Originally posted by: gobucks
I agree with browntown, a dedicated PPU would be much more efficient than using one core of a CPU, especially considering that using a CPU core requires use of memory bandwidth from the main system, whereas a PPU has its own local memory buffer like a video card. Its one of the reasons descrete graphics are so much faster than IGPs.
That being said, games will not be able to take advantage of the full hardware capabilities of the PPU card for quite a while, since they can simulate physics for enough objects that the CPU and graphics simply cant keep up except at low resolutions. I think there is a thread linking to an article about this somewhere in the forums. In this sense, I think using a CPU core might be more ideal in the short term, since the amount of physics it would be able to generate effectively wouldn't bottleneck the CPU and GPU.