- Aug 14, 2000
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Introduction
I upgraded my GTX580 to a GTX680 and tested 48 games at the settings I play them at, and I thought Id share the results. Here are the specs of the two cards:
The GTX680 sports a large increase in shader and texturing performance. Its die size is also significantly smaller, and theres a reduction in TDP resulting in only a 6+6 pin connector combination being needed.
On the flip-side it has the same memory bandwidth as the GTX580 and also has reduced pixel fillrate.
System specs: i5 2500K, 8 GB DDR3-1600, Intel P67 chipset, 301.10 (GTX680) & 296.10 (GTX580) drivers, Windows 7 (64 bit) SP1, everything at stock.
The Card
The GTX680 is slightly shorter than the GTX580. Its also cooler at load and idle by about 5C. Also under load the volume of air being expelled at the back seems to be lower than the GTX580, and it feels cooler too.
Idle fan speed is 1100 RPM vs 1500 RPM, so its a bit quieter. Load noise seems to be about the same, though the GTX680 does sound more plastic compared to the whooshing sound of the GTX580. Its also a lot more aggressive about lowering the fan speed when you exit a game, so it quietens down faster.
I dont like the opposing PCIe connectors at the top as it makes plugging them in harder.
Results
The average performance gain is 24.62% across all of the tests. Most games post double digit performance increases including Call of Duty 4, which tops the list at 65.23%.
Even the 13 year old Quake 3 is running over 50% faster, although interestingly the other OpenGL games from the same era are not really any faster.
Four titles actually post performance losses and a handful of others only show slight performance gains, but hopefully they can be improved with newer drivers.
Conclusion
Even with launch drivers this is a solid upgrade over the GTX580. Its a lot faster in many games while using less power and running cooler at the same time. Ill be increasing image quality in many games as a result of this upgrade.
I upgraded my GTX580 to a GTX680 and tested 48 games at the settings I play them at, and I thought Id share the results. Here are the specs of the two cards:

The GTX680 sports a large increase in shader and texturing performance. Its die size is also significantly smaller, and theres a reduction in TDP resulting in only a 6+6 pin connector combination being needed.
On the flip-side it has the same memory bandwidth as the GTX580 and also has reduced pixel fillrate.
System specs: i5 2500K, 8 GB DDR3-1600, Intel P67 chipset, 301.10 (GTX680) & 296.10 (GTX580) drivers, Windows 7 (64 bit) SP1, everything at stock.
The Card
The GTX680 is slightly shorter than the GTX580. Its also cooler at load and idle by about 5C. Also under load the volume of air being expelled at the back seems to be lower than the GTX580, and it feels cooler too.
Idle fan speed is 1100 RPM vs 1500 RPM, so its a bit quieter. Load noise seems to be about the same, though the GTX680 does sound more plastic compared to the whooshing sound of the GTX580. Its also a lot more aggressive about lowering the fan speed when you exit a game, so it quietens down faster.
I dont like the opposing PCIe connectors at the top as it makes plugging them in harder.
Results

The average performance gain is 24.62% across all of the tests. Most games post double digit performance increases including Call of Duty 4, which tops the list at 65.23%.
Even the 13 year old Quake 3 is running over 50% faster, although interestingly the other OpenGL games from the same era are not really any faster.
Four titles actually post performance losses and a handful of others only show slight performance gains, but hopefully they can be improved with newer drivers.
Conclusion
Even with launch drivers this is a solid upgrade over the GTX580. Its a lot faster in many games while using less power and running cooler at the same time. Ill be increasing image quality in many games as a result of this upgrade.