- Sep 16, 2010
- 6,654
- 5
- 76
We have middleware physics companies, but why nothing for textures?
It seems wastefully redundant to me to have a bazillion companies trying to make the same types of textures (e.g., trees, grass, metal, etc.). Why not have a middleware texture company specialize in textures so the gamedevs can buy textures wholesale from them and then customize them if they so desire? It would make games cheaper to produce, might improve overall textures quality (specialization at work), and lower the prices for game purchasers.
Or if not a company, how about an open-source project? Sometimes modders make better textures than the companies themselves, so why not pool all the modders' resources together to make a master library of textures?
It seems wastefully redundant to me to have a bazillion companies trying to make the same types of textures (e.g., trees, grass, metal, etc.). Why not have a middleware texture company specialize in textures so the gamedevs can buy textures wholesale from them and then customize them if they so desire? It would make games cheaper to produce, might improve overall textures quality (specialization at work), and lower the prices for game purchasers.
Or if not a company, how about an open-source project? Sometimes modders make better textures than the companies themselves, so why not pool all the modders' resources together to make a master library of textures?
