More ATI/NVidia PR wars

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akugami

Diamond Member
Feb 14, 2005
6,210
2,551
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Unreal Tournament 3, Cryostasis, GRAW2, Dragon Age, Need For Speed, etc.

Forgetting for a moment that some of the GPU accelerated PhysX is complete crap, you're once again listing games that don't even use GPU accelerated PhysX. At least you're not trying to pass off iPod/iPhone and Wii games as GPU accelerated PhysX games this time.
 

ShadowOfMyself

Diamond Member
Jun 22, 2006
4,227
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To ignore the facts is to ignore me anyways. So please do.

I only care to discuss facts with people.

What... I... AAhhh...

"Denial is a defense mechanism postulated by Sigmund Freud, in which a person is faced with a fact that is too uncomfortable to accept and rejects it instead, insisting that it is not true despite what may be overwhelming evidence. [1] The subject may use:

* simple denial - deny the reality of the unpleasant fact altogether
* minimisation - admit the fact but deny its seriousness, or
* projection - admit both the fact and seriousness but deny responsibility"

Taken from Wiki, it seems to me you somehow fit in all three of them

Time to find help for your problem
 

evolucion8

Platinum Member
Jun 17, 2005
2,867
3
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Unreal Tournament 3, Cryostasis, GRAW2, Dragon Age, Need For Speed, etc.

Need for Speed Shift doesn't use Hardware accelerated PhysX and will run just fine with ATi hardware, the same goes for Dragon Age and Unreal Tournament 3 (Except the PhysX Map Mod which is just a map).
 
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Oct 27, 2007
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Need for Speed doesn't use Hardware accelerated PhysX and will run just fine with ATi hardware, the same goes for Dragon Age and Unreal Tournament 3 (Except the PhysX Map Mod which is just a map).

I hope you don't mean NFS: Shift, which is completely unplayable on ATi hardware.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
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I hope you don't mean NFS: Shift, which is completely unplayable on ATi hardware.

If this is true that the game is gimped on systems with ATI video cards, it begs the question of what NV or the developer is doing to make it so. This game works just fine on the Xbox 360, which has an older than last generation ATI designed gpu and no dedicated PhysX hardware.
 
Oct 27, 2007
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I have a 4870 1GB and it's playable for me. ? Why is it unplayable on ATI hardware?
I don't think it's been properly established why it is, but on a VERY large number of ATi machines (mine included) the game is completely unplayable. You can see a 44-page thread about it here, or the thread on the AMD forum where ATi addresses the issue. After several weeks it's still not fixed, I would love to play the game but unfortunately can't.
 

thilanliyan

Lifer
Jun 21, 2005
12,039
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I don't think it's been properly established why it is, but on a VERY large number of ATi machines (mine included) the game is completely unplayable. You can see a 44-page thread about it here, or the thread on the AMD forum where ATi addresses the issue. After several weeks it's still not fixed, I would love to play the game but unfortunately can't.

I just played the game again just to make sure and yeah everything works fine. I've played it with the 9.9 and now 9.10 drivers.
 

Kakkoii

Senior member
Jun 5, 2009
379
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I just played the game again just to make sure and yeah everything works fine. I've played it with the 9.9 and now 9.10 drivers.

I don't think it's been properly established why it is, but on a VERY large number of ATi machines (mine included) the game is completely unplayable. You can see a 44-page thread about it here, or the thread on the AMD forum where ATi addresses the issue. After several weeks it's still not fixed, I would love to play the game but unfortunately can't.

Well what CPU do you have? Because when using an ATI card the PhysX is offloaded to the CPU. The game works fine for thilanlyan, but he has a quad core cpu.
 
Oct 27, 2007
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Well what CPU do you have? Because when using an ATI card the PhysX is offloaded to the CPU. The game works fine for thilanlyan, but he has a quad core cpu.
If you're interested in the problem then read the threads I linked, it has been discussed ad nauseam for weeks, I'm tired of typing about it. I was just addressing the claim that NFS Shift will "run just fine" on ATi hardware. This isn't necessarily correct.
 

evolucion8

Platinum Member
Jun 17, 2005
2,867
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http://forum.needforspeed.com/eaforum/posts/list/313448.page

"anyone with an nvidia card that can enable physx can test this
open nvidia control panel, enable physx if not enabled already, on top line click 3d setting and tick show visual indicator(this is avaible in latest beta drivers not sure about earlier), start shift and u will see physx - cpu. now to check its not a driver but u need a game that delinatly uses gpu physx for me i checked with the batman demo as soon as it starts physx - gpu is shown

now from what i rem the devs said that gpu was used for some and cpu for others ,well ive spent 2 hours test different tracks and different cars and the indicator never changes"

Lucky for me, the NFS Shift runs fine with my hardware, at 1280x1024, 8xFSAA and everything maxed, I never experience FPS below 42fps. I found out that setting Catalyst AI to Advanced fixed the slow down issue that I had in that game. Even I disabled my PPU and the framerate didn't change at all, here's the link for nVidia users to test it and prove that NFS doesn't use GPU acceleration of PhysX. But it has been acknowledged that ATi has issues with that game, that it has nothing to do with PhysX but the fact that the game isn't using the ATi's hardware resources properly.

PS: My brother's in law HD 3870 can max the game with no FSAA and his FPS never drops below 27fps and is running at 1280x1024 and he doesn't have a PPU or nVidia GPU for PhysX.

A proof: http://www.youtube.com/watch?v=-aRfa_4HlT0 <<A video of the gameplay in my computer, running at 1280x1024 with everything maxxed plus 8xFSAA and 16xAF and Catalyst A.I set to Advanced.
 
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evolucion8

Platinum Member
Jun 17, 2005
2,867
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Another proof: http://mrgnome.wordpress.com/2009/09/23/need-for-speed-shift-ati-performance-issues/

"&#8220;In another TWIMTBP* title, we submitted a list of issues that we discovered during the games&#8217; development. These issues include inefficiencies in how the game engine worked with our hardware in addition to real bugs, etc.. We have sent this list to the developer for review.

Unfortunately you will be unable to get a fair assessment of our hardware&#8217;s performance on this software until the developer releases a patch to address and fix our reported issues.&#8221;

So, apparently it&#8217;s a problem with the game engine, and the developers need to address this, no driver updates from ATI can really help the situation.

We&#8217;ll just have to wait I guess&#8230; And play GRID instead, at least Codemasters seem to know what they are doing. Sloppy work from Slightly Mad Studios to release the game with this issue, I mean they must have tested the game on ATI cards during the development process&#8230;
 
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dguy6789

Diamond Member
Dec 9, 2002
8,558
3
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Shift does run at a playable performance level for me, but definitely not one I am satisfied with(1680x1050, all settings max, no aa/af, ~30fps average, sometimes higher, sometimes lower). It does not look much better(if any) than similar racing games like Grid but it runs several times slower.
 
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evolucion8

Platinum Member
Jun 17, 2005
2,867
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"Is this right? I mean shouldn&#8217;t the GPU constantly be working, especially with more cars on the track? Is it waiting for data from the CPU? If so why do i have a 30&#37; Idle Process on the CPU in that case? Shouldn&#8217;t it be working it&#8217;s butt off to feed the GPU"?

System: Core2 duo E2160@ stock - ATI 3 850HD 720/1000 MHz - 2Gig DDR2 &#8211; XP Professional Catalyst 9.9

Check out the ATI forums http://forums.amd.com/game/messageview.cfm?catid=279&threadid=118976&enterthread=y

Allegedly we have a commment from Ian Bell, Game deveveloper of NFS:Shift

&#8220;We&#8217;ve worked hard to add additional optimisations for ATI cards with success. This will be coming in a future patch.&#8221; -I have no vaildated source for this

and here is an audio interview with Electronic Arts Europe VP Patrick Soderlund that discusses some of these issues.

Sorry for this, but I couldn't edit my post because of an issue with the forum, after pressing save, it would take more than 30 seconds before a 404 error appears, that's why I had to split it in 3 posts, sorry for that.
 
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