Mythic not giving credit to people that worked on warhammer

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drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Consider it this way: Warhammer has been in development for 3 years. People were probably involved in prototyping the interface, the art, the server software, etc, which left long before development on the actual game engine and software were being written. Do they really deserve to be associated with the final product? Not in my eyes.

Even someone who worked on the initial versions of the client but left before the game reached Alpha probably doesn't have a single line of code left in the final release product. Do they deserve to be associated with the final product?

Think about it from the other side and you can see that there is a reason, and it's pretty valid.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Malladine
Originally posted by: Xavier434
I just do not understand why a company would choose to not include these people. What's the point if all it does is stir up this kind of nonsense? So stupid...

It's just an ego thing

If that's the case then I will stand by my usual feelings which is that I believe in giving credit where credit is due even if that credit is minor. If someone worked on a game then they deserve credit and that is all there is to it.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: drebo
Consider it this way: Warhammer has been in development for 3 years. People were probably involved in prototyping the interface, the art, the server software, etc, which left long before development on the actual game engine and software were being written. Do they really deserve to be associated with the final product? Not in my eyes.

Even someone who worked on the initial versions of the client but left before the game reached Alpha probably doesn't have a single line of code left in the final release product. Do they deserve to be associated with the final product?

Think about it from the other side and you can see that there is a reason, and it's pretty valid.

You need to consider that the final product in most cases regarding software would never have been achieved if it were not for the initial versions which got things started. That is just how software development works. The beginning is just as important as the end.
 

VashHT

Diamond Member
Feb 1, 2007
3,370
1,453
136
Originally posted by: Xavier434
I just do not understand why a company would choose to not include these people. What's the point if all it does is stir up this kind of nonsense? So stupid...

My guess is they figured it wouldn't be a big deal, since it really isn't
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: VashHT
Originally posted by: Xavier434
I just do not understand why a company would choose to not include these people. What's the point if all it does is stir up this kind of nonsense? So stupid...

My guess is they figured it wouldn't be a big deal, since it really isn't

That's the thing. It is not a big deal so why even allow it to become any sort of problem? Bad publicity like this is never a good thing to risk even if the chances are that mostly likely it will blow over in less than a week. There is just no good reason to make this decision. They have nothing to gain and can only lose. It's just silly.

If I were the CEO and got an e-mail stating this nonsense then I would simply forward it to whoever takes care of the credits and tell them to include such and such person and close the book on the matter. It's that simple.
 

ockky

Senior member
Jul 29, 2004
735
0
71
Originally posted by: Genx87
Is this really a big deal? 9/10 for the fake care thread of the day.

nominated as 'best overall' statement of the thread
nominated as 'most truthful' statement of the thead

missed out on nominations for 'most dramatic' and 'most asinine' as those went to the OP
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: ockky
Originally posted by: Genx87
Is this really a big deal? 9/10 for the fake care thread of the day.

nominated as 'best overall' statement of the thread
nominated as 'most truthful' statement of the thead

missed out on nominations for 'most dramatic' and 'most asinine' as those went to the OP

You clearly win the nomination for 'most ignorant'
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Warhammer looks shitty anyway, who cares? MMOs suck; they can ruin your life, suck up bucket loads of time, and...they cost $12 a month.
 

KMFJD

Lifer
Aug 11, 2005
33,403
53,432
136
Originally posted by: Modelworks
Originally posted by: ockky
Originally posted by: Genx87
Is this really a big deal? 9/10 for the fake care thread of the day.

nominated as 'best overall' statement of the thread
nominated as 'most truthful' statement of the thead

missed out on nominations for 'most dramatic' and 'most asinine' as those went to the OP

You clearly win the nomination for 'most ignorant'

OP
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: TehMac
Warhammer looks shitty anyway, who cares? MMOs suck; they can ruin your life, suck up bucket loads of time, and...they cost $12 a month.

The biggest problem witth MMOs, I'm finding, is they are quite boring.

KT
 

Vehemence

Banned
Jan 25, 2008
5,943
0
0
Originally posted by: KeithTalent
Originally posted by: TehMac
Warhammer looks shitty anyway, who cares? MMOs suck; they can ruin your life, suck up bucket loads of time, and...they cost $12 a month.

The biggest problem witth MMOs, I'm finding, is they are quite boring.

KT

MMOs, to me, are incredibly boring without friends or a good guild. The social aspect is critical for me - without friends online there's little reason for me to play. Get a group of friends/guildmates together with Vent going and the night flies by as we have a good time though.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: dNor
Originally posted by: KeithTalent
Originally posted by: TehMac
Warhammer looks shitty anyway, who cares? MMOs suck; they can ruin your life, suck up bucket loads of time, and...they cost $12 a month.

The biggest problem witth MMOs, I'm finding, is they are quite boring.

KT

MMOs, to me, are incredibly boring without friends or a good guild. The social aspect is critical for me - without friends online there's little reason for me to play. Get a group of friends/guildmates together with Vent going and the night flies by as we have a good time though.

True. When I first started LOTRO I was in a decent Kin with great people, but as time went on, the distance between our characters grew (they were just able to play a lot more than me) and I felt behind and eventualy stopped playing the game.

KT
 

Onita

Golden Member
Feb 24, 2004
1,158
0
71
Originally posted by: TehMac
Warhammer looks shitty anyway, who cares? MMOs suck; they can ruin your life, suck up bucket loads of time, and...they cost $12 a month.

Thousands, if not millions, of people care. Anything can ruin your life. Lots of things take up loads of time... and $12.00 a month is cheap as hell. Anything else?
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
It is insulting. Of course, since most of us aren't the victims, we don't give a shit.

That's just how people are.
 

Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
0
Originally posted by: Ichigo
It is insulting. Of course, since most of us aren't the victims, we don't give a shit.

That's just how people are.

yea.

Well I wasn't going to purchase warhammer anyway.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Xavier434
Originally posted by: drebo
Consider it this way: Warhammer has been in development for 3 years. People were probably involved in prototyping the interface, the art, the server software, etc, which left long before development on the actual game engine and software were being written. Do they really deserve to be associated with the final product? Not in my eyes.

Even someone who worked on the initial versions of the client but left before the game reached Alpha probably doesn't have a single line of code left in the final release product. Do they deserve to be associated with the final product?

Think about it from the other side and you can see that there is a reason, and it's pretty valid.

You need to consider that the final product in most cases regarding software would never have been achieved if it were not for the initial versions which got things started. That is just how software development works. The beginning is just as important as the end.

I disagree. The guy who prototypes a low-capacity version of the server software as a proof of concept is not integral to the success of the finished product. Likewise, an artist who worked on preliminary sketches is in no way responsible for the final artwork.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: TehMac
Warhammer looks shitty anyway, who cares? MMOs suck; they can ruin your life, suck up bucket loads of time, and...they cost $12 a month.

Well, now none of us will play if you're not.
 
Oct 20, 2005
10,978
44
91
Originally posted by: ockky
Originally posted by: Genx87
Is this really a big deal? 9/10 for the fake care thread of the day.

nominated as 'best overall' statement of the thread
nominated as 'most truthful' statement of the thead

missed out on nominations for 'most dramatic' and 'most asinine' as those went to the OP

This.
 
Oct 20, 2005
10,978
44
91
Originally posted by: Modelworks

I really thought they were better than this:


Warhammer Online: Age of Reckoning will only credit those staff members currently working at developer Mythic Entertainment, according to a new interview with vice president and general manager Mark Jacobs.

Talking to website Shacknews, Jacobs stated: "Over the years, we've had hundreds of people work on the game, and we thank everyone who helped us bring our Warhammer passion to life, but only current employees that have continued until the end will be credited in the final game."

The same report quotes an unnamed ex-Mythic employee, who is said to have worked on the game for three years, as claiming that, "I was told they made sure to not include anyone in the list who was not at the office the day of the credit list creation."

The issue of proper accreditation has previously been raised over games ranging from Capcom?s Wii version of Okami to Rockstar Games? Manhunt 2, with particular controversy over non-crediting of employees who worked earlier in a game's development span.

The International Game Developers Association (IGDA) is currently working on a crediting standard for the industry, although not all publishers and developers are IGDA members.


This is wrong on so many levels.
If anyone worked on any game for a length of time, even as short as a month and their work appears in the finished product, I believe they should get credit. To say that because they left the company they aren't included is wrong. Their work still appears in the finished game and they deserve the credit for it.

It isn't like a list of credits requires hundreds of megabytes or tons of programming.
To leave someone out just because they left and did not stay with the company is spiteful.
I really like warhammer, but this has just made me take a step back. I'm considering canceling.

Consider not posting anymore of your idiotic threads as well.

LOL, how old are you? Have you lost sleep over this already?