well, I used to notice some "lag" with Nvidia, with the max frames to render ahead setting, lowering helped, but this was like almost 10 years ago.
it's weird i sorta like it when playing fps, but it feels weird when i play frozen throne
by different, you mean better, right? the reason why it was worse before, is that you were getting hardware lags on the 7570. i had that card too, it was really disappointing.
Graphics device drivers can have a massive impact on input response in games. Start by disabling vsync and setting pre-render to 1.
The pre render limit has an effect if performance is limited by the gpu. If you hit vsync that is the case of course.
Another thing that can affect latency is scaling, in nvidia control panel under "adjust desktop size and position" I've set it to "no scaling", perform scaling on display and override scaling mode set by games.
Make sure games run in fullscreen too.
i need to know this. It feels different, but im unsureCan someone confirm the way the cursor moves is different when i swtiched 1920 resolution to 1600 resolution in windows for a game like warcraft 3 frozen throne. it really does feel different, tho it could be in my mind. I kept the resolution in game the same
Can someone confirm the way the cursor moves is different when i swtiched 1920 resolution to 1600 resolution in windows for a game like warcraft 3 frozen throne. it really does feel different, tho it could be in my mind. I kept the resolution in game the same
let's see these objective tests.
I remember turning off scaling making a big difference in the past, even though it shouldn't do anything at native res.Actually I was wrong[1]. Turning off scaling resulted in 3ms MORE input lag although that apparently could just be variation between test runs or under the detectable limit.
As for prerendered frame limit that's the first thing in the list for things that did not affect input lag/latency.
There's another thread which objective testing was done on the blur busters forum although I don't have that link right now. I'll find it later and link it here when I do. The results were largely identical to the esreality thread I linked to.
[1] http://esreality.com/post/2640619/input-lag-tests-ql-csgo/
This is false. If you're GPU limited, pre-render will increase input lag. The frames aren't dropped so the latency goes up.In most (all?) games setting pre-render limit to 1 has no effect unless vsync is enabled.
Can someone confirm the way the cursor moves is different when i swtiched 1920 resolution to 1600 resolution in windows for a game like warcraft 3 frozen throne. it really does feel different, tho it could be in my mind. I kept the resolution in game the same