MMO's are currently massively disappointing to an old UO player :(

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sm625

Diamond Member
May 6, 2011
8,172
137
106
First you had UO. Then you had shadowbane. Now there is nothing. Only carebears and wolf pelts.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
@gothgear I accidentally recalled into moonglow as a 7x GM PK. Oops.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
@gothgear I accidentally recalled into moonglow as a 7x GM PK. Oops.

With my perma-red there were certain places I wouldn't even own a rune to, for exactly that reason. I would NEVER walk into a gate I didn't know/trust and I never even had runes to certain cities within range.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
With my perma-red there were certain places I wouldn't even own a rune to, for exactly that reason. I would NEVER walk into a gate I didn't know/trust and I never even had runes to certain cities within range.

I hit recall instead of gate in the rune book. Oops.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,402
8,574
126
The more I read about UO, the more it seems like dying and losing all your gear is a minimal occurrence, as easy as it is to acquire or even craft new gear.

I do think, however, that PvP servers should have a level range limit. i.e., if the max level is 50, 50 can't attack less than 44. But insofar as people within your range are concerned, zone camping, portal ganking, killing while engaged with NPCs, it's all good.

again, UO had no levels. instead, there were about 25 skills, and about 700 points in total you could spread between them to a total of 100.0 max per skill. skills incremented in 10ths, and the 10ths became harder to get the closer to 100.0 you got. you mostly gained skill by doing (i don't remember the watching someone else train, but it couldn't have been there). training up a new skill didn't take very long at all, especially once 'power hour' was implemented. it really didn't take very long to get better in real time.

you also only had 3 stats, strength, dex, and mana (or int?). total points between those were 250 iirc.

when i first started playing (just after beta), there were no locks on skills so you could get yourself up to 700 total and then lose points in something you wanted (swordfighting) by doing something you didn't really want points in (camping).
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Back then too, it took... 4 or 8 hours of in game time to make a murder go away, and you had no way of getting resurrected if you died while red. I eventually died, and basically had to lay that character to rest forever. Along with his many houses and other loot I had gathered over time.

Man I was a huge dick then, lol.

IIRC murderers could be resurrected 1 time at each shrine, but at a significant hit to your skills.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
again, UO had no levels. instead, there were about 25 skills, and about 700 points in total you could spread between them to a total of 100.0 max per skill. skills incremented in 10ths, and the 10ths became harder to get the closer to 100.0 you got. you mostly gained skill by doing (i don't remember the watching someone else train, but it couldn't have been there). training up a new skill didn't take very long at all, especially once 'power hour' was implemented. it really didn't take very long to get better in real time.

Training up combat skills didn't take long... Crafting skills, prior to power hour, took months. And tons of resources.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
Training up combat skills didn't take long... Crafting skills, prior to power hour, took months. And tons of resources.


Gm'ing crafting took macro programs and lots of freaking gold. Wtf is power hour? Lol
 

TechRookie16

Member
Sep 23, 2011
109
0
76
The reason I loved that old style of UO, (I still played UO up until last year on the Catskills server) was because yes anybody could kill you and steal your stuff. And yes this may seem annoying for a lot of you, but some of the most rewarding times of my early UO days was being a miner and sneaking out the gates of Trinsic and trying to make it to the miners w/o being seen by the murderer's that waited outside the gates. And even though it might have only been a few ingots, it was just so rewarding to make it back to town. When I stepped into the world of PvP my hands would be shaking during mage duels a lot of the times. I completely agree UO has never been replicated and I know it's chess when a lot of MMO's are playing checkers, but damn I wish a game like that existed.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
again, UO had no levels. instead, there were about 25 skills, and about 700 points in total you could spread between them to a total of 100.0 max per skill. skills incremented in 10ths, and the 10ths became harder to get the closer to 100.0 you got. you mostly gained skill by doing (i don't remember the watching someone else train, but it couldn't have been there). training up a new skill didn't take very long at all, especially once 'power hour' was implemented. it really didn't take very long to get better in real time.

you also only had 3 stats, strength, dex, and mana (or int?). total points between those were 250 iirc.

when i first started playing (just after beta), there were no locks on skills so you could get yourself up to 700 total and then lose points in something you wanted (swordfighting) by doing something you didn't really want points in (camping).

Right, it's hard to compare that to most other games which are level based. Did death cause a loss of skills in UO?

This reminds me. The upcoming "The Secret World" is a skill based game, supposed to have neither levels nor classes. Anyone know if it has a good pvp focus? It has PvP, but whether it will be a carebear game or not I don't know.
 

TechRookie16

Member
Sep 23, 2011
109
0
76
Did death cause a loss of skills in UO?

If you were a murderer and killed, if you chose to resurrect you took a hit to skills but "blue" non-murderer players didn't lose skills unless they chose to "insta-ress" They could ressurect immediately but would lose some points.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
I remember shaking during PvP too. It was so intense.

Omg yes! I'd go 5 minute stretches, shaking, sweating and basically freaking out. I think the city was called Bucs Den, where the reds could go. Man, going there was always a riot. I'd gate in, yell 'BANK' and move my shit as fast as possible, but sometimes I wouldn't get it moved. I'd have to take off running. Next thing you know I'm being chased by 3 blues, who are in turn being chased by some reds. I'm not really to sure whose after me and who is helping me. All I know is I have 6 heal potions left, 3 trapped pouches to pop and my silver vanq warfork that I need to bank. How the hell am I going to get to the bank, bank this weapon and get out without dying. I'm running out of potions though and combat is getting fierce, perhaps it'd be wiser to just run through the gate, hope there aren't any blues waiting for me on the other side and run south till I'm safe.

Man... I could go on and on. So many great memories.
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
@gothgear I accidentally recalled into moonglow as a 7x GM PK. Oops.

hahaha

That shit is awesome...

yeah gotta be hella careful about that kinda shit, NEVER enter a Moongate someone else made.

I remember stalking around in a random dungeon or whatever, if a moongate opened I fucking booooooked it outta there, in case it was an anti PK brigade.

We had a pretty cool guild going for a while, we used to run though that area outside the main city where there was space for lots of homes, and hide around and try to gank people when they were talking to their vendor outside the house, a lot of times they would have their key on them and you had free reign to the inside, though your time limit was short, cause guaranteed about 10+ people were going to be showing up at the house to take you the fuck out.


I remember one time, just one buddy and myself decided to gank these guys farming the Lich Lords in that dungeon, there was one single sarcophagus room where a load of lich lords spawned, there were three of them, we sat there waiting in hiding for them to get low. I think my friend was still a blue at the time, when he gave me the word I came storming in like a motherfucker, took all three of them out, and found an unnamed rune deeeeeeep inside some bags. Moongated there, we were INSIDE A KEEP!!!

Holy SHIT!

We looted the hell outta that place, and while doing so, on the way out, HUGE ASS GANK squad outta nowhere!!!! My buddy died, but I got away. Good times, good times.
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
Oh oh! Let's share more UO stories.


So here is what I would do. I was a blue fencing/stealth character. But I lived for loot, oh how I loved loot. I would go to any major dungeon and kill shit with everyone else. But I had a secret agenda, I was watching... waiting. If someone was on the edge of death and running for their lives I would inconspicuously step in their way and attempt to slow them down. If they died I'd immediately hide (it was a skill that made you invisible if successful). I'd way for that monster to target someone else, then I'd loot the blue corpse, which of course turned me grey. Then it was game on. I'd stroll around, grey as can be waiting for some bitches to get tough and attack me. Typically the blues were scared and would only gank, not 1 on 1 you. Which is fine. If I got attacked by a couple of blues I'd run and hide. But remember the 2 minute timer? Yes, I loved that 2 minute timer. I would stay grey to everyone that attacked me for 2 minutes from the last time one of us targeted the other. So I would run just out of distance, run back in, retarget ONE blue player, run away and hide again. I'd wait till everyone else was blue to me and only that one player was grey. Then I'd re-engage, this time in a 1 on 1 situation. No one else could interfere without receiving a count since we were now blue to each other. Of course, sometimes they would heal the other blue, attempting to keep him alive. Sometimes it worked, sometimes it didn't.

That was how may days went most days though. I'd stroll around, provoking people to pick fights with me. Thinking they could gank me with their friends, then I'd turn it into a 1 on 1 and proceed to clean up... or sometimes die!

Fun fun!

HAHA that is the best I forgot about that crap. I seem to remember having a timer for that 2 minutes.

Good crap, I used to utilize that early, when I was PKing without going red... Once I went red I said fuck it, and racked up a huge huge ass bounty on my head with hundreds of kills.

Orc Valley, yeah I made that place mine. No one entered without fearing death from us! hah

After I quit I remember gold selling had just started getting big in the game, he used to rack in the cash IRL
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
IIRC murderers could be resurrected 1 time at each shrine, but at a significant hit to your skills.

Yeah I may have used those all up... I also died while INSIDE my house, 2 story house in Orc Valley.

I dont think I had a way of getting back in there for some reason... Not sure man, this was still in the 90's. Hard as hell to remember back then lol.
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
GUARDS BANK VENDOR

/caps

/inside UO joke

everyone who ever played UO should know that one, hahaha
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
I spent months camping that Lich Lord room.


hahaha

That shit is awesome...

yeah gotta be hella careful about that kinda shit, NEVER enter a Moongate someone else made.

I remember stalking around in a random dungeon or whatever, if a moongate opened I fucking booooooked it outta there, in case it was an anti PK brigade.

We had a pretty cool guild going for a while, we used to run though that area outside the main city where there was space for lots of homes, and hide around and try to gank people when they were talking to their vendor outside the house, a lot of times they would have their key on them and you had free reign to the inside, though your time limit was short, cause guaranteed about 10+ people were going to be showing up at the house to take you the fuck out.


I remember one time, just one buddy and myself decided to gank these guys farming the Lich Lords in that dungeon, there was one single sarcophagus room where a load of lich lords spawned, there were three of them, we sat there waiting in hiding for them to get low. I think my friend was still a blue at the time, when he gave me the word I came storming in like a motherfucker, took all three of them out, and found an unnamed rune deeeeeeep inside some bags. Moongated there, we were INSIDE A KEEP!!!

Holy SHIT!

We looted the hell outta that place, and while doing so, on the way out, HUGE ASS GANK squad outta nowhere!!!! My buddy died, but I got away. Good times, good times.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
How exactly did these moongates work, ie how did you target them, etc ? In Everquest I used to want to get a full group of wizards to bind in a conspicuous PvP area, and all but 1 leave, and he'd lead victims to that spot and the rest would gate in and slaughter. Never coordinated it though :(
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
How exactly did these moongates work, ie how did you target them, etc ? In Everquest I used to want to get a full group of wizards to bind in a conspicuous PvP area, and all but 1 leave, and he'd lead victims to that spot and the rest would gate in and slaughter. Never coordinated it though :(

You mark a rune to desired location. Cast moon gate on said rune. One gate opens up where you are, one where the rune was marked. Viola instant worm hole.
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
How exactly did these moongates work, ie how did you target them, etc ? In Everquest I used to want to get a full group of wizards to bind in a conspicuous PvP area, and all but 1 leave, and he'd lead victims to that spot and the rest would gate in and slaughter. Never coordinated it though :(

IIRC anyone could cast it with a rune, another spell marked a rune to a specific location.

You opened a gate and walked through it, it lasted a few seconds, and anyone could go through.

They were two way i think also
 

insect9

Senior member
Jun 19, 2004
954
0
76
IIRC anyone could cast it with a rune, another spell marked a rune to a specific location.

You opened a gate and walked through it, it lasted a few seconds, and anyone could go through.

They were two way i think also

Yeah they were. I had a thief character and I would camp banks and wait for people to open a gate. Walk through, and some times they were going to their house. You could stealth in right after them, and sometimes they wouldn't use detect hidden, then they'd stash gear and recall out. Was a lot of fun looting houses that way =D
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
Yeah they were. I had a thief character and I would camp banks and wait for people to open a gate. Walk through, and some times they were going to their house. You could stealth in right after them, and sometimes they wouldn't use detect hidden, then they'd stash gear and recall out. Was a lot of fun looting houses that way =D

hahaha

awesome

Why was UO so great... man all this nostalgia...

I think I started playing it when I was like 15 or 16...

Man, getting home from school, booting up that pentium 1...? Or was it a 486 dx... Man, dial up.

those were the days.
 

insect9

Senior member
Jun 19, 2004
954
0
76
hahaha

awesome

Why was UO so great... man all this nostalgia...

I think I started playing it when I was like 15 or 16...

Man, getting home from school, booting up that pentium 1...? Or was it a 486 dx... Man, dial up.

those were the days.

It was interesting to see how people acted when they thought no one else was around.

I also had a PKer that was a GM tinkerer. Drop a GM tinker trapped box somewhere with high traffic, or slip it in to a freshly killed mob, wait for someone to pick it up, and BOOM! Hilarious stuff. I wasted a lot of time on that game...

EDIT:
Oh, I also would "tag along" on some treasure hunting expeditions with my thief. Once the chest was uncovered and unlocked, I'd wait for the party to engage all the mobs, then I'd stealth over to the chest, loot what I wanted and recall out ASAP. Man, I was a dick!
 
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Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
hahaha

awesome

Why was UO so great... man all this nostalgia...

I think I started playing it when I was like 15 or 16...

Man, getting home from school, booting up that pentium 1...? Or was it a 486 dx... Man, dial up.

those were the days.



I remember my first experience with PK's. I was a noob, venturing outside britain. If you go to the west to where the mining spots are, then through that mountain corridor there is a crossroads spot where you can go 3 directions. About halfway through that mountain pass it turned from guard zone to non-guard zone. I would pinball back and forth, testing the waters for awhile. Eventually a group of blues chased back all the reds and we made our way out to the crossroads. I was sporting my best gear at the time too. Thinking we had overrun them, I was venturing off a little ways, killing shit and looking around. Then all of a sudden all the reds came back. Mad scramble, I couldn't get back to the guardzone so I ran south into the woods. I was chased and killed. Due to that incident, that area became my stomping grounds. So much so that I made it my goal to buy a house just south of those crossroads. A few weeks later I saved up enough money and placed a small house down there. I then started an anti-pk crossroads guild. We hung out there all day long, hunting reds. If shit got to tough we'd run back to my house and hopefully be able to survive. I literally would spend hours a day over there, just fighting reds and returning with their loot to my house. Or returning to my house to get more gear.


Anyone remember this? You get killed, bitch follows you and kills the healer so you can't get rezzed! Ah that pissed me off so bad, but it was so smart. Or the worst was when they killed your horse. Damnit, now I gotta run all the way back to town and buy ANOTHER horse for 700gp. I hope the guy with the horses has some more ready to go. He only had 2 left last time I was there.