• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Must read for gamers ...

Meh, some of the things he mentioned were rather minor. Crates, horizontal consoles, and loading points. Big deal. The real thing causing games to suck is the hordes of graphics whores with their X2 4800+'s and their SLi 7800GTX 512MB's. People who spend all that money on graphics cards makes that game industry, unsurprisingly, focus on graphics. IMO, the priorities should work like this.

1. Non-linearity. Don't tell me that I'm hopeless. Don't tell me that a camera spotted me. Don't give me another damn pop-up telling me how I have to start over just because your lazy asses can't make a game properly.
2. Fun. Sorry to say iD, but you're gameplay is outdated even by 1992 standards. Stop toting your engines around and actually give is more to do than shooting masses of idiotic zombies and demons. It just isn't fun anymore.
3. AI. Having the Orcs gain infinite gold was ok when you guys made Warcraft I. However, it's outrageous that even with Warcraft III the AI is just as stupid and cheats just as much. Luckily, STALKER (if it's ever released) should change all of that.
4. Cosmetics. Sure, everyone likes eye candy. When it causes years of delaying and cuts in the former three areas however, it becomes a pain. This is why I'll never understand those who prefer Doom 3 over Marathon.
5. Storyline. Hey Bioware, you guys may tell pretty good stories sometimes, but would you mind not overdoing it? I don't need a fricking poem every two minutes just so you can go around acting all artsy and pretentious.
 
Originally posted by: HamburgerBoy
Meh, some of the things he mentioned were rather minor. Crates, horizontal consoles, and loading points. Big deal. The real thing causing games to suck is the hordes of graphics whores with their X2 4800+'s and their SLi 7800GTX 512MB's. People who spend all that money on graphics cards makes that game industry, unsurprisingly, focus on graphics. IMO, the priorities should work like this.

1. Non-linearity. Don't tell me that I'm hopeless. Don't tell me that a camera spotted me. Don't give me another damn pop-up telling me how I have to start over just because your lazy asses can't make a game properly.
2. Fun. Sorry to say iD, but you're gameplay is outdated even by 1992 standards. Stop toting your engines around and actually give is more to do than shooting masses of idiotic zombies and demons. It just isn't fun anymore.
3. AI. Having the Orcs gain infinite gold was ok when you guys made Warcraft I. However, it's outrageous that even with Warcraft III the AI is just as stupid and cheats just as much. Luckily, STALKER (if it's ever released) should change all of that.
4. Cosmetics. Sure, everyone likes eye candy. When it causes years of delaying and cuts in the former three areas however, it becomes a pain. This is why I'll never understand those who prefer Doom 3 over Marathon.
5. Storyline. Hey Bioware, you guys may tell pretty good stories sometimes, but would you mind not overdoing it? I don't need a fricking poem every two minutes just so you can go around acting all artsy and pretentious.


^QFT
 
The whole fvcking thing was spot on to a goddamn T. From attack on Doom's AI, to the nod to Doom's immersion, to Half-Life's unique doorways, excellent textures, to Gamecube's lack of load screens and game based dedication. I've been playing games for a long ass time and I'd agree to everything he wrote outside of his complaints of overly hard end bosses. Although I would agree with his causation, that as games get shorter developers will continue to find ways to make really hard encounters such as to make gameplay out of continually replaying the same encounter.

A lot of his other articles are very cool too. I like his writing style.

Edit: Oh and don't dis Bioware's storylines. They pretty much stand alone when it comes to the topic, it's not like there aren't millions of friggen games doing the exact opposite. Games like Baldur's Gate 1 and 2 were so good and yet so few and far between it is almost sickening.
 
Originally posted by: HamburgerBoy
Meh, some of the things he mentioned were rather minor. Crates, horizontal consoles, and loading points. Big deal. The real thing causing games to suck is the hordes of graphics whores with their X2 4800+'s and their SLi 7800GTX 512MB's. People who spend all that money on graphics cards makes that game industry, unsurprisingly, focus on graphics. IMO, the priorities should work like this.

1. Non-linearity. Don't tell me that I'm hopeless. Don't tell me that a camera spotted me. Don't give me another damn pop-up telling me how I have to start over just because your lazy asses can't make a game properly.
2. Fun. Sorry to say iD, but you're gameplay is outdated even by 1992 standards. Stop toting your engines around and actually give is more to do than shooting masses of idiotic zombies and demons. It just isn't fun anymore.
3. AI. Having the Orcs gain infinite gold was ok when you guys made Warcraft I. However, it's outrageous that even with Warcraft III the AI is just as stupid and cheats just as much. Luckily, STALKER (if it's ever released) should change all of that.
4. Cosmetics. Sure, everyone likes eye candy. When it causes years of delaying and cuts in the former three areas however, it becomes a pain. This is why I'll never understand those who prefer Doom 3 over Marathon.
5. Storyline. Hey Bioware, you guys may tell pretty good stories sometimes, but would you mind not overdoing it? I don't need a fricking poem every two minutes just so you can go around acting all artsy and pretentious.


/Agree particularly for #1
Also, too often, I get bored with the movie sequences and skip them. This usually leads to me missing critical information as to where I need to go next. This usually leads to me wandering around, unable to find the key to the door I need to open. IMHO it is not that difficult to include an objectives list in the pause menu and is sometimes necessary to victims of ADHD like myself 😛
 
man i love this article, this guy thinks like i do, its nice to hear things from a gamers point of view instead of a technical one.
 
Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?
I don't know if the author is serious about these or not. Does anyone have any links available for these?
 
Originally posted by: skace
Originally posted by: diegoalcatraz
I don't know if the author is serious about these or not. Does anyone have any links available for these?

My forcefeedback one was wrong.

Here is the one for mini-games (thanks NAMCO):
http://patft.uspto.gov/netacgi/nph-Pars...mco+AND+loading&RS=(namco+AND+loading)

I couldn't find the camera one because it is kind of vague and there are tons of patents dealing with the search terms.

Thanks for the information. At this rate, I'm surprised Remedy didn't patent Bullet Time, or the makers of Red Faction patent deformable terrain, or Valve patent weapons which manipulate physics, etc.
 
or just patent crosshairs. that would be great. patents will kill software right where it stands.
that's my #1 of things that kill fun.

I do agree with the extension posted here except for 5. I really liked the artsy part of BG 😉
 
Speed Cheating. That miraculous burst of catch-up speed from your opponents. CPU tacklers and recievers do it in Madden. I'm also looking at you, every racing game ever made.

couldn't agree more about the racing games...though i think he forgot about gran turismo.

most of his points are true, but there ARE or WERE games out there that didn't suck (we can all nam a few).
 
Originally posted by: boran
or just patent crosshairs. that would be great. patents will kill software right where it stands.
that's my #1 of things that kill fun.

I do agree with the extension posted here except for 5. I really liked the artsy part of BG 😉

I don't find it artsy, but actually immersive. I'm actually not interested in reading all the poems/books/etc, in RPGs, but they certainly add to the immersion. LOTR (the books) had a lot of singing in them that was left out of the movies.
 
yeah, "old" or not, good read. thanks OP !

edit, some of the other stuff he writes is pretty good too. interesting take on the GTA criticism as he includes the pic of what games will look like some years down the road and whether people will shrug off the influence killing likeness' like that will have.

sorry for the wordy sentence 😛
 
Thought it was a good read for certain. No worries on all those words... we'll figure it out eventually! ;-) Pleased that most found it interesting and if nothing else, thought provoking...
 
"Where's the game where we're a castaway on a deserted island and the object of the game is to find food and clean water and build a shelter, a game where we can play for one month or six months, because whether or not we get rescued is randomized? Where every time we restart we get a different island with different wildlife and vegetation and water sources?"


Man that sounds like crack, I want someone to make this game...
 
mostly funny, cept for the chick bit, if it were so easy to get women gamers some company would have tried it and gotten super rich from that huge untapped market. the reality is they just aren't interested. theres the sims sure, but thats basically it😛
 
Back
Top