[MMO] Rift - Discussion

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JoshGuru7

Golden Member
Aug 18, 2001
1,020
1
0
First off, Chloromancers are supposed to be off-healers. Not seeing it, at least not till about level 20.
You can't add in a chloro splash and expect to heal, it needs to be the main soul in your build. Chloromancers are legit healers as soon as they get Synthesis at level 11, and become good main tank healers as soon as they get Nature's Touch (level 16). Make sure you have Synthesis on the tank, then tab DoT withering vine, hit the main assist target with Radiant Spores, then alternate between Nature's Touch and Vile Spores on the main assist target until it's dead.

If you're doing it correctly, it should be pretty easy to finish in the top 3 in any rift and you should end up with 8-12k damage and 8-12k healing in 10-19 Black Garden runs. There are also a couple of boss fights later on that really benefit from a chloromancer (last boss in Fall of Lantern Hook for example), where the fights become DPS races and a chloro provides more an advantage over a pure healer.

Over all, I'd still say my cleric is good. My rogue is definitely the best though. Great agro management and high end damage. These two are pretty much indestructible.
Based on your other comments and preference for huge damage, I would suggest you take a hard look at a cab build (for PvP) on your cleric if you have not already. It's similar in concept to a sab, but because the decays build on yourself instead of the enemy you have enormous flexibility with target switching. It's probably the most complicated class to play well, but with practice and figuring out the right order to burn sigils you can kill a group that includes multiple healers in about a dozen seconds if nobody takes you out first.

The basic strategy is to use Decay on a close target to gain 3 LDs, then hit the desired sigil (silence, stun, snare, etc) and hit tyranny (AOE damage) three times (each use burns a LD). Rinse and repeat switching in an obliterate when it is off cooldown and add in your instant cast DoTs as you feel more comfortable with it. You can do every aspect of this except for your Decay channel while moving and that's how you stay alive, since you have no survivability to speak of.
 
Oct 19, 2000
17,860
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Because it's like hitting the "I win" button. There is no challenge, and it's not any fun.

But the level 50's can still faceroll the rift, whether or not they join your group. It's not like somebody can "tag" a rift and keep it all to themselves and whomever joins their group, unless I'm just completely wrong on that. If I am, somebody correct me.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
But the level 50's can still faceroll the rift, whether or not they join your group. It's not like somebody can "tag" a rift and keep it all to themselves and whomever joins their group, unless I'm just completely wrong on that. If I am, somebody correct me.

Nope no one can "tag" a rift, they are public quests. The only thing someone can gain in a rift solo is if they tag mobs before someone else and/or group. Do so simply allows you to loot whatever (if anything ) drops from the mob. But all your participation for the rift is the same regardless.

It really is in your best interest to join or have public grouping enable. When grouped you will gain buffs and if needed heals.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
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But the level 50's can still faceroll the rift, whether or not they join your group. It's not like somebody can "tag" a rift and keep it all to themselves and whomever joins their group, unless I'm just completely wrong on that. If I am, somebody correct me.

When I see a lvl 50 I just move on to the next rift rather than have them join the group and I sit there and watch.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Agree on the second point, but not the first as a matter of personal taste. My warrior feels like two different characters: the paragon-heavy dual wielding whirlwind of death, and the straight up paladin/reaver PvE tank. I haven't even tried riftblade (mage in plate), or void knight (PvP healers fuel me with their tears) yet.

I'm gonna go Champion/Riftblade/Beastmaster tonight and give it a try. I lke the "Mage in armor" thing the riftblade offers and 2H from Champion looks good. BM has some nice skills too...gonna mix things up a bit and see how it goes.

BTW, Raad and Nestad are my 2 Defiant toons on Estrael and I have Balmir on the Guardian side on the same server too.
 
Oct 19, 2000
17,860
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When I see a lvl 50 I just move on to the next rift rather than have them join the group and I sit there and watch.

Yeah, I can see that. I'm not saying you're wrong for turning off public grouping, just trying to understand why you would.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
BTW, is it just me or the Defiant starting zone is much more fun than the Guardian one?

I love Dwarves but I think i'm gonna ditch the race just for the first 20 levels Defiant area.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
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BTW, is it just me or the Defiant starting zone is much more fun than the Guardian one?

I love Dwarves but I think i'm gonna ditch the race just for the first 20 levels Defiant area.

Since they nerfed the racials, there is no real reason to pick any race except for preference.
 

Avogadro

Member
Jan 5, 2011
99
0
61
BTW, is it just me or the Defiant starting zone is much more fun than the Guardian one?

I love Dwarves but I think i'm gonna ditch the race just for the first 20 levels Defiant area.

The big difference I noticed (I'm playing Defiant but tried out the Guardian zones in beta) is that Freemarch is a lot more clear in terms of how to move from quest hub to quest hub. You pretty much follow the main road through the zone until you hit Meridian, then keep going down the road south of Meridian and work east until you end up at Iron Fortress. Simple, direct, and with a newbie mountless character, your downtime is minimum.

The Guardian zone seemed to involve a lot more backtracking and running from one end of the zone to the other. It was also a bit less clear where to go to find "the next thing to do." At low level without a mount, that got a bit frustrating. I do like the ambiance of Silverwood, though. And Realm of the Faw is way better than Iron Tombs!

In terms of quest "fun-ness," I didn't think one was any better than the other. With intro zone quests, I'm looking more for straightforward and quick, so on my first play-through I can focus more on learning about the game, and on later play-throughs I can level up more or less on autopilot.
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
0
I like Silverwood because it's a beautiful fantasy landscape. I don't know what the Defiant area is like for those levels, but I assume it's desert.
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
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My highest level toon is 19 and it's a Paladin/Reaver/Void Knight...

I just can't settle on a toon...I just can't seem to find my...erh...calling...

Clerics are cool but they lack the "something"...same with Warriors...
Mages, seems fun but I just don't know...

What i'd like for my main:
- Some melee capabilities, not his main DPS source but can take a beating and give one once they come close
- I love DoTs! I hate channeled spells!
- I want something fun!

So my 2 options and maybe you can help me based on your experiences with those souls:

- Cleric: Inquisitor/Shaman/Cabalist or Inquisitor/Druid/Justicar
- Mage: Warlock/Elementalist/Archon or throw Chloromancer in a build...

Warrior I find them lacking in the fun factor, same with Rogue which is the class I NEVER play in RPGs.

I think the game would have been better with more classes that are more distinct. As it is, there aren't enough separate classes to let everybody find what they really like. That always happens when you allow mix and matching... more genericness.
 
Oct 19, 2000
17,860
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I like Silverwood because it's a beautiful fantasy landscape. I don't know what the Defiant area is like for those levels, but I assume it's desert.

Freemarch is a hilly, grassy type of zone with a coastline running the entire length on the east. I quite enjoyed the zone myself, but currently have only seen Freemarch and Stonefield.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
My highest level toon is 19 and it's a Paladin/Reaver/Void Knight...

I just can't settle on a toon...I just can't seem to find my...erh...calling...

Clerics are cool but they lack the "something"...same with Warriors...
Mages, seems fun but I just don't know...

What i'd like for my main:
- Some melee capabilities, not his main DPS source but can take a beating and give one once they come close
- I love DoTs! I hate channeled spells!
- I want something fun!

So my 2 options and maybe you can help me based on your experiences with those souls:

- Cleric: Inquisitor/Shaman/Cabalist or Inquisitor/Druid/Justicar
- Mage: Warlock/Elementalist/Archon or throw Chloromancer in a build...

Warrior I find them lacking in the fun factor, same with Rogue which is the class I NEVER play in RPGs.

I guess this would be considered a mobile class - http://rift.zam.com/en/stc.html?t=00rae.xu.VqhqhkV0z.VVztqz

Good melee, pet, damage/abs shield, self heal, buffs from Druid. Good HoTs, heal shield, insta-nukes/DoTs from Warden and then some fluff from Justicar. You could swap that out for Sent or Inq if you'd like though.

http://rift.zam.com/en/stc.html?t=00dae.Vxzb.VqhqhkV0z.VVzuqz

That would be a decent build w/ Inq instead of Just - Vex to give you a healing DoT.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
I'm gonna go Champion/Riftblade/Beastmaster tonight and give it a try. I lke the "Mage in armor" thing the riftblade offers and 2H from Champion looks good. BM has some nice skills too...gonna mix things up a bit and see how it goes.

That's what I started off as, up to about level 25. It just felt to me like the three didn't complement each other very well. YMMV of course.
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,552
136
What level are you if i may ask? These three statements that i have quoted for you here are not correct.

The chloromancer is one of the best if not the best healer in Rift. I have never had a problem healing with a chloromancer unless the tank isnt keeping agro in large pulls. I have solo healed every dungeon up through AP/CC without any problems...

That's the problem. My brother and I have a tendency to zip through a zone. That's why we prefer a cleric. When you go more slowly, a chloro is more than fine. Maybe it's also because I have very little experience with a chloro as I've mostly put in my time with my Necro or the Pyro/Ele.

Normally, when we play, our groups are geared more towards larger pulls and aoe damage a lot of the time and everyone seems to be getting hit. Different play styles.

The necro in pvp is a game of attrition. If you can outlive your enemies mana you will prosper as a pvp necro. The only class you will have trouble against in solo pvp with your necro is a warrior, but they are still killable with the right strategy. I use the same build as you with most in the necro tree. The necro/chloro can keep himself alive for a very long time in 1v1 pvp solo combat and can take on up to 5 mobs at a time in PvE...

Well, I've never been a big PvP'er. PvE, I know I said 2-3 but it's not hard killing 4 mobs if you know they're coming really. 5 gets a little dicey to me.

I'll have to take your advice on kiting. I've mostly been mowing em down via frontal confrontations. Necros are still powerful doing this and I can come out of a fight with 3 even mobs with usually 70% health/mana or better. This works surprisingly well actually.

Erm... you may want to check real hard. A lot of quest mobs you don't have to be in a group to get kill credit for. Something I learned along the way - if you put some DPS on the mob even if it's already been tagged (as in really put in effort, not just one shot), often times you'll get quest credit for it.

Kinda iffy. I've had credit and I've had times where I tagged it when it was still at upwards of 50% health and still no credit. I've also had times where a group is set as private comes in the same area to do a quest and it "shares" the quest. Usually these are "kill 10 thingamabobs" type quests. Usually I'll just sit there and let them do the work and get credit for it. :D

And for those complaining about the cookie cutter nature of the "kill 10 mob X" quests, it beats the hell out of camping like in old school EQ. I mean, "Camp check.", and instantly you'd hear "Chef", "Crypt", "Disco", "Shrooms", etc. Most people in EQ camping saw only one room for most of the night where the group set their staging area. I was a pulling enchanter who also charmed mobs so I saw most of the dungeons.



Only hit the upper 30's. I was in head start but I've been taking my time enjoying the game with my necro. I'm in no rush to level. Running around, finishing almost every last quest, looking at all parts of a zone, etc.

Incidentally, I ran into an absolute jackass today. In Scarwood there's a quest which entails fighting 3 duels in succession. The thing with this is that your rewards are collectible artifacts. You can only do it once a day. It requires that you kill the mob and loot the reward before you can continue. Assholes can come in and if they get the first shot in they'll not only screw you out of that kill but the quest is broken so you can't continue. After I called him out on it and called him a jackass he had the temerity to report me to a GM. Some things never change, there will always be some prick hiding behind the anonymity of the internet.
 

Avogadro

Member
Jan 5, 2011
99
0
61
Patch 1.02 going live today. You guys know where to find the patch notes so I'm not going to rehash them here, but some highlights are:

Coin Lock account security: sounds like a good idea, and I'm very interested to see how it works in practice.

Raid Boss Tuning: thanks to all the "rush to 50" folks for beta testing Greenscale Blight for the rest of us!

Some nerfs to low-level mobs' aggro range vs. high level players, and Exposed doesn't cause an increased chance of being dismounted: Cue the chorus of angels! ():)
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Patch 1.02 going live today. You guys know where to find the patch notes so I'm not going to rehash them here, but some highlights are:

Coin Lock account security: sounds like a good idea, and I'm very interested to see how it works in practice.

Raid Boss Tuning: thanks to all the "rush to 50" folks for beta testing Greenscale Blight for the rest of us!

Some nerfs to low-level mobs' aggro range vs. high level players, and Exposed doesn't cause an increased chance of being dismounted: Cue the chorus of angels! ():)

Is there some added content in this patch?

Those highlights are nice though, can't wait to have some time to play...
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Patch 1.02 going live today. You guys know where to find the patch notes so I'm not going to rehash them here, but some highlights are:

Coin Lock account security: sounds like a good idea, and I'm very interested to see how it works in practice.

Raid Boss Tuning: thanks to all the "rush to 50" folks for beta testing Greenscale Blight for the rest of us!

Some nerfs to low-level mobs' aggro range vs. high level players, and Exposed doesn't cause an increased chance of being dismounted: Cue the chorus of angels! ():)

Not all of use can see the patch notes from our places of work. Can you please post them?
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Patch Notes: Rift 1.02 - [NA] 3/17/11 8:00am PDT

Code:
Rift 1.02 - 3/17/11

COINLOCK FEATURE -- Account Security
* If your account is logged in from a significantly different location, your characters will be 'Coin Locked' until an additional ownership verification is made.
* A Coin Locked account will receive an e-mail to their registered account address containing a code to enter in-game to unlock the account.

* A Coin Locked icon will appear on the bottom center of your screen if your account is in this state.
* While you are Coin Locked, characters on your account cannot:
- Access the Auction House.
- Send Mail (can still receive and view mail or remove items).
- Sell to vendors.
- Salvage, Runebreak, or destroy items.
- Trade.
- You can continue to play and gain coin and items, but cannot get rid of them.

* If you are Coin Locked, click on the Coin Lock icon and enter the code found in your e-mail from Trion.
* You can also have Coin Lock emails re-sent to your email address by clicking the button on the Coin Lock interface.
* Once you have verified ownership from a new location, that location is whitelisted for future account access.
* If you cannot access your email or are otherwise unable to change your Coin Locked status, contact Customer Service.


MAIL SPAM FILTERING
* Reporting mail as Spam now works a lot more like the chat and /tell spam system.
* Sending mail that the game filter recognizes as spam results in an additional coin charge.
* Mail you receive that has been flagged as spam will go to the Spam tab of your mailbox UI.


GENERAL
* Made a number of changes to how NPCs react to higher level characters:
- Characters under the effect of Exposed no longer have an additional chance to be dismounted.
- Reduced the minimum aggro range of monsters significantly below a character's level.
- Increased the rate at which aggro range reduces as a character's level increases relative to a mob.
* Fixed Forest Disruptor companion so his footsteps are not as loud as a full-size Treant.


ZONES
* Runic Descent: Expert: Corrected an issue where this instance could end with players still inside.
* As a result of the above change, the Captured Soul NPC will be re-enabled after this update.
* Moonshade Highlands: Rational Ward: Fixed issues with quest not updating.


RAIDS
* Greenscale's Blight: Ongoing tuning for Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Greenscale's Blight: Prince Hylas is immune to player abilities that reduce healing taken.
* Greenscale's Blight: Fixed an issue that could cause Greenscale's protective Life Aura to occasionally not spawn.
* Akala: Reduced health of Stone Wardens in the Akala outdoor raid to make the first phase possible with 10 players.
* Akala: Akala's Aegis of Stone and Gift of Laethys buffs can no longer be purged.
 

Avogadro

Member
Jan 5, 2011
99
0
61
Thank you. The coin lock sounds like a good idea, except I'm sure 90% of the morons getting hacked use the same password for their email account. Oh well, Trion can't be expected to patch stupidity.

Agreed. Although, as long as Trion's system is smart enough to distinguish "logging in from China" from "logging in from the United States/Canada," that alone would go a long way to protecting the clueless.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Agreed. Although, as long as Trion's system is smart enough to distinguish "logging in from China" from "logging in from the United States/Canada," that alone would go a long way to protecting the clueless.

That's exactly what their new system is doing. Honestly though, they could still use proxies and such.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
So I hit lvl 32 last night and my Ranger/Bard/Marksman combo doesn't seem to be as hot as it used to. One of my guildmates said he quit using it around 35 because it wasn't working as well. He turned me on to Sab/Riftstalker/Bladedancer.

Sab is amazing! the damage output is crazy! I tested it on a lvl 14 mob last night before I went to bed and did over 1200 damage to it with just my charges.

Highest I've tested it out on now was like a lvl 28 mob and with my initial 5 charges it brings them down to just small fraction of health and 1 or 2 more charges usually ends it.
 
Oct 19, 2000
17,860
4
81
So is anybody using the ACT or riftjunkies.com combat parsers? I wanted to give one a shot this weekend, as they both seem to be trusted by the community at this point, but I just assume use the best one the first time and not deal with trying both out.
 

CurseTheSky

Diamond Member
Oct 21, 2006
5,401
2
0
So is anybody using the ACT or riftjunkies.com combat parsers? I wanted to give one a shot this weekend, as they both seem to be trusted by the community at this point, but I just assume use the best one the first time and not deal with trying both out.

Careful, some people seem to think that there's some DPS meter or combat parser that's the root cause of a lot of the account hacking. Then again, some people also accuse rift.zam.com.

Who knows. I personally wouldn't download anything for the game until it's a household name on the forums and in the game, though.