antihelten
Golden Member
- Feb 2, 2012
- 1,764
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Well that's the problem with Star Wars:Battlefront AND Mirrors Edge:Catalyst is that they are both running Frostbite 3 and have completely dropped AMD Mantle support and are only running DirectX 11. The Mantle support was already built in to the engine there should be no reason for dropping it. Star Wars:Battlefront was probably DirectX 11 only because of the mainstream appeal it has (i.e. an EA requirement). Mirrors Edge:Catalyst I having a feeling does not support AMD Mantle because of its close affiliation with nVidia.
I'm hoping Battlefield 1 is a DX 12 Native title.
Actually there's a perfectly decent reason to drop Mantle support from the Frostbite engine, it already supports DX12 and you don't really need both.
The question then is, why doesn't Star Wars and Mirror's Edge support DX12 when the engine does (technically Star Wars does support DX12, but only on Xbox One, so that doesn't really count)? I have no idea.