- Mar 31, 2003
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Good... that is the articles purpose and im glad it helped! I just got a break in AP HW (except AP Latin) so HOPEFULLY i will update it this weekend
. Any questions or suggestions please post.
-Kevin
-Kevin
Originally posted by: Gamingphreek
Absolutely not... its not going off topic. I appreciate your suggestion and i will add it. I have finally gotten around to starting revising and organizing it.
HOPEFULLY i shuld have it up by sometime saturday. When that happens i will rename the the thread to make it stand out more, and i will also not that it is revision 2.
-Kevin
Originally posted by: Elcs
Originally posted by: Gamingphreek
Absolutely not... its not going off topic. I appreciate your suggestion and i will add it. I have finally gotten around to starting revising and organizing it.
HOPEFULLY i shuld have it up by sometime saturday. When that happens i will rename the the thread to make it stand out more, and i will also not that it is revision 2.
-Kevin
Im sorry, what I meant didnt come across correctly.
I wasnt trying to imply that your thread was going off topic. I thought the suggestion I made, although Video related was going off-topic.
Sorry for any mis-understanding and Im glad I helped.
On a sidenote, in the Soft-Modding section, may I suggest a few warnings? Not all cards can handle a softmod, softmodding can be dangerous etc. and perhaps some form of guide for blind flashing if something goes badly wrong, allowing a chance to recover the card.
Keep up the good work. This thread seems to be pooling together some great information.
Originally posted by: Gamingphreek
Originally posted by: Elcs
Originally posted by: Gamingphreek
Absolutely not... its not going off topic. I appreciate your suggestion and i will add it. I have finally gotten around to starting revising and organizing it.
HOPEFULLY i shuld have it up by sometime saturday. When that happens i will rename the the thread to make it stand out more, and i will also not that it is revision 2.
-Kevin
Im sorry, what I meant didnt come across correctly.
I wasnt trying to imply that your thread was going off topic. I thought the suggestion I made, although Video related was going off-topic.
Sorry for any mis-understanding and Im glad I helped.
On a sidenote, in the Soft-Modding section, may I suggest a few warnings? Not all cards can handle a softmod, softmodding can be dangerous etc. and perhaps some form of guide for blind flashing if something goes badly wrong, allowing a chance to recover the card.
Keep up the good work. This thread seems to be pooling together some great information.
You misunderstood me. I meant your question was right on topic and i would be happy to add it.
I will fix the 95xx pipelines etc.
Also i will mention about what can be dangerous and what isn't in softmodding. flashing.
THanks for the suggestions, the guide is really shaping up!
-Kevin
Everywhere you've done this it's wrong. A 16x1 config can output 16 single textured texels per clock or 32 dual textured texels per two clocks. This is not the same as 8x2 which can output 16 dual textured texels per clock.16x1, 8x2*
No it can't because 16x1 is not the same as 8x2.It can be used interchageably.
Uh... what?They can choose to use single texturing with 16pipes or they can multi texture using 16 pipes.
No they can't.Im saying they can use them interchangeably.
And just how do they do that given one TMU per pipe?When Multi Texturing they use 8x2.
That's because there are two units on each pipe that can perform Z/stencil operations.When Z-Stenciling they use 32x0.
No they can't.
When moving to NV40 from the NV3x architecture, more of a focus was placed on single texturing while enhancing the internal performance of the vertex and pixel shaders. This was done by essentially quadrupling the number of pixel shader pipelines while only doubling the capacity of the GPU to handle textures (making it a 16x1 architecture). On NV40, maximum pixel and texture fill rates are the same leading to a more balanced use of hardware in real world conditions. When handling multitextureing, NV40 can also run in an 8x2 mode where half of the pipeline is dedicated to each texture. In this multitexture mode, NV40's texture fill rate is the same as its single texture mode while its pixel fill rate is halved.
Look on the first page to see where you did it.I never said you could.
If you want to make things up the burden of proof is on you.If you think otherwise please give proof.
Yes you are.Im not making things up.
I'm not pariticularly concerned what your "guide" shows, I'm just pointing the correct information in case others pick up the wrong information.If you want me to change it on the guide then i want proof,
Because it's a single-texturing configuration, that's why. Likewise you can't take a multitextured config and just double it for single texturing performance. It's just doesn't work like that and you're simply making things up.WHere does it say anywhere that they cant do multitexturing in a 4x2 array?
