- Nov 2, 2000
- 458
- 0
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<SPAN style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">OK, please tell me if any of you with GeForce3 cards have had this problem. I have a Gainward PowerPack!!! GF3 card, and it worked fine and dandy for the first couple months I had it.
At one point, it started going in & out of wierdness. I noticed that while playing Quake 3 it would start corrupting triangle rasterization all over the place (or so it seems... polygons would start flashing around changing shapes and thus screwing up all the textures...)
It really has to be seen to be understood, if I could capture video of it I would. Here's screenshots, which should help. One is from the main menu screen, the rest are from q3dm7. Also note how the sky looks like it's having GeForce2-esque texture compression artifacts -- something that wasn't originally an issue with my GF3 card, but recently I've been getting the old GF2-style texture banding.
Anyway, look at these screenshots, and as you look imagine all the messed up triangles appearing in a different place on the screen each frame... it's really trippy and makes it impossible to see anything, it's like driving in a rainstorm with broken wipers.
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/1.jpg</FONT>
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>2.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>3.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>4.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>5.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>6.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>7.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>8.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>9.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>10.jpg
Driver updates have done nothing to improve the situation. My card is not overclocked, and this was happening with the case cover on my PC off, so heat was not a problem. I am running Windows XP, but this began happening when I ran and XP/Me dual boot and it would happen in both OSes. It used to be something that would come and go, sometimes everything would render just fine and there were no problems at all, then the artifacts would return periodically. It hasn't gone away in 2 weeks now, and it's only seeming to get worse.
Other odd things I notice: games based on older engines don't seem to be affected. Unreal Tournament and Half Life look just fine and dandy. I'm wondering if it has something to do with a corruption in the T&L engine on my card, because it seems that anything I have that takes advantage of hardware T&L is exhibiting these corruptions. Interesting example: Undying. Everything looks normal except the shadow maps, which are completely jacked up.
Any help would be greatly appreciated!!!!<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com
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></SPAN>
At one point, it started going in & out of wierdness. I noticed that while playing Quake 3 it would start corrupting triangle rasterization all over the place (or so it seems... polygons would start flashing around changing shapes and thus screwing up all the textures...)
It really has to be seen to be understood, if I could capture video of it I would. Here's screenshots, which should help. One is from the main menu screen, the rest are from q3dm7. Also note how the sky looks like it's having GeForce2-esque texture compression artifacts -- something that wasn't originally an issue with my GF3 card, but recently I've been getting the old GF2-style texture banding.
Anyway, look at these screenshots, and as you look imagine all the messed up triangles appearing in a different place on the screen each frame... it's really trippy and makes it impossible to see anything, it's like driving in a rainstorm with broken wipers.
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/1.jpg</FONT>
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>2.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>3.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>4.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>5.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>6.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>7.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>8.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>9.jpg
<FONT color=#000080>http://ocu-stars.okcu.edu/charmon.stu/</FONT>10.jpg
Driver updates have done nothing to improve the situation. My card is not overclocked, and this was happening with the case cover on my PC off, so heat was not a problem. I am running Windows XP, but this began happening when I ran and XP/Me dual boot and it would happen in both OSes. It used to be something that would come and go, sometimes everything would render just fine and there were no problems at all, then the artifacts would return periodically. It hasn't gone away in 2 weeks now, and it's only seeming to get worse.
Other odd things I notice: games based on older engines don't seem to be affected. Unreal Tournament and Half Life look just fine and dandy. I'm wondering if it has something to do with a corruption in the T&L engine on my card, because it seems that anything I have that takes advantage of hardware T&L is exhibiting these corruptions. Interesting example: Undying. Everything looks normal except the shadow maps, which are completely jacked up.
Any help would be greatly appreciated!!!!<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com
