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Originally posted by: coolpurplefan
Eh, what's kind of funny is I got two single cores to avoid gaming issues with the X2. And now this news comes out. Oh well, hahaha, maybe we'll have to wait for months to see what happens with AMD's new K10.

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Was it "studdering" with games? The new MS v4 multi-core patch for XP is supposed to help with that. It avoids ping-ponging threads between CPU cores.
The real issue is somewhat a software defect, and somewhat a hardware design issue. The problem with current dual-core designs is that they are two "cloned" cores on a die. That means two seperate time-stamp counters (high-resolution counters that keep track of accumulated timer ticks), and due to other factors, they aren't syncronized. That means that software that was originally designed for single-core only uses the TSC to compute and compare elapsed time, and if the software thread gets switched between cores that have differing TSC values, it's possible that the TSC appears to go backwards in time to the software. The original design and intent and usage of the TSC never included that possibility. Thus current software bugs out when ping-ponged between two cores with differing TSCs.
The ideal solution would be for all cores to share a single TSC value, that would always appear to move forward, to all software running on any core. But that would require some re-design of the chips, to allow for that.
I've seen the original Unreal Tournament running buggy on a dual-core rig, and it's not pretty. The game's display updates freeze up and then "warp". Smooth movement is impossible, and the game is a mess to play.