yea... people aren't understanding the new development methodology that the CryEngine3 offers. You build your game in CE3, then basically "mix it down" to each platform. The engine knows what each system can and can't do, and renders the game according to such. This could mean certain lighting effects appearing in the xBox version and not in teh PS3 version, and vice versa. The xBox version will get whats good for it, the same for PS3, and PC will get everything. It will be the same basic game, but there will be different nuances.
