What is different? when MMORPG's came out they where new.. but now we have a 100 of them.. they all are fun for 10-40 hours but get pretty much boring after as nothing is new (and im not bitching its not new.. its hard to change up the standard way and be successful).. Im just asking what makes it different then the 10-20 standard "liked" ones before it? or is it just TERRA, RIFT, AD&DOnline, LOTR, WOW, EQ, again?