404 interest not found. PC games (unlike console games) needs you to be engaged in them. Thus you can't possibly play too many games at once.
most pc games are console ports anyway. the vast majority of what's not is a flash game.
I'd pay $15 per month to "rent" the games on steam.
-Build a backlog of games
-Subscribe
-Power through backlog
-Cancel Subscription
-Profit?
This will never happen, why in the world would you come up or even hint at such an idea.
Think about it
I am not sure about the "unfortunately" part, but otherwise you nailed it.
If it was done that way then game developers will have to make due to with a fraction of the returns. Think about it, even if you pay 100$ a month and steam keeps nothing of it, if you play just 3 games that month then they make less money then selling you the game.
Realistically you will be looking at games going from 50$+ a person to 2-5$ a person.
The subscription based formula creates an artificial threshold where only those who will derive more value would subscribe and those that don't wouldn't. So wouldn't it be a better model for Steam to create a time based plan where you pay say $10 for 100 hours and you can play any game in its library for the alloted time until you buy more. The only issue is that you would have to be logged in to play but I kind of assumed the same for a subscription based model anyway. Of course, Steam would have to implement and provide tracking of usage.
The more I think about it, $50/month would be SUCH A STEAL. Just look at this month alone - Dragon Age 2, Shogun 2, Crysis 2, Rift, Homefront, DoW: Retribution.
It's a steal if you have the burning desire to play games on day 1 and are willing to pay @50-$60 each. Those same games will all be on sale for $25 or less (some a lot less) come Christmas.
Terrible, terrible idea.
I would stop using Steam.
I was just thinking about that, but realize that that is 2-5$ per month
probably not going to happen with single player games, but with multiplayer-focused games, it could be a good thing.