when someone released a boxed set of NWN, NWN2, the expansion packs, Dungeon Siege, Dungeon Siege 2, and something else (all for like $40). It was posted on anandtech (probably on the Deals forum, but maybe linked in here as well).
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
I bought the platinum version on steam cheap but have never played it, i guess i should.
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
unledcqd.jpg


She's a Rogue 1/Ranger 11.

Full ranks in Disable Device, Open Locks, Search, Tumble, and UMD -- no Able Learner feat required.
Favored enemies are Undead, Outsiders, and Constructs, with Improved Favored Enemy for each. So +3 AB, +6 damage.
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
I just re-played this game two months ago as a human cleric. Clerics rock under the 3/3.5 D&D rules. Alas, I miss my Eleanee. :( ;)

MotB was really good as well but I could never get into Storm of Zayher.
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
I just re-played this game two months ago as a human cleric. Clerics rock under the 3/3.5 D&D rules.

What domains did you go?

Clerics are solid, but something about NWN2's implementation skews me towards druid. I like prebuffing, and Flame Weapon is just too good to pass up. It's probably the most powerful spell in the game.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I just re-played this game two months ago as a human cleric. Clerics rock under the 3/3.5 D&D rules. Alas, I miss my Eleanee. :( ;)

MotB was really good as well but I could never get into Storm of Zayher.

Yeah my very first game was as a cleric with Fire and Earth.
In the tabletop rules they dont just get a couple spells, they get one spell at each level. Its awesome.
BUT, when they go to memorize they are required to use one slot from their domains, so if one day you just wanna max out on healing spells you better hope you picked healing as a domain.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,176
516
126
I almost always go full sorcerer in these games. The only disadvantage to sorcerers to begin with is the lack of spell variety that a wizard gets, but in a game where there is already a hard limit the spells that exist, that is no drawback at all and far outweighted by the sheer number of spells you can cast especially when dealing with expanding/extending/instant/maximizing/empowering etc. I can find ways to cast fireballs cone of cold all day and can mop the floor of enemies all by myself.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I almost always go full sorcerer in these games. The only disadvantage to sorcerers to begin with is the lack of spell variety that a wizard gets, but in a game where there is already a hard limit the spells that exist, that is no drawback at all and far outweighted by the sheer number of spells you can cast especially when dealing with expanding/extending/instant/maximizing/empowering etc. I can find ways to cast fireballs cone of cold all day and can mop the floor of enemies all by myself.

If you have all the expansions then sorcerers get a few more options, even when starting a new game in the core campaign.
Ditto clerics, wizards, and druids.
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
I almost always go full sorcerer in these games. The only disadvantage to sorcerers to begin with is the lack of spell variety that a wizard gets, but in a game where there is already a hard limit the spells that exist, that is no drawback at all and far outweighted by the sheer number of spells you can cast especially when dealing with expanding/extending/instant/maximizing/empowering etc. I can find ways to cast fireballs cone of cold all day and can mop the floor of enemies all by myself.

On core rules AOE hits your party, so I don't even have fireball/DBFB learned. (One misplaced fireball does more damage to my party than all the enemies combined, and since I let the AI do the targeting...) Having to fall back on Firebrand/Missile Storm causes your damage output to tank.

With Tony K's AI mod, I believe the enemies will come after a caster who's sitting back throwing spells, too.

But sorcs do tend to be powerful in vanilla cRPG's. In IWD2, put three sorcs behind a Deep Gnome Monk and it's game over. (At least until Heart of Fury)
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
unleddsb.jpg


Rogue 3/Ranger 15 now.
I'm loving her as a Ranger. The game's interface is geared towards the party charging right into the face of the enemy, and a Ranger is sooo much better suited to that than a Rogue. Especially since the enemy AI seems to work to screw you ever getting a ton of high sneak attacks -- as soon as she gets a good one off as a Rogue the enemy switches to her as a target. Early on this = dead Neeshka.

1/2 HoF mod has been installed since level 15. I had enough ingredients to craft four +5 holy weapons right at level-up, and that would have just annihilated normal enemies. Unfortunately it bugs a few enemies, giving them such high AC that an outrageously buffed warrior still can't hit on anything less than a 20.

I'm kinda curious as to how the dragon fight at the fire giants plays without the mod. I've never actually played that vanilla. Modded, there doesn't seem to be any way to take her down but to throw spells at her that don't allow for a save. And you have to take her down fast, too, because she heals herself.

Party's high AC award goes to...
unledvoh.jpg


Beats out my Bard by one.


I gave Khelgar a rank of Ranger and gave him Favored Power Attack: Undead, and boy is that working out in Crossroad's Keep+.

unledgio.jpg


Those are not crits.

Enemies still take a while to take down with their boosted HP.
 
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DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
Well, that game's finished.
It was my first time finishing the game, and what a disappointing ending. It was fun, though.

Now I'm playing a Chaotic Evil Sorceress. I do have to say that slitting the Mossfelds' throats was quite enjoyable.
Gonna get some hot girl-on-girl action with Qara later.

Spellcasting Prodigy and Greater spell focus Evocation with CHA 18... yeah, you ain't making your save against those fireballs that are coming up! (Now playing on Normal difficulty so no party AOE. Also removed the 1/2 HoF mod)
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Thats the one thing I think is suprior about 3.0 and 3.5.
They made spells useful again by simplifying the saving throw system and theres always a chance to make or fail a save with the right spell strength and such.
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
^^ spells with no saves have their uses as well.
Isaac's Greater Missile Swarm is a single-target killer. Ice Storm is like a Fireball with no save, although it doesn't get 10d6 damage until level 15. (8d6 at 9, 9d6 at 12)
And when you're facing a single target that's eaten up all your Greater Missile Swarms and Lesser Missile Swarms, Empowered Magic Missile is always there to finish the job.
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
Well, that game's finished.
It was my first time finishing the game, and what a disappointing ending. It was fun, though


If you are playing good I agree about the ending. It is bittersweet and yet if you play evil (my personal preferance not to)... well for some reason there is a greater sense of "winning" even though world loses out considerably.
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
Yeah, I only had maybe three crashes. All were on loading areas right after an autosave, so I think it's actually the autosave that caused it.

Load times seem to have improved quite a bit since 1.0, but they're still long.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Now I'm tempted to reinstall. I played once as a planetouched Paladin back in mid-2007 (after the main set of patches) and enjoyed it. A sorcerer and possibly evil build could be fun.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Maybe i should reinstall it now that i have a SSD.

The load times and stability problems were just awful.

I bought the game on release but it always crashed on me, I could never play more than 30min. Maybe I should try and get back into it as well.