- Feb 7, 2010
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What do you all think about MMOs, and how their long, lingering life cycles affect new game development?
Case in point: Everquest has been around 15 years and WoW 11 and they still have lots of players. Yes, I know WoW has more than EQ, but I am talking about the cumulative number of players they hold, not comparing one to the other. I am sure there are other games 10+ years old too with a few players. They all add up to millions of potential customers tied up in 10+ year old games.
Anyway, the point is, all these players playing old games, doesn't that tie up a customer base that could stimulate new game development? And what, if anything, could/should be done about it?
Could MMORPG and other MMO developers plan on a 5-8 year life cycle that will end, so that the playerbase can be freed up?
I understand the emotional attachment, I did not quit EQ until 3-4 years ago but I am now detached from my characters. Admittedly I would still be playing except for two reasons: Graphics, and starting over a new character would be a completely non-social/solo venture until I reach high level like everyone else. (Note: I still support leveling systems)
So, what could be done, what kind of compromises? Would a 5-8 year cutoff of some kind help?
Case in point: Everquest has been around 15 years and WoW 11 and they still have lots of players. Yes, I know WoW has more than EQ, but I am talking about the cumulative number of players they hold, not comparing one to the other. I am sure there are other games 10+ years old too with a few players. They all add up to millions of potential customers tied up in 10+ year old games.
Anyway, the point is, all these players playing old games, doesn't that tie up a customer base that could stimulate new game development? And what, if anything, could/should be done about it?
Could MMORPG and other MMO developers plan on a 5-8 year life cycle that will end, so that the playerbase can be freed up?
I understand the emotional attachment, I did not quit EQ until 3-4 years ago but I am now detached from my characters. Admittedly I would still be playing except for two reasons: Graphics, and starting over a new character would be a completely non-social/solo venture until I reach high level like everyone else. (Note: I still support leveling systems)
So, what could be done, what kind of compromises? Would a 5-8 year cutoff of some kind help?