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MLAA on 58xx cards...works on Stalker soc, gta iv, etc.

klansek

Junior Member
Found this on guru3d forums:


Originally Posted by Jakshi
Start the downloaded file and extract to a folder.
Go to directory(where you extracted)\Catalyst_8.782.1RC5_Win7_MLAA_Oct21\Pac kages\Drivers\Display\ and open CW106976.inf

Now download this .txt file
http://www.forum-3dcenter.org/vbulle...5&postcount=18. Now select with Ctrl+A and copy the modded lines into the inf.
Do the same with C7106976.inf in \Catalyst_8.782.1RC5_Win7_MLAA_Oct21\Packages\Driv ers\Display\W76A_INF\.

Now start the setup and the function should be unlocked in CCC.


Edit: People in the PCGH forum say GTA IV is working with MLAA!



Tried it an it works on 5870 win7 64 bit...I think this makes radeons even more appealing....I was always hoping that I could play first stalker and gta IV with no jaggies...:thumbsup::thumbsup::thumbsup:
 
In theory MLAA should work in any game because it’s a post-filter. In theory you could also implement it on any card that has shaders capable of detecting high contrast edges.
 
can we see some pictures of old games with no AA and with MLAA? side by side compairsons?

A problem I heard though is that it effects texts too... I wonder if it would be possible to fix that issue, in the next generations of MLAA. Maybe if you somehow factor in that it knows what letters look like, and then have it leave those areas alone? Should be possible, then youd have AA without huge performance losses, that wouldnt really have much of any downside.
 
can we see some pictures of old games with no AA and with MLAA? side by side compairsons?

Yeah I'd like to see some comparison pics as well, maybe with some more 'normal' types of AA thrown in as well.

At the least this should stop the huge AA forum dramas that have been happening recently so it looks like a win for everybody. 😀
 
Yeah I'd like to see some comparison pics as well, maybe with some more 'normal' types of AA thrown in as well.

At the least this should stop the huge AA forum dramas that have been happening recently so it looks like a win for everybody. 😀

You can find comparisons all over guru3d forums and also on the web. All I can say that both games that I tried (gta IV and Staler SOC) certainly look much much better, especially if you are at 1280x1024 (love my 19" samsung 970p🙂)
 
Google to the rescue!
Source: http://www.geeks3d.com/20101023/tips-what-is-the-morphological-anti-aliasing-mlaa/



Pic1:
mlaa_example.jpg

without---------------------with




FFXIV:

without:
final_fantasy_14_no_aa.jpg




with:
final_fantasy_14_mlaa.jpg








So far thats all Ive found, I ll go look for more on it.
 
In theory MLAA should work in any game because it’s a post-filter. In theory you could also implement it on any card that has shaders capable of detecting high contrast edges.

BFG I'm hoping you can help shed some light here...how is this different from any other blurring technique such as gaussian blur and unsharp masks that one uses in video editing?

I want to be impressed and excited but from the tidbits about MLAA that have been publicized (all seems marketing so far, no real in-depth analysis in the reviews) I just get this dejavu feeling from video-editing tools of the 90's.

http://www.lonestardigital.com/smart_blur.htm

Is that really all the MLAA is? Just another marketing name for an edge-detection blurring schema like an unsharp mask?

If it is, then how is this one going to be any different than all the past efforts to implement similar blur masks?
 
Starcraft 2:

People usually say it costs them nothing or so very little its like 1-2 fps less at most.

**edit: these are done with 5xxx cards where people hacked the drivers of the 10.10a.
The 68xx cards where this is ment to work on, might do it better than the 5xxx cards.


mlaa.png
 
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Starcraft 2:

People usually say it costs them nothing or so very little its like 1-2 fps less at most.

**edit: these are done with 5xxx cards where people hacked the drivers of the 10.10a.
The 68xx cards where this is ment to work on, might do it better than the 5xxx cards.


mlaa.png


Starcraft 2 looks good :thumbsup::thumbsup:

Probably a good game to make use of this in as you play from a top down perspective and unlike an FPS the edges are not that in your face to begin with.

I'd like to see some of the video cut scene shots from SC2 with this turned on as well.
 
I must say I like it in starcraft 2, looks good to me.
The only reason I might not want to use it is because of what it does to Text in games.
I dont really like that it smooths out text fonts <.<

If they could somehow fix that,..
 
I must say I like it in starcraft 2, looks good to me.
The only reason I might not want to use it is because of what it does to Text in games.
I dont really like that it smooths out text fonts <.<

If they could somehow fix that,..

Probably not. I get a similar effect on text when I use supersampling, text will blur into the surrounding background.
 
Well it looked great in ME2, Borderlands and Darksiders, but the performance hit in those was almost as much as real AA it seems. It doesn't work in BF:BC2 for me, not sure why.. maybe because it's a DX11 game. But if it isn't any faster than normal AA then it doesn't help me out much in that game 😛
 
BFG I'm hoping you can help shed some light here...how is this different from any other blurring technique such as gaussian blur and unsharp masks that one uses in video editing?

It tries to detect known patterns (morphology), and filter them in a predefined way.
Here is the official research paper by Intel:
http://visual-computing.intel-research.net/publications/papers/2009/mlaa/mlaa.pdf

So in a way it's a slightly smarter form of blurring yes. Still has most of the downsides of blurring techniques, but in combination with super/multisampling, it may be a nice addition. Obviously it will only cost extra performance then.
 
So... I downloaded the .txt file, downloaded the 10.10a Hotfix drivers, extracted them, replaced the contents of the two .inf files with what was in the .txt file, ran setup, installed the drivers and... where in CCC is this option? In 3D -> Anti-aliasing I still have 3 choices only - MSAA, Adaptive MSAA and SSAA. The driver installed fine, it's just the option that's missing... Or I'm not finding it. Any advice?

EDIT: Running Win7 HP 64bit. Do I need to restart my PC or something? Also, I selected Custom installation, but didn't deselect anything. Also got a warning that Windows cannot verify the driver but I chose to install it anyway.
 
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Qbah... wait until 10.11 comes out and even the 5000 series will have it, without you haveing to hack the drivers. With 10.10 its just for 68xx cards.... 10.11 and the 5xxx series should have it too.

I like you tryed to hack the 10.10a drivers but couldnt figour out how to get it working, so im just waiting for the 10.11's.
 
So... I downloaded the .txt file, downloaded the 10.10a Hotfix drivers, extracted them, replaced the contents of the two .inf files with what was in the .txt file, ran setup, installed the drivers and... where in CCC is this option? In 3D -> Anti-aliasing I still have 3 choices only - MSAA, Adaptive MSAA and SSAA. The driver installed fine, it's just the option that's missing... Or I'm not finding it. Any advice?

EDIT: Running Win7 HP 64bit. Do I need to restart my PC or something? Also, I selected Custom installation, but didn't deselect anything. Also got a warning that Windows cannot verify the driver but I chose to install it anyway.

You need to reboot for it to show up. It'll be in the AA settings.
 
Oh wow, AA in GTA4 would be heaven instead of that horrible blurring technique they have available.


Psst would anyone with GTA4 post some comparison screenshots? I'd be much obliged.
 
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Wow, I think I actually prefer the look of MLAA, blurring an all. I think sometimes games have textures that are too sharp and this effect kind of smooths that out and makes the scene look more realistic (as long as the it doesn't get too blurry). It almost seems like this is a great method of AA for higher resolutions, since textures won't suffer as much. I'll have to try this when I get a chance, but it looks promising.
 
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