you might want to do some googling...only thing that has true VSYNC with tripple buffering is OpenGL..on NVIDIA hardware.
Everything else is just pageflipping.
Not sure where you got that from... but you always do page flipping in fullscreen mode (in windowed mode, a blt is required, because the backbuffer needs to be copied to the proper position on the screen, inside the viewport window), regardless of whether you use double buffering (the default) or triple buffering.
Triple buffering is certainly not exclusive to OpenGL and/or nVidia.
In Direct3D you have what is known as a swap chain. This consists of a number of buffers.
By default you have a frontbuffer (the actual memory being displayed at the time), and you can add as many backbuffers as you want. If you add one backbuffer, you have double buffering, if you add two, you have triple buffering... add another and you get quad buffering etc.
In fact, Direct3D even allows you to have multiple swap chains as well.