mouse acceleration, precision, and sensitivity different from my old card with my new card

Naer

Diamond Member
Nov 28, 2013
3,392
174
106
old card was a radeon 7570

new card is gtx ti 750

I noticed when im gaming, it just feels different. Is my mind playing tricks or is it actually different?
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
Stuff like that can indeed happen. I did a sidegrade a long time ago from Crossfire 5870s to SLI GTX480s (roughly similar performance, 480 slightly faster in most things). In most games either I couldn't tell the difference or I preferred the 480s, but I played Black Ops 1 mostly and even though the 480 were slightly faster, it never felt "right" on the nVidia cards as compared to the 5870s.
 

SPBHM

Diamond Member
Sep 12, 2012
5,065
418
126
well, I used to notice some "lag" with Nvidia, with the max frames to render ahead setting, lowering helped, but this was like almost 10 years ago.
 

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
As long as you're not using vsync (or gsync/freesync) there should not be a noticeable difference between vendors with regards to mouse lag/input lag.

well, I used to notice some "lag" with Nvidia, with the max frames to render ahead setting, lowering helped, but this was like almost 10 years ago.

The max frames to render ahead does not make a noticeable difference unless you're using vsync.
 

Naer

Diamond Member
Nov 28, 2013
3,392
174
106
it's weird i sorta like it when playing fps, but it feels weird when i play frozen throne
 

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
it's weird i sorta like it when playing fps, but it feels weird when i play frozen throne

Make sure that you're not using any kind of mouse acceleration, in Windows or in the game. Make sure vsync is disabled in the games.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
Graphics device drivers can have a massive impact on input response in games. Start by disabling vsync and setting pre-render to 1.
 

DigDog

Lifer
Jun 3, 2011
14,283
2,743
126
by different, you mean better, right? the reason why it was worse before, is that you were getting hardware lags on the 7570. i had that card too, it was really disappointing.
 

Naer

Diamond Member
Nov 28, 2013
3,392
174
106
a
by different, you mean better, right? the reason why it was worse before, is that you were getting hardware lags on the 7570. i had that card too, it was really disappointing.

in some ways worse. actually just installed an older driver and things seem better. Not sure if it's my mind playing tricks on me tho
 

Naer

Diamond Member
Nov 28, 2013
3,392
174
106
hmmm, maybe it's neither the card or driver thats my issue. I just turned down the resolution in windows 10 and noticed my online gaming performance go up considerably
 

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
Graphics device drivers can have a massive impact on input response in games. Start by disabling vsync and setting pre-render to 1.

In most (all?) games setting pre-render limit to 1 has no effect unless vsync is enabled.

Input lag is very hard to objectively measure although it is possible. All the objective tests done seem to point to what I've stated in this thread.
 

Flapdrol1337

Golden Member
May 21, 2014
1,677
93
91
The pre render limit has an effect if performance is limited by the gpu. If you hit vsync that is the case of course.

Another thing that can affect latency is scaling, in nvidia control panel under "adjust desktop size and position" I've set it to "no scaling", perform scaling on display and override scaling mode set by games.

Make sure games run in fullscreen too.
 

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
The pre render limit has an effect if performance is limited by the gpu. If you hit vsync that is the case of course.

Another thing that can affect latency is scaling, in nvidia control panel under "adjust desktop size and position" I've set it to "no scaling", perform scaling on display and override scaling mode set by games.

Make sure games run in fullscreen too.

The objective tests found that scaling had no effect on input latency.
 

Naer

Diamond Member
Nov 28, 2013
3,392
174
106
Can someone confirm the way the cursor moves is different when i swtiched 1920 resolution to 1600 resolution in windows for a game like warcraft 3 frozen throne. it really does feel different, tho it could be in my mind. I kept the resolution in game the same
 

Naer

Diamond Member
Nov 28, 2013
3,392
174
106
Can someone confirm the way the cursor moves is different when i swtiched 1920 resolution to 1600 resolution in windows for a game like warcraft 3 frozen throne. it really does feel different, tho it could be in my mind. I kept the resolution in game the same
i need to know this. It feels different, but im unsure
 

SPBHM

Diamond Member
Sep 12, 2012
5,065
418
126
Can someone confirm the way the cursor moves is different when i swtiched 1920 resolution to 1600 resolution in windows for a game like warcraft 3 frozen throne. it really does feel different, tho it could be in my mind. I kept the resolution in game the same

it can be different if the framerate is different (it should be higher at 900p), or if your monitor is really bad and adds visible lag to scaling and so on...
also check if the refresh rate is the same on both
 
Last edited:

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
let's see these objective tests.

Actually I was wrong[1]. Turning off scaling resulted in 3ms MORE input lag although that apparently could just be variation between test runs or under the detectable limit.

As for prerendered frame limit that's the first thing in the list for things that did not affect input lag/latency.

There's another thread which objective testing was done on the blur busters forum although I don't have that link right now. I'll find it later and link it here when I do. The results were largely identical to the esreality thread I linked to.

[1] http://esreality.com/post/2640619/input-lag-tests-ql-csgo/
 

Flapdrol1337

Golden Member
May 21, 2014
1,677
93
91
Actually I was wrong[1]. Turning off scaling resulted in 3ms MORE input lag although that apparently could just be variation between test runs or under the detectable limit.

As for prerendered frame limit that's the first thing in the list for things that did not affect input lag/latency.

There's another thread which objective testing was done on the blur busters forum although I don't have that link right now. I'll find it later and link it here when I do. The results were largely identical to the esreality thread I linked to.

[1] http://esreality.com/post/2640619/input-lag-tests-ql-csgo/
I remember turning off scaling making a big difference in the past, even though it shouldn't do anything at native res.

Pre rendered frames does make a difference if you're gpu limited, which he isn't since he's running a 250 fps limit.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
In most (all?) games setting pre-render limit to 1 has no effect unless vsync is enabled.
This is false. If you're GPU limited, pre-render will increase input lag. The frames aren't dropped so the latency goes up.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
Can someone confirm the way the cursor moves is different when i swtiched 1920 resolution to 1600 resolution in windows for a game like warcraft 3 frozen throne. it really does feel different, tho it could be in my mind. I kept the resolution in game the same

This can depend on the game/engine, I think WC3 FT (purely from memory) might suffer from this. The "space" by which your mouse is traveling over is mathematically bigger as you turn up the resolution, where as the real space on your monitor it occupies is typically stretched/fitted, this means you'll essentially have a sensitivity change in your mouse as you change the size of the screen resolution. it'll take more movement to get from one side of the screen to the other with a higher res.

That doesn't necessarily have to be the case with RTS games but certainly with older ones I think it pretty much always was. This doesn't effect sample speed or anything like that, it's not less accurate, just less sensitive you can change the sensitivity on your mouse to combat this.

I would add that typically new cards aren't going to effect the mouse in a negative way, better FPS and better game frame rate will only make mouse samples be accepted by the engine more readily (when frame rate and tick rate are tied together). If you're used to relatively slow frame rates the effect of seeing higher ones for the first time can at first seem unnatural or offputting, I've seen this with console gamers who play on typically 30fps or lower suddenly seeing 120fps for the first time and saying it looks/feels strange. Same thing happened when some movies were displayed in 50 or 60fps instead of the traditional 24. If that happens to be the cause then you'll get over it really fast and the reverse will seem much worse, slow frame rates will feel unbearable.