Core 0+1 is locked for OS on the consoles. So games start of at core 2-7.
That hasn't been true for awhile, although the game has to ask for the 7th core.
Core 0+1 is locked for OS on the consoles. So games start of at core 2-7.
Likely because they can't understand why anyone would consciously play a game on low end hardware that is practically guaranteed to have less of a gaming experience than the consoles.
I mean, who uses a PC with low end hardware for playing AAA games if it can't even deliver the same standard of experience as the consoles?
That's not what PC gaming is about...
The other reason is, the developer specifically noted that four logical cores were necessary. I understand why some might be cynical given that several other games like Far Cry 4, DAI etcetera had quad core CPUs for minimum recommendation, but could certainly be played with dual core CPUs.
But those games never had the explicit language concerning logical cores that Mirror's Edge Catalyst had for their minimum recommendations.
I missed that NV is promoting this title since last year, didn't know it's NV sponsored.
They will have to sponsor titles to get rid of the GCN optimizations.
This technical marvel that cant use a pentium because it is pushing cpu demands to new heights, is getting more tham 90 fps with an i3.
Well, someone just posted the cpu benchmarks for the beta. This technical marvel that cant use a pentium because it is pushing cpu demands to new heights, is getting more tham 90 fps with an i3.
The G3258 is garbage for PC gaming. I hate even playing rocket league on there with all the random stutters.
I don't regret buying it because the build was fun and I murders Dolphin, but I feel really bad for anyone who got it instead of a real gaming CPU. My old Core2Duos do much better.
I have a PC with a HD7770, which is below the specs for the consoles. I use it for general use and gaming. I dont own any consoles because I can adjust the settings and play any game I want. I thought I was actually having fun. But I guess I must have been fooling myself, and was actually having a miserable experience because I was not getting 60fps min at 1440p on ultra. I played Witcher 3, DAI, and have about 200 hours into FO4 all on this pc that apparently should be locked out of gaming because I would get a better experience on a console.
Again, nobody is saying Dice should double the hours thy have put into the game in an attempt to make it run well on a dual core. Just dont lock dual core users out arbitrarily, and let them decide for themselves if the gameplay is acceptible.
Well, someone just posted the cpu benchmarks for the beta. This technical marvel that cant use a pentium because it is pushing cpu demands to new heights, is getting more tham 90 fps with an i3.
The Core i3 has four logical cores, so it's within spec in that respect.. But perhaps more importantly, it uses the Haswell core which totally bitch slaps the weak ass Jaguar cores found in the consoles..
From those benchmarks, an overclocked 3258 or skylake pentium has more than enough processing power to run the game. But Dice knows best, screw you if you have a dual core.
You'd have to be a fool to buy a 2T CPU for gaming anymore, regardless of overclocking potential.
Yea, problem is, you need an aftermarket cooler and a z87 motherboard, bringing the price close to the level of an i3 or FX 63xx system, which is more well rounded. Also with an i3, you know what performance to expect, while with the pentium you arent guaranteed what overclock you will be able to get.
I also dont agree with the sacrifice cpu for gpu theory. Not only are gpus easier to upgrade, gpus are advancing faster than cpus, so you stand to gain more from a gpu upgrade in a year or two, while a good quad intel cpu should last for several years. Also, it is easier to compensate for lack of gpu power by turning down settings than it is to compensate for lack of cpu power.
Yea, but apparently haswell or even skylake cores are not good enough if you dont have hyperthreading. And even a Sandy Bridge i3 runs the game perfectly fine. Come on, hyperthreading at most adds 30 percent or so. From those benchmarks, an overclocked 3258 or skylake pentium has more than enough processing power to run the game. But Dice knows best, screw you if you have a dual core.
Nvidia hardware typically possesses higher poly rates and fill rates than equivalent AMD hardware. Classic performance killers like overdraw are mitigated better as a result.That's a vast oversimplification. I don't think Gameworks has anything to do with the performance, or lack thereof for AMD parts. The main reason for poor performance in these UE4 titles on AMD hardware, is because they are all Indie developers.
Indie developers don't have the resources that major developers have, and so spend whatever time they have for optimization mainly on NVidia hardware as NVidia hardware represents the large majority of the discrete GPU market.
With professional developers, the gap will decrease tremendously. Though that's not to say that I don't believe UE4 favors NVidia hardware. It does, but that's not unusual.
.
Yea, but apparently haswell or even skylake cores are not good enough if you dont have hyperthreading. And even a Sandy Bridge i3 runs the game perfectly fine. Come on, hyperthreading at most adds 30 percent or so. From those benchmarks, an overclocked 3258 or skylake pentium has more than enough processing power to run the game. But Dice knows best, screw you if you have a dual core.
An OCd Pentium certainly out-brutes the consoles, however, getting numerous tasks synced correctly on only a couple cores can cause hitching and stuttering.It's almost 2017 -- So screw anyone trying to run a brand new game on a dual core.
They've had just shy of a decade to move up to a real CPU.
And no they are not. The only way a SL Pentium or 3258 has more than enough is to totally ignore the minimum frame rates.
I sold my 3258 because it is a stuttering piece of **** in modern games. It can only play demanding games made prior to 2014 well.
An i3 should be the absolute bare minimum for a gaming PC.
If the game engine is designed to be as parallel as possible, why the bloody 'ell would ya then un-parallelize it? Dual cores are fer games like Neverwinter Nights 'n' Oblivion.
You can run quad-threaded programs on a 2X clock-speed (and equal IPC) dual-core, without modification, in pretty-much all cases that I can conceive of, unless they're spin-locking stuff.
How about a 4.7GHz Skylake Pentium vs a 3.6GHz BD FX-4100? I'd bet the Skylake is faster in every situation (significantly), but the strictly slower CPU gets to run the game because of some arbitrary criteria.Oh, yeah... That's totally realistic. Considering most of today's quad cores are clocked between 3.5 to 4.0 Ghz..... You'd only need to overclock that dual core to 7.0 Ghz. That's practical.
How about a 4.7GHz Skylake Pentium vs a 3.6GHz BD FX-4100? I'd bet the Skylake is faster in every situation (significantly), but the strictly slower CPU gets to run the game because of some arbitrary criteria.
What about mythical graphene dual cores that hit 100GHz? They won't be able to run the game either.
It won't matter how fast the dual core is, if the game is programmed explicitly to use more than two threads.
You can run quad-threaded programs on a 2X clock-speed (and equal IPC) dual-core, without modification, in pretty-much all cases that I can conceive of, unless they're spin-locking stuff.
Again I ask, how many software threads can a dual-core execute, using a modern time-slicing OS?
The only thing that really matters, is MT throughput.
Well we shall see. My best bet is that there will be a hack and the game will run fairly well on dual cores. I mean, they get 90fps on almost any cpu. Basically the game is cpu agnostic, except apparently it is too much for a dual core, no matter how fast it is.
Again I ask, how many software threads can a dual-core execute, using a modern time-slicing OS?
The only thing that really matters, is MT throughput.
