My WOW experience

WelshBloke

Lifer
Jan 12, 2005
32,488
10,637
136
Just got the demo so I thought I'd give it a go.

Now I really like RPG's and I'd heard good things about WOW so was pretty excited about the demo.

I enter the game and am given a quest to go kill 10 Kobalds or something by the level 20 dude.

This seems a bit wierd, go do it your self I think, it'll take you like a couple of seconds but hey I'm helpful, so off I trot.

Right kobalds dispatched.

Next quest.

More kobalds (or whatever thier called)

okay.

next quest more kobalds.

next kobalds again (or maybe wolves (hey at least its not rats))

next quest Bandits Whoo frickin whoo

Man am I going up in the world. Bandits cool.

Hmmmm that was an anticlimax

Ah well maybe the next quest will be better.

Grapes... you want me to go get your grapes. Grapes that you left in your field about 20 freekin feet away.

Oh yes epic bloody quest that, I can see the Bards singing about that!!

Next quest, go off the bandit leader.

Ah now this sounds good.

Right off I trot again, full off blood lust and rightous fury to slay the evil bandit leader (and grape stealer :confused: )

So I get to his hovel and ..............



Theres a bloody line of people!!!!!!!

I sh!t you not, people are lining up to kill this poor sap. (and b!tching about others cutting in line). I mean this guy may be bad but does anyone deserve a bunch of whining bunch of £$%£^£ lining up to kill them.





I logged off.

 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
way to go. you gave the game less than half an hour and it sucks?
i haven't played the game in about 8 months but either you've never played an MMORPG before or you're just an idiot.
 

WelshBloke

Lifer
Jan 12, 2005
32,488
10,637
136
Originally posted by: pontifex
way to go. you gave the game less than half an hour and it sucks?
i haven't played the game in about 8 months but either you've never played an MMORPG before or you're just an idiot.


Dude calm down.


Its a game, I didnt realise I had to work at it until it got fun :confused:


Oh and I havnt played a MMORPG before.

And dont think I will again if their all like that.
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
MMORPGs are probably one of the worst ways to spend your free time, unless for some reason you actually enjoy that kind of gameplay
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
Originally posted by: Voodoorabbit
what's MMORPGs?

massive multiplayer online role playing games

or also known as

many men online role playing girls
 

Megatomic

Lifer
Nov 9, 2000
20,127
6
81
Thanks for the report, I'll continue to avoid the game. I did try D&D Online when they were offering the one week free trial. Guess what? It was just like how you described WoW. OP, you may as well avoid that one, too.
 

Compnewbie01

Senior member
Aug 8, 2005
603
4
81
Not all MMOs are bad like that. I still say that Everquest was a great MMO way back before $oE screwed it up. The old (good) content is still there, but why bother with it since their new and watered down content is ten times easier to play through. MMOs really aren't for anyone and I do believe they contribute to the majority of the gamer stereotypes. Honestly, they can become the most addicting games. I thought that WoW was alright for a few months since it really was easy to level up compared to most MMOs yet it wasn't *too* easy that there was no depth to the game. They are not for gamers that are seeking to show off their skills or anything, but playing some of the larger raids with a guild can be a lot of fun if you are playing with the right people. From what you explained, you didn't give the game enough time and you most likely exaggerated some of the bad points because I don't remember it being THAT repetitive (although I do not deny that it was SOMETIME repetitive). I was rather impressed with Blizzard's first attempt at a MMO (is it their first?) and it can bring a couple weeks or months of enjoyment. So I guess I am trying to say that either you didn't give it enough time or you are just plain not an MMO gamer which is very possible.
 

gizbug

Platinum Member
May 14, 2001
2,621
0
76
Its everyone for themselves in that game. Should have learned that at lvl 10.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
MMORPGs aren't for everyone - different strokes for different folks and all. That being said, it doesn't sound like you gave it a fair chance. If you played it more you might end up changing your mind.
 

LanceM

Senior member
Mar 13, 2004
999
0
0
It's a demo. The point of a demo is to convince you quickly.

I don't understand the popularity of MMO's, either. And I've played a few for several days (or more). I can usually see why, say, an RTS might be fun even though I don't like them. But I don't see myself ever trying another MMO after being disappointed in WoW after playing for an entire week.
 

Mavrick007

Diamond Member
Dec 19, 2001
3,198
0
0
I'll be the first to say that alot of things in the game are way too repetitive and demand that you go through alot of hoops to get "said item". But it's meant to teach you the basics of the game for the first 10-20 levels and then as you get higher level, you can group with people to do quests and instances as part of a party of adventurers. If it was easy to get all the epic items, then everyone would have the epic/legendary items and it would suck even worse.

Hehe Blizzard isn't stupid.. they give you a bit a a time (just like they're fishing for players), and then once they have you hooked, you will go through a billion quests to get that one item that may give you an item/weapon that noone else has yet.

If you don't like this kind of gameplay, that's fine, you can find your game somewhere else, they already have over 5 million paying customers :D
 

WelshBloke

Lifer
Jan 12, 2005
32,488
10,637
136
I didnt really post to put people off.

And I really thought I would enjoy it, but obviously didnt realise the difference between RPG's and MMORPG's.


It was the queueing up that killed it for me! That really didnt help with the atmosphere.

To all these that said they wouldnt try it cos of what I said, hey its a free download now, its worth a try.

 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: WelshBloke
I didnt really post to put people off.

And I really thought I would enjoy it, but obviously didnt realise the difference between RPG's and MMORPG's.


It was the queueing up that killed it for me! That really didnt help with the atmosphere.

To all these that said they wouldnt try it cos of what I said, hey its a free download now, its worth a try.

Speaking as an RPG fan, yes, every MMO I've played(admitedly not very many) has sucked in that department.
What ultimately makes them fun is playing with other people, without that, it wouold just plain suck, since the RPG part is pretty much the character development part, it doesn't have the depth of "true" RPG's.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
I played WoW casually for almost a year, then quit. Before that I had played Everquest from the pre-Kunark days, then Dark Age of Camelot, and then WoW. Each game got prettier, and the gameplay got crappier.

I think the problem is that the model just doesn't scale up well to a mass-market, at least when viewed from an old-school perspective. What made EQ so addicting for me in the early days was that it was hard. There was this huge land to explore, and exploring it was effing dangerous. If you got killed way out in the middle of nowhere you had to run back naked to find your corpse and stuff. You'd lose experience points everytime you died, and could actually de-level. It was a tremendous rush.

Then the business began to scale up, and the new crop of customers hated when anything bad happened to them. So the games gradually trended toward this "Disneyworld" approach where there were never bad consequences, and the whole idea was to run around doing quests and raiding dungeons to get more stuff to use on quests and dungeon raids. Bah. The original point was to simulate the worlds in fantasy novels that early geeks loved, and one of the key aspects of those worlds was danger. In modern games there is _none_. It's Six Flags over Middle Earth.

The other trend was that in PvP games like DAoC the hard-core PvPers didn't want to spend any more time than necessary doing anything besides battling other players. So in those games the world became a "qualification test" for getting into the epic war at the end.

My prediction is that you will see growth in two directions: 1) PvP games where you can get in and join the fight without a lot of preamble; and 2) social MMORPGs that focus on group raiding, dancing, and holding online weddings.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Markbnj
I played WoW casually for almost a year, then quit. Before that I had played Everquest from the pre-Kunark days, then Dark Age of Camelot, and then WoW. Each game got prettier, and the gameplay got crappier.

I think the problem is that the model just doesn't scale up well to a mass-market, at least when viewed from an old-school perspective. What made EQ so addicting for me in the early days was that it has hard. There was this huge land to explore, and exploring it was effing dangerous. If you got killed way out in the middle of nowhere you had to run back naked to find your corpse and stuff. You'd lose experience points everytime you died, and could actually de-level. It was a tremendous rush.

Then the business began to scale up, and the new crop of customers hated when anything bad happened to them. So the games gradually trended toward this "Disneyworld" approach where there were never bad consequences, and the whole idea was to run around doing quests and raiding dungeons to get more stuff to use on quests and dungeon raids. Bah. The original point was to simulate the worlds in fantasy novels that early geeks loved, and one of the key aspects of those worlds was danger. In modern games there is _none_. It's Six Flags over Middle Earth.

The other trends was that in PvP games like DAoC the hard-core PvPers didn't want to spend any more time than necessary doing anything besides battling other players. So in those games the world became a "qualification test" for getting into the epic war at the end.

My prediction is that you will see growth in two directions: 1) PvP games where you can get in and join the fight without a lot of preamble; and 2) social MMORPGs that focus on group raiding, dancing, and holding online weddings.

Yep. Sucks to be in a fringe demographic. I miss the old EQ something fierce :(
 

Tegeril

Platinum Member
Apr 2, 2003
2,906
5
81
Originally posted by: Markbnj
I played WoW casually for almost a year, then quit. Before that I had played Everquest from the pre-Kunark days, then Dark Age of Camelot, and then WoW. Each game got prettier, and the gameplay got crappier.

I think the problem is that the model just doesn't scale up well to a mass-market, at least when viewed from an old-school perspective. What made EQ so addicting for me in the early days was that it has hard. There was this huge land to explore, and exploring it was effing dangerous. If you got killed way out in the middle of nowhere you had to run back naked to find your corpse and stuff. You'd lose experience points everytime you died, and could actually de-level. It was a tremendous rush.

Then the business began to scale up, and the new crop of customers hated when anything bad happened to them. So the games gradually trended toward this "Disneyworld" approach where there were never bad consequences, and the whole idea was to run around doing quests and raiding dungeons to get more stuff to use on quests and dungeon raids. Bah. The original point was to simulate the worlds in fantasy novels that early geeks loved, and one of the key aspects of those worlds was danger. In modern games there is _none_. It's Six Flags over Middle Earth.

The other trends was that in PvP games like DAoC the hard-core PvPers didn't want to spend any more time than necessary doing anything besides battling other players. So in those games the world became a "qualification test" for getting into the epic war at the end.

My prediction is that you will see growth in two directions: 1) PvP games where you can get in and join the fight without a lot of preamble; and 2) social MMORPGs that focus on group raiding, dancing, and holding online weddings.


Exactly. Nothing more need be said on the subject.
 

Seeruk

Senior member
Nov 16, 2003
986
0
0
Originally posted by: Acanthus
Originally posted by: nsafreak
Originally posted by: redbox
*kills the WOW download* Thank you for the heads up.

/me recommends www.eve-online.com instead

A lot more freeform :)

It has its own laundry list of problems, like everyone who got the game before you being more skilled, no matter how much they suck or how often they play.

Thats funny.... my 3 month old character has eaten up 10-15 1-year+ characters in the last few days (them in Battleships whilst I was just in a HAC :) )

One thing I love about Eve is the d00d's looking for 'T3h W1nnzzzzz 1ol111' button are quickly put off :)
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Seeruk
Originally posted by: Acanthus
Originally posted by: nsafreak
Originally posted by: redbox
*kills the WOW download* Thank you for the heads up.

/me recommends www.eve-online.com instead

A lot more freeform :)

It has its own laundry list of problems, like everyone who got the game before you being more skilled, no matter how much they suck or how often they play.

Thats funny.... my 3 month old character has eaten up 10-15 1-year+ characters in the last few days (them in Battleships whilst I was just in a HAC :) )

One thing I love about Eve is the d00d's looking for 'T3h W1nnzzzzz 1ol111' button are quickly put off :)

Theres always people who cant play...

Any halfway decent player will stomp you into dust in seconds on an old account.