I received the Powercolor 9000 PCI today and ran it against the Inno3D MX440 PCI I was using at the time. The 9000 is a low profile card, not as tall as the 440. It also has a passive heatsink, compared to the 440's HSF. Both cards have 64mb of DDR RAM. The 9000 has CRT/DVI/TV out and the 440 has only CRT/TV out. For the testing, I used the latest Catalyst drivers (from ATI's webiste) on the 9000 and Nvidia's 40.72 Detonator drivers on the 440. You can view my rig specs in my sig. I tried playing Dungeon Siege on both cards, and the 440 was faster than the 9000 by about 10fps. The 440 was also faster on several of the tests, especially the flybys. It pretty much spanked the 9000 on those. I did notice, however, that at least on 3DMark, the 9000 did bring out more detail in the picture. As far as 2D performance, I really couldn't tell a difference. Perhaps I should have run more benchies (for Deeko at least), but the real world intruded on my tests (namely my kids demanding attention). I ran 3DMark2001SE twice on the 9000, at stock speed and overclocked speed (using 3dRage tweaker). I wanted to see if overclocking the 9000 would yield any performance benefits. I ran the 440 at stock speeds only, because I determined a couple of weeks ago that oc'ing the 440 had absolutely no effect. Perhaps it was due to mediocre RAM on the card, or perhaps the PCI bus speed kills any overclocked performance gains. The UT2K3 demo was run only at stock speeds. The oc'ed UT2K3 results for the 9000 were identical to the stock speed, so I included only the one. I suppose I will keep the 9000 because it has more display options and I plan on adding a DVD drive to my pc in the future and using the TV/out. I am counting on ATI's reputation for superiority in their TV/out and DVD playback. I'll have a hard time giving up the 440, though. I've become somewhat attached to it. Anyhoo, that's enough rambling. On to the benchies:
MX440 (270/400) at default settings of 1024x768x32:
3DMark Score 3536
Game 1 - Car Chase - Low Detail 84.3 fps
Game 1 - Car Chase - High Detail 21.8 fps
Game 2 - Dragothic - Low Detail 50.1 fps
Game 2 - Dragothic - High Detail 20.2 fps
Game 3 - Lobby - Low Detail 72.9 fps
Game 3 - Lobby - High Detail 31.2 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 449.5 MTexels/s
Fill Rate (Multi-Texturing) 860.7 MTexels/s
High Polygon Count (1 Light) 18.5 MTriangles/s
High Polygon Count (8 Lights) 6.4 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 34.4 fps
Vertex Shader 4.4 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 9.4 MSprites/s
Radeon 9000 (250/380): Also at 1024x768x32
3DMark Score 4004
Game 1 - Car Chase - Low Detail 57.9 fps
Game 1 - Car Chase - High Detail 23.4 fps
Game 2 - Dragothic - Low Detail 61.7 fps
Game 2 - Dragothic - High Detail 37.2 fps
Game 3 - Lobby - Low Detail 64.3 fps
Game 3 - Lobby - High Detail 31.2 fps
Game 4 - Nature 16.5 fps
Fill Rate (Single-Texturing) 283.8 MTexels/s
Fill Rate (Multi-Texturing) 973.4 MTexels/s
High Polygon Count (1 Light) 17.4 MTriangles/s
High Polygon Count (8 Lights) 4.4 MTriangles/s
Environment Bump Mapping 66.8 fps
DOT3 Bump Mapping 29.6 fps
Vertex Shader 33.3 fps
Pixel Shader 50.1 fps
Advanced Pixel Shader 44.3 fps
Point Sprites 7.6 MSprites/s
Radeon 9000 (o/c 325/450) same resolution as above
3DMark Score 4017
Game 1 - Car Chase - Low Detail 58.1 fps
Game 1 - Car Chase - High Detail 23.8 fps
Game 2 - Dragothic - Low Detail 61.5 fps
Game 2 - Dragothic - High Detail 37.4 fps
Game 3 - Lobby - Low Detail 64.7 fps
Game 3 - Lobby - High Detail 31.0 fps
Game 4 - Nature 16.5 fps
Fill Rate (Single-Texturing) 283.8 MTexels/s
Fill Rate (Multi-Texturing) 971.4 MTexels/s
High Polygon Count (1 Light) 17.4 MTriangles/s
High Polygon Count (8 Lights) 4.4 MTriangles/s
Environment Bump Mapping 66.8 fps
DOT3 Bump Mapping 29.6 fps
Vertex Shader 33.2 fps
Pixel Shader 50.2 fps
Advanced Pixel Shader 44.3 fps
Point Sprites 7.6 MSprites/s
UT2K3 Demo - Benchmarks
MX440 (270/400) at 800x600x32
9000 (250/380) at 800x600x32
BOTMATCHES:
dm-antalus (440)
12.433115 / 23.195126 / 47.225388 fps
Score = 23.206699
dm-antalus (9000)
2.383149 / 21.795589 / 47.621185 fps
Score = 21.807034
br-anubis (440)
12.819999 / 34.939400 / 75.155396 fps
Score = 34.940479
br-anubis (9000)
11.555211 / 32.781055 / 74.442085 fps
Score = 32.782658
dm-asbestos (440)
11.744531 / 33.621410 / 64.977249 fps
Score = 33.639816
dm-asbestos (9000)
14.129875 / 30.629017 / 60.693741 fps
Score = 30.646111
ctf-citadel (440)
9.666398 / 26.203394 / 58.013371 fps
Score = 26.247728
ctf-citadel (9000)
4.350246 / 24.284803 / 53.248810 fps
Score = 24.329578
FLYBYS:
dm-asbestos (440)
46.110634 / 113.006927 / 337.401794 fps
Score = 113.099304
dm-asbestos (9000)
46.592003 / 102.465843 / 311.117950 fps
Score = 102.582336
dm-antalus (440)
15.478856 / 86.139664 / 387.796997 fps
Score = 86.198776
dm-antalus (9000)
13.737094 / 58.379696 / 245.740601 fps
Score = 58.401047
ctf-citadel (440)
22.124439 / 70.649155 / 229.053223 fps
Score = 70.835602
ctf-citadel (9000)
18.830097 / 59.680187 / 222.750961 fps
Score = 59.840492
MX440 (270/400) at default settings of 1024x768x32:
3DMark Score 3536
Game 1 - Car Chase - Low Detail 84.3 fps
Game 1 - Car Chase - High Detail 21.8 fps
Game 2 - Dragothic - Low Detail 50.1 fps
Game 2 - Dragothic - High Detail 20.2 fps
Game 3 - Lobby - Low Detail 72.9 fps
Game 3 - Lobby - High Detail 31.2 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 449.5 MTexels/s
Fill Rate (Multi-Texturing) 860.7 MTexels/s
High Polygon Count (1 Light) 18.5 MTriangles/s
High Polygon Count (8 Lights) 6.4 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 34.4 fps
Vertex Shader 4.4 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 9.4 MSprites/s
Radeon 9000 (250/380): Also at 1024x768x32
3DMark Score 4004
Game 1 - Car Chase - Low Detail 57.9 fps
Game 1 - Car Chase - High Detail 23.4 fps
Game 2 - Dragothic - Low Detail 61.7 fps
Game 2 - Dragothic - High Detail 37.2 fps
Game 3 - Lobby - Low Detail 64.3 fps
Game 3 - Lobby - High Detail 31.2 fps
Game 4 - Nature 16.5 fps
Fill Rate (Single-Texturing) 283.8 MTexels/s
Fill Rate (Multi-Texturing) 973.4 MTexels/s
High Polygon Count (1 Light) 17.4 MTriangles/s
High Polygon Count (8 Lights) 4.4 MTriangles/s
Environment Bump Mapping 66.8 fps
DOT3 Bump Mapping 29.6 fps
Vertex Shader 33.3 fps
Pixel Shader 50.1 fps
Advanced Pixel Shader 44.3 fps
Point Sprites 7.6 MSprites/s
Radeon 9000 (o/c 325/450) same resolution as above
3DMark Score 4017
Game 1 - Car Chase - Low Detail 58.1 fps
Game 1 - Car Chase - High Detail 23.8 fps
Game 2 - Dragothic - Low Detail 61.5 fps
Game 2 - Dragothic - High Detail 37.4 fps
Game 3 - Lobby - Low Detail 64.7 fps
Game 3 - Lobby - High Detail 31.0 fps
Game 4 - Nature 16.5 fps
Fill Rate (Single-Texturing) 283.8 MTexels/s
Fill Rate (Multi-Texturing) 971.4 MTexels/s
High Polygon Count (1 Light) 17.4 MTriangles/s
High Polygon Count (8 Lights) 4.4 MTriangles/s
Environment Bump Mapping 66.8 fps
DOT3 Bump Mapping 29.6 fps
Vertex Shader 33.2 fps
Pixel Shader 50.2 fps
Advanced Pixel Shader 44.3 fps
Point Sprites 7.6 MSprites/s
UT2K3 Demo - Benchmarks
MX440 (270/400) at 800x600x32
9000 (250/380) at 800x600x32
BOTMATCHES:
dm-antalus (440)
12.433115 / 23.195126 / 47.225388 fps
Score = 23.206699
dm-antalus (9000)
2.383149 / 21.795589 / 47.621185 fps
Score = 21.807034
br-anubis (440)
12.819999 / 34.939400 / 75.155396 fps
Score = 34.940479
br-anubis (9000)
11.555211 / 32.781055 / 74.442085 fps
Score = 32.782658
dm-asbestos (440)
11.744531 / 33.621410 / 64.977249 fps
Score = 33.639816
dm-asbestos (9000)
14.129875 / 30.629017 / 60.693741 fps
Score = 30.646111
ctf-citadel (440)
9.666398 / 26.203394 / 58.013371 fps
Score = 26.247728
ctf-citadel (9000)
4.350246 / 24.284803 / 53.248810 fps
Score = 24.329578
FLYBYS:
dm-asbestos (440)
46.110634 / 113.006927 / 337.401794 fps
Score = 113.099304
dm-asbestos (9000)
46.592003 / 102.465843 / 311.117950 fps
Score = 102.582336
dm-antalus (440)
15.478856 / 86.139664 / 387.796997 fps
Score = 86.198776
dm-antalus (9000)
13.737094 / 58.379696 / 245.740601 fps
Score = 58.401047
ctf-citadel (440)
22.124439 / 70.649155 / 229.053223 fps
Score = 70.835602
ctf-citadel (9000)
18.830097 / 59.680187 / 222.750961 fps
Score = 59.840492