MMO Gameing at 1920 x 1200

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darkrisen2003

Senior member
Sep 13, 2004
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After looking at the forums on EVGA's website it would seem that nvidia's directx11 cards are being announced on the 10th which means they will be out most likely next month. Since I have 8 gig of ram is there a way to virtually or physically shoot some of the system memory to buffer the video memory since that seems to be the downfall of my card?

This would tide me over untill the directx 11 cards are out and I will just get a decent one of those so I wont be soo many generations behind.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
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8600GTS vs 9600GT benchmarks. The 8600GTS is considerably faster then the board you currently have, but it's the closest I could find to compare directly.

After looking at the forums on EVGA's website it would seem that nvidia's directx11 cards are being announced on the 10th which means they will be out most likely next month.

They scheduled an announcement for the same day as ATi's press event for their DX11 parts. Waiting is very rarely a bad idea in this industry, worse case nothing interests you in the DX11 segment and the DX10 prices are down because of the new parts.

Since I have 8 gig of ram is there a way to virtually or physically shoot some of the system memory to buffer the video memory since that seems to be the downfall of my card?

Your graphics card borrows system memory as it is to use as needed, problem is that is a staggering amount slower then on board memory for the graphics card itself.

Here is a GDDR3 9600GT, $10 more before rebate. I don't think it would make a major performance difference for you for what you are doing, but it is indeed a bit faster then the GDDR2 parts.
 

betasub

Platinum Member
Mar 22, 2006
2,677
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Originally posted by: darkrisen2003
Since I have 8 gig of ram is there a way to virtually or physically shoot some of the system memory to buffer the video memory since that seems to be the downfall of my card?

Um, that's exactly what happens when the requirements exceed the available onboard graphics memory: the shortfall is made up by accessing (even slower) system memory. Being required to go through the PCIe bus to system memory is far slower
than only making calls to the onboard graphics memory, as you have found out when exceeding the 256MB buffer.