Modern Warfare 2 - First Multiplayer Gameplay Video

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R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Nade spam is horrendous in COD4 single-player on Veteran. Multiplayer is a mixed bag but generally not so bad. Unless you're playing Shipment (and everyone has martyrdom).
 

bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
Anyone who complains about grenades in COD4 just doesn't know how to play the game. Only map that is a grenade fest is shipment.

But I can't wait for MW2, it looks REALLY good..
 

bdubyah

Senior member
Nov 20, 2007
541
1
81
Originally posted by: jbourne77

The scenery looked fantastic, too... I just hope IW doesn't take a page out of Treyarch's mapmaking guide and create a bunch of huge maps without any flow. COD4 was a game of great strategy, but the map design of WaW destroyed that.


Almost every map in COD4 was good. And even the ones I didn't like weren't as bad as some of WaW's. I'm sure IW will do a good job with them. I just hope either it ships with more maps or they follow Treyarch *gasp!* and release more than one map pack.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: jbourne77
The scenery looked fantastic, too... I just hope IW doesn't take a page out of Treyarch's mapmaking guide and create a bunch of huge maps without any flow. COD4 was a game of great strategy, but the map design of WaW destroyed that.

You know, I used to be in agreement with you, but after playing WaW for a while, you eventually get to the point where you realize Cod4 and WaW multiplayer require fundamentally different playstyles.

Cod4 is more traditional deathmatch, keep moving or you get shot. And like you said, the maps generally flow or loop through distinct paths, and there's really few places to hide or camp, so you generally know where the enemy is/can be coming from.

WaW's maps are more arena-like with multiple paths, a million places to hide, and a million places to get shot from. They tend to be much bigger, and have much more junk thrown about them. The weapons that are effective at that distance are also semi-auto, so every shot counts. Basically, WaW is a game of stealth. The person constantly moving is at the disadvantage. You have to sneak, not run. Once you figure that out, its every bit as fun to play as COD4.

I hope MW2 brings it back to the old style, but I hope the next treyarch game keeps their own distinct style.

 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: BD2003
Originally posted by: jbourne77
The scenery looked fantastic, too... I just hope IW doesn't take a page out of Treyarch's mapmaking guide and create a bunch of huge maps without any flow. COD4 was a game of great strategy, but the map design of WaW destroyed that.

You know, I used to be in agreement with you, but after playing WaW for a while, you eventually get to the point where you realize Cod4 and WaW multiplayer require fundamentally different playstyles.

Cod4 is more traditional deathmatch, keep moving or you get shot. And like you said, the maps generally flow or loop through distinct paths, and there's really few places to hide or camp, so you generally know where the enemy is/can be coming from.

WaW's maps are more arena-like with multiple paths, a million places to hide, and a million places to get shot from. They tend to be much bigger, and have much more junk thrown about them. The weapons that are effective at that distance are also semi-auto, so every shot counts. Basically, WaW is a game of stealth. The person constantly moving is at the disadvantage. You have to sneak, not run. Once you figure that out, its every bit as fun to play as COD4.

I hope MW2 brings it back to the old style, but I hope the next treyarch game keeps their own distinct style.

Oh we still agree (although I would classify WaW a game of "camping", not "stealth"... no need to sully the world "stealth" :) ). I've long held that they require two different styles... I just think the style that is best suited to COD4 is much more fun while the style best suited to WaW is boring and unimaginative. WaW rewards good aim and patience while COD4 rewards strategy and creativity. "Running and gunning" will get you wiped out in either game.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
After watching the video again, it seems like theyve put a ton of work into the environmental destruction. Looks like there's a lot of stuff to go flying around. I'm shocked at how they manage to get each consecutive game looking better and better on the same hardware, and still keeping it at a solid 60fps. Even the jump from CoD4 to WaW was pretty huge when you go back and compare them to each other. They've got some super programming wizards over there at IW.

This game is definitely going to take over my life for a few weeks.
 

evident

Lifer
Apr 5, 2005
12,146
766
126
they should have the how many grenades can you spam at the beginning of spawn award. first game's multiplayer took all the nub elements of any fps that was out and encouraged those tactics to win
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: evident
they should have the how many grenades can you spam at the beginning of spawn award. first game's multiplayer took all the nub elements of any fps that was out and encouraged those tactics to win

Nonsense. I'm hardly ever wiped out by grenade spam.
 

bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
Originally posted by: evident
they should have the how many grenades can you spam at the beginning of spawn award. first game's multiplayer took all the nub elements of any fps that was out and encouraged those tactics to win

haha, so you are one of those guys that runs into my grenades every round?

Here's a tip, at the beginning of a map just hang back and pick them off, don't run into grenades. I love how people keep running into them over and over and over, and instead of changing the way they play and get better, they bitch about the grenades and try to get them modified.

Grenades are not a problem in cod4.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
Originally posted by: chrisg22
Originally posted by: evident
they should have the how many grenades can you spam at the beginning of spawn award. first game's multiplayer took all the nub elements of any fps that was out and encouraged those tactics to win

haha, so you are one of those guys that runs into my grenades every round?

Here's a tip, at the beginning of a map just hang back and pick them off, don't run into grenades. I love how people keep running into them over and over and over, and instead of changing the way they play and get better, they bitch about the grenades and try to get them modified.

Grenades are not a problem in cod4.

yea i agree here, it is not that hard to avoid grenades in the beginning. My biggest complaint is the bullshit that is the martyrdom perk. hate that crap. Had a teammate drop an enemy next to me and then the fucker blew up and killed me.. so lame.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
Perhaps some of you have been lucky to avoid it, but people have figured out the angles on many maps to nade spam the other team's spawn before anyone even has a chance chance to move. That particularly spoils Search & Destroy games were you don't respawn until the next round. Hopefully IW found a reasonable solution for this in MW2.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Glitchny
Originally posted by: chrisg22
Originally posted by: evident
they should have the how many grenades can you spam at the beginning of spawn award. first game's multiplayer took all the nub elements of any fps that was out and encouraged those tactics to win

haha, so you are one of those guys that runs into my grenades every round?

Here's a tip, at the beginning of a map just hang back and pick them off, don't run into grenades. I love how people keep running into them over and over and over, and instead of changing the way they play and get better, they bitch about the grenades and try to get them modified.

Grenades are not a problem in cod4.

yea i agree here, it is not that hard to avoid grenades in the beginning. My biggest complaint is the bullshit that is the martyrdom perk. hate that crap. Had a teammate drop an enemy next to me and then the fucker blew up and killed me.. so lame.

Yeah, I hate martyrdom. Its just so cheap, kills should be earned, not stolen like a sore loser. Especially in the team games.

What I'd REALLY like is to be able to modify my classes mid match. I still like having the class system, but I'd like to easily switch a gun attachment or perk mid round.
 

RedCOMET

Platinum Member
Jul 8, 2002
2,836
0
0
Originally posted by: BD2003
Yeah, I hate martyrdom. Its just so cheap, kills should be earned, not stolen like a sore loser. Especially in the team games.

What I'd REALLY like is to be able to modify my classes mid match. I still like having the class system, but I'd like to easily switch a gun attachment or perk mid round.

I hate it too, a little cheap.. what i love is the perk that allows you to use your pistol right before you die.. I usually use a silenced gun and try to shoot who ever is near me. Sometime i get lucky, most of the time, i get shot even more b/c the enemey realizes "I'm not quite dead yet" To me it takes a little bit more skill. to get an extra kill or two from that.
 

benzylic

Golden Member
Jun 12, 2006
1,547
1
0
Originally posted by: BD2003
Originally posted by: Glitchny
Originally posted by: chrisg22
Originally posted by: evident
they should have the how many grenades can you spam at the beginning of spawn award. first game's multiplayer took all the nub elements of any fps that was out and encouraged those tactics to win

haha, so you are one of those guys that runs into my grenades every round?

Here's a tip, at the beginning of a map just hang back and pick them off, don't run into grenades. I love how people keep running into them over and over and over, and instead of changing the way they play and get better, they bitch about the grenades and try to get them modified.

Grenades are not a problem in cod4.

yea i agree here, it is not that hard to avoid grenades in the beginning. My biggest complaint is the bullshit that is the martyrdom perk. hate that crap. Had a teammate drop an enemy next to me and then the fucker blew up and killed me.. so lame.

Yeah, I hate martyrdom. Its just so cheap, kills should be earned, not stolen like a sore loser. Especially in the team games.

What I'd REALLY like is to be able to modify my classes mid match. I still like having the class system, but I'd like to easily switch a gun attachment or perk mid round.

I wouldnt mind being able to edit classes mid round, but I would be fine with more than the 5 slots CoD4 had. They could even do what WaW did and make you unlock more slots. Sometimes I will have two or three classes with the same gun just different perks.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
One of the few design decisions that I liked about WaW was that you got a perk slot each time you prestiged. I never prestiged in COD4; there just wasn't any reason for me to. As for martyrdom, I agree. Very few of today's COD4 players are killed by the cheap grenade dropped by their victim, but the unsuspecting bloke who rounds the corner at the wrong time... yeah, he's screwed and there's nothing he could have done about it. That's what makes martyrdom cheap, and it sucks. I'm not a huge fan of Last Stand either, especially not the way it's scored. I'm playing a lot of hardcore TDM these days, and everyone uses Last Stand for two reasons: 1) since it's one hit - one kill, you're every bit as lethal in last stand as you were on your feet, and 2) teammates just tk each other while when someone is in last stand to rob the other team of the kill. Cheap. The former doesn't bother me too much, but the latter is absolute garbage.

I don't agree with being able to modify your classes mid-match. That defeats the purpose have limiting the number of classes people can have. As strange as this may sound, there's a little bit of strategy involved when setting up your classes. Allowing mid-match mods to your classes would eliminate that strategic aspect of the game, which I'm not in favor of.