@gothgear I accidentally recalled into moonglow as a 7x GM PK. Oops.
With my perma-red there were certain places I wouldn't even own a rune to, for exactly that reason. I would NEVER walk into a gate I didn't know/trust and I never even had runes to certain cities within range.
The more I read about UO, the more it seems like dying and losing all your gear is a minimal occurrence, as easy as it is to acquire or even craft new gear.
I do think, however, that PvP servers should have a level range limit. i.e., if the max level is 50, 50 can't attack less than 44. But insofar as people within your range are concerned, zone camping, portal ganking, killing while engaged with NPCs, it's all good.
Back then too, it took... 4 or 8 hours of in game time to make a murder go away, and you had no way of getting resurrected if you died while red. I eventually died, and basically had to lay that character to rest forever. Along with his many houses and other loot I had gathered over time.
Man I was a huge dick then, lol.
again, UO had no levels. instead, there were about 25 skills, and about 700 points in total you could spread between them to a total of 100.0 max per skill. skills incremented in 10ths, and the 10ths became harder to get the closer to 100.0 you got. you mostly gained skill by doing (i don't remember the watching someone else train, but it couldn't have been there). training up a new skill didn't take very long at all, especially once 'power hour' was implemented. it really didn't take very long to get better in real time.
Training up combat skills didn't take long... Crafting skills, prior to power hour, took months. And tons of resources.
again, UO had no levels. instead, there were about 25 skills, and about 700 points in total you could spread between them to a total of 100.0 max per skill. skills incremented in 10ths, and the 10ths became harder to get the closer to 100.0 you got. you mostly gained skill by doing (i don't remember the watching someone else train, but it couldn't have been there). training up a new skill didn't take very long at all, especially once 'power hour' was implemented. it really didn't take very long to get better in real time.
you also only had 3 stats, strength, dex, and mana (or int?). total points between those were 250 iirc.
when i first started playing (just after beta), there were no locks on skills so you could get yourself up to 700 total and then lose points in something you wanted (swordfighting) by doing something you didn't really want points in (camping).
Did death cause a loss of skills in UO?
I remember shaking during PvP too. It was so intense.
@gothgear I accidentally recalled into moonglow as a 7x GM PK. Oops.
Oh oh! Let's share more UO stories.
So here is what I would do. I was a blue fencing/stealth character. But I lived for loot, oh how I loved loot. I would go to any major dungeon and kill shit with everyone else. But I had a secret agenda, I was watching... waiting. If someone was on the edge of death and running for their lives I would inconspicuously step in their way and attempt to slow them down. If they died I'd immediately hide (it was a skill that made you invisible if successful). I'd way for that monster to target someone else, then I'd loot the blue corpse, which of course turned me grey. Then it was game on. I'd stroll around, grey as can be waiting for some bitches to get tough and attack me. Typically the blues were scared and would only gank, not 1 on 1 you. Which is fine. If I got attacked by a couple of blues I'd run and hide. But remember the 2 minute timer? Yes, I loved that 2 minute timer. I would stay grey to everyone that attacked me for 2 minutes from the last time one of us targeted the other. So I would run just out of distance, run back in, retarget ONE blue player, run away and hide again. I'd wait till everyone else was blue to me and only that one player was grey. Then I'd re-engage, this time in a 1 on 1 situation. No one else could interfere without receiving a count since we were now blue to each other. Of course, sometimes they would heal the other blue, attempting to keep him alive. Sometimes it worked, sometimes it didn't.
That was how may days went most days though. I'd stroll around, provoking people to pick fights with me. Thinking they could gank me with their friends, then I'd turn it into a 1 on 1 and proceed to clean up... or sometimes die!
Fun fun!
IIRC murderers could be resurrected 1 time at each shrine, but at a significant hit to your skills.
hahaha
That shit is awesome...
yeah gotta be hella careful about that kinda shit, NEVER enter a Moongate someone else made.
I remember stalking around in a random dungeon or whatever, if a moongate opened I fucking booooooked it outta there, in case it was an anti PK brigade.
We had a pretty cool guild going for a while, we used to run though that area outside the main city where there was space for lots of homes, and hide around and try to gank people when they were talking to their vendor outside the house, a lot of times they would have their key on them and you had free reign to the inside, though your time limit was short, cause guaranteed about 10+ people were going to be showing up at the house to take you the fuck out.
I remember one time, just one buddy and myself decided to gank these guys farming the Lich Lords in that dungeon, there was one single sarcophagus room where a load of lich lords spawned, there were three of them, we sat there waiting in hiding for them to get low. I think my friend was still a blue at the time, when he gave me the word I came storming in like a motherfucker, took all three of them out, and found an unnamed rune deeeeeeep inside some bags. Moongated there, we were INSIDE A KEEP!!!
Holy SHIT!
We looted the hell outta that place, and while doing so, on the way out, HUGE ASS GANK squad outta nowhere!!!! My buddy died, but I got away. Good times, good times.
How exactly did these moongates work, ie how did you target them, etc ? In Everquest I used to want to get a full group of wizards to bind in a conspicuous PvP area, and all but 1 leave, and he'd lead victims to that spot and the rest would gate in and slaughter. Never coordinated it though![]()
How exactly did these moongates work, ie how did you target them, etc ? In Everquest I used to want to get a full group of wizards to bind in a conspicuous PvP area, and all but 1 leave, and he'd lead victims to that spot and the rest would gate in and slaughter. Never coordinated it though![]()
IIRC anyone could cast it with a rune, another spell marked a rune to a specific location.
You opened a gate and walked through it, it lasted a few seconds, and anyone could go through.
They were two way i think also
Yeah they were. I had a thief character and I would camp banks and wait for people to open a gate. Walk through, and some times they were going to their house. You could stealth in right after them, and sometimes they wouldn't use detect hidden, then they'd stash gear and recall out. Was a lot of fun looting houses that way =D
hahaha
awesome
Why was UO so great... man all this nostalgia...
I think I started playing it when I was like 15 or 16...
Man, getting home from school, booting up that pentium 1...? Or was it a 486 dx... Man, dial up.
those were the days.
hahaha
awesome
Why was UO so great... man all this nostalgia...
I think I started playing it when I was like 15 or 16...
Man, getting home from school, booting up that pentium 1...? Or was it a 486 dx... Man, dial up.
those were the days.