Originally posted by: Malladine
Originally posted by: mattpegher
How does the PVP in UO work? Never played it. If your character dies unresurrectably then how do you advance without someone ganking the level million uberdeath you just spent a year building up.
I can see pvp where you lose all your gear and get rez'd at your home town or local temple. Also if this is the case you should only be able to lose that amount of gold you were foolish enough to carry on you. There would have to be some banking system for savings and withdrawls.
Likelyhood is that your gear would be sold anyway because the victor probably had better gear anyway.
Also there has to be some negative outcome for starting a fight in town or attacking a significantly weaker opponent.
It's full PvP, open entirely, even in cities, except in cities you're almost guaranteed to die if you initiate an attack due to godlike guards who basically teleport on top of you and one hit ya, lol. But hey, ppl used to still try
In UO pre '97 (that's important, they took away a lot of the excitement after splitting the world into a carebear land and the regular land), anyway, when you die your corpse, and everything you were carrying and had equipped, falls to the ground and stays there. You appear as a ghost and must run to a temple in town or find a "wandering priest" in the wilderness to resurrect (sp?). You can then go back to your corpse, if you know where it is, and gather your belongings if they're still there. This is dependant on what killed you, some humanoid creatures randomly take an item from your corpse when they kill you, and keep that item...it's fun killing an orc and finding something it had taken from someone else

Course, you could also hunt the thing down and take back your item too.
Even players aren't guaranteed to take everything, often I got back to find only some or even none of my gear looted. If you're a mage, you have to carry reagents and those are almost always taken (again, if you're killed by a player or a player finds your body).
I still remember a time when i was just exploring a forest anad ran across a body, full geared. I looted so much i couldn't move so essentially i had to drag the guy's breastplate into town, LOL. Side note: it's a lot of fun just looting people in general, who knows what they might have. And sometimes it's interesting to see what some people carry around...i've seen bags full of fish, parts of furniture, body parts (before they nancified that...)
Okay, yes, there IS a bank

Very key, as you pointed out already. On a scale of 1-10 of gear dependancy for player effectiveness, with WoW being a 9, UO would be a 2. You could equip a set of player made armor and player made weapon and be quite effective. So you'd plan accordingly and have spare stuff in the bank!