Blackjack200
Lifer
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Got up a game of Axis and Allies with my 14 and 10 year old boys over the weekend. First time they've ever played it and they loved it. Didn't finish it so we kept it as is and last night the stupid cat laid on the board and scrambled pieces all over the place. We had taken a couple of pictures but they weren't clear enough to reset.
So, the boys want to play again this weekend, but I'm wondering what other games in the same vain they may enjoy. Want to get Ticket to Ride, but it's damn expensive. Any suggestions?
Also, what's the best place to get them at?
Merchants and Marauders (best pirate game)
I love (BGG), however given that you like A & A, many of the games found on the geek are going to be much more abstract euro's than American Dice Rollers... (my favorites being - Agricola, At the gates of Loyang, Dominion...which are all great titles)
...but there may be some games/types of games which might appeal to your group.
Merchants and Marauders (best pirate game)
Memoir 44 (command and colors variant)
Twilight imperium
Through the Ages (a civ variant)
Small World (risk in a fantasy environment)
Settlers of Catan (No one can catan as catanilly as catan can catan)
Federation Commander (hex based combat)
If they loved Axix & Allies there are of course a half dozen games in that series which cover specific theaters or even operations. Read up on them at Boardgamegeek to find which are best for your purposes (e.g. number of players).
If you want something beyond Axis & Allies I would suggest Twilight Imperium 3rd Edition. This uses A&A style combat, but the focus of the game isn't entirely on combat (you don't have to dominate the board to win). It adds politics, trade and technological research to the A&A formula and is set in space. It's really a civilization building game.
Downsides:
- Retail is $80, street price is $60
- It's best with 4+ players
- It might be over the 10 year old's head, but he'd probably get it after a couple of plays
Spend some time reading about it at board game geek if you're interested. You'll find that the first expansion has a lot of "bug fixes" in it and it really improves the game. You don't need to buy the first expansion to make the game playable, but I would print out copies of at least some of the expansion strategy cards to replace the broken ones that came in the base game.
I would also recommend Shogun http://boardgamegeek.com/boardgame/20551/shogun
It's an area-control game like Axis & Allies, and it has its share of combat. Instead of using dice for randomization it uses a cube tower into which you drop your armies. Some get stuck in the tower, some come out, and some perviously-stuck armies get knocked loose, so you never really know how many armies are going to fight for you. The ones that don't will stay in the tower to fight in a future battle. It's really cool and fun. It's also not about dominating the board though. The goal is to build buildings in your territories to improve their value, and in two scoring rounds (midpoint and end) you tally up the value of your territories and score points. The person who rules the greatest territory (not necessarily in size) wins. Combat in this game is used to expand your territory (more points) and to steal territory with those bonus buildings from your neighbors. It would probably also be slightly over the head of a 10 year old, but with some guidance he could probably pick it up.
Agricola > Settlers of Catan. Similar game less reliant on pure luck.
Some of the games my friends and I play/have played that are fun:
Battlestar Galactica: Mix of Co-op and non-Co-op. It has a lot of the best elements of games to it.
Carson City: This could be exactly what you are looking for. Relatively simple with lots of different avenues to victory.
Agricola: A better Settlers of Catan. Less reliance on rolls of the dice and more on strategy
Civilization: Fun board game that we just got, haven't been able to play it much yet. It's true that if 2 people dogpile one person, but that's true of pretty much every game.
Citidels: Quicker game, simple, fun. Think about getting it as well as with a longer game.
Red November: Co-op game about gnomes on a submarine. Hilarity often ensues
Twilight Imperium: Long game. Space civilization. My biggest problem is that it's a space conquest game that never, ever ends with a space conquest. It's fun, but there just flat out isn't enough time or rewards for going military.
I'm sure there are a couple more I'm forgetting, but these are the ones that are coming to my mind atm. We play a lot of board games...
They are not related at all, other than in the general sense of resource management. Catan is very luck based on dice throughout the game. Agricola is very luck based on the initial card draw. Catan has very few types of pieces and very few developmental paths. Agricola has a crap load of pieces and a crapload of developmental paths. Catan takes less than an hour to play, Agricola can take 30 minutes to put away!Agricola > Settlers of Catan. Similar game less reliant on pure luck.
Agricola > Settlers of Catan. Similar game less reliant on pure luck.
They are not related at all, other than in the general sense of resource management. Catan is very luck based on dice throughout the game. Agricola is very luck based on the initial card draw. Catan has very few types of pieces and very few developmental paths. Agricola has a crap load of pieces and a crapload of developmental paths. Catan takes less than an hour to play, Agricola can take 30 minutes to put away!
Are any of the Agricola expansions necessary?
was shogun heavily revised? what's described isn't quite the game i played 15ish years ago. could be a problem on my end tho 🙂
another game i played at the time was supremacy. i agree with the 5.46 rating 😛
http://www.thinkgeek.com/geektoys/games/c674/ Last Night on Earth.
zombie board game I found. looks cool but I havn't tried it.
http://www.thinkgeek.com/geektoys/games/c674/ Last Night on Earth.
zombie board game I found. looks cool but I havn't tried it.
Cities and Knights is a terrible expansion. It changes Catan into a geeky, painfully slow game. I recommend strongly against it. Seafarers is the best expansion for Catan that I've played.
Agricola, Dominion, Carcassonne are my current favorites. Dominion is kind of in a class of its own, really. Great variance, easy to get into, very good documentation, and quick. Agricola is probably the hardest game to get into I've played in years; the documentation is utterly abysmal and you have to actually play three or four times and re-read the manual after each to fully understand it.
mugs: interesting that people prefer the family version of agricola. It makes sense but I also wonder whether the game is too similar each time you play it that way.
Stop Theif
I feel the same way as this guy about the game.
http://jamesgroome.com/pages/personal_site/stopthief.html
Cities and Knights is a terrible expansion. It changes Catan into a geeky, painfully slow game. I recommend strongly against it. Seafarers is the best expansion for Catan that I've played.
From what I gather Dominion is pretty much a card game, correct? Not sure that's going to interest us much. Part of the allure for the boys with Axis and Allies is the units. It looks cool to have tanks, infantry and planes scattered all over the board.
They are not related at all, other than in the general sense of resource management. Catan is very luck based on dice throughout the game. Agricola is very luck based on the initial card draw. Catan has very few types of pieces and very few developmental paths. Agricola has a crap load of pieces and a crapload of developmental paths. Catan takes less than an hour to play, Agricola can take 30 minutes to put away!