- Mar 14, 2008
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Obviously this would have to be worked out via a comprehensive API, but it seems to me that there are two "main" factors to graphics rendering right now.
Shaders/vertex/geometry/etc
Textures/AA/other memory-intensive options.
Why is there no SLI/Xfire mode where you pair up, say, a GPU with lots of high-speed memory (and memory bandwidth) and a GPU with tons of geometry processing, and have them each render each frame, working in unison?
Is it an issue of keeping the two GPU's in sync? Latency of the SLI/Xfire bridge?
I'm just curious, it seems like a better approach than having multiple cards do all the work on half as many frames (AFR).
Shaders/vertex/geometry/etc
Textures/AA/other memory-intensive options.
Why is there no SLI/Xfire mode where you pair up, say, a GPU with lots of high-speed memory (and memory bandwidth) and a GPU with tons of geometry processing, and have them each render each frame, working in unison?
Is it an issue of keeping the two GPU's in sync? Latency of the SLI/Xfire bridge?
I'm just curious, it seems like a better approach than having multiple cards do all the work on half as many frames (AFR).