ill have to ask him about his rig actually, he's upgarded so many times, it's impossible to keep up!!
i was reading an article in which the author stated that the brain can handle only 30 fps at a time and any extra fps are, in a way, merged to create a sort of limited motion blur..here, let me just quote it:
"
So is more than 30 fps useless?
Well no... the important words in the conclusion is : ...see the difference between... The human eye can not see the difference, this means that if you display 60 different frames per second you can only see the difference between half of them. You can understand it like this : the first image is written to the monitor. Now our eyes and brain start to study that image... But the new image appears way to fast for our brain... the result is that this second image is combined with the first one. You could say that the first two frames are blended together by our brain. The third and fourth image are also blended together and so on. Now the effect of this is similar to what we know as motion blur : when you quickly move your hand in front of your eyes it looks like several copies of your hand are chasing each other. The effect is the same : your hand moves so fast that our brain can not follow it : so while interpreting one frame (position of the hand) a new one is physically created... so what does the brain do : it mixes the various positions and the results is several positions of your hand blurred together. Important to know is that the eye and brain are not scan line based, so our brain doesn't start at the top left and moves zigzag to the bottom like a television or monitor (motion of the electron beam)... if the brain would work like that we would suffer from tearing

( Tearing is when only part of the image is updated ) How eyes and brain actually work together... well bit of a mystery.. lets say : it just works ...
So when your game is running at 60 fps or more you will get some kind of limited motion blur effect through several frames that are blended together by our brain. This effect is very similar to what happens in nature and that is why so many people claim that a game running at 60 fps looks/feels better than that same game running at just 30 fps. "
my question is...it would seem that this guy is saying that a game running at 30+ fps actually does LOOk and FEEL better. but does that mean it will assist gameplay at all? this is at the core of my argument with my friend. I'm always saying that it merely "feels" smoother, but that it wouldn't assist gameplay at all, since the brain really can only process 30 fps at a time.