JoshGuru7
Golden Member
- Aug 18, 2001
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The incentive for a developer to produce games for the PC platform is a function of the proft they expect on the PC platform. As a result with more temporary profit you will see more console ports produced, and console ports that would have been ported anyway given a little more attention to adjust them to the PC. That doesn't mean it would benefit PC gamers because they would now be paying a higher price which might easily offset the increased quality for most.In theory, they might. In practice, they'll just keep releasing the same or worse quality games because as companies like EA have shown investing more in games isn't as profitable as releasing more lower quality games. Companies that'll do stuff like this aren't usually interested in long term success; they're interested in short-term profits. Making higher quality games is a long-term strategy (see Blizzard).
We can certainly describe this as you having a highly elastic demand for PC games at the $50 mark due to any one of a number of reasons besides strictly income and leave it there. However, I do think that cost and quality are positively correlated.MStele said:Your diamond example makes your point, but this is more about price elasticity. Games are expensive to make, no one can argue that, but I believe those many of the costs that are associated with them are self induced and not always necessary. This is the reason why someone can make a movie for $20 million and it be a better movie than one with a $150 million budget. I don't believe in the premise that charging more will get you a better product.
All things remaining equal, game developers can increase the quality by raising costs in many ways. They can hire more talented staff, produce more content, employ more QA/QC testers, license the latest game engine, as well as employ more expensive technology (maintain more servers for example). I agree that charging more does not guarantee a better product but it does increase the likelihood. I would add on the side of your argument, however, that lower costs today may very well be of greater benefit than increased quality tomorrow for most consumers (see: PC Piracy).
